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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef KYRA_TEXT_LOL_H
#define KYRA_TEXT_LOL_H
namespace Kyra {
class Screen_v2;
class LoLEngine;
struct EMCState;
class TextDisplayer_LoL {
friend class LoLEngine;
public:
TextDisplayer_LoL(LoLEngine *vm, Screen_LoL *screen);
~TextDisplayer_LoL();
void setAnimParameters(const char *str, int x, uint8 col1, uint8 col2);
void setAnimFlag(bool flag) { _animFlag = flag; }
void setupField(bool mode);
void expandField();
void printDialogueText(int dim, char *str, EMCState *script, const uint16 *paramList, int16 paramIndex);
void printMessage(uint16 type, char *str, ...);
int16 _scriptParameter;
private:
void displayText(char *str, ...);
char parseCommand();
void readNextPara();
void printLine(char *str);
void preprocessString(char *str, EMCState *script, const uint16 *paramList, int16 paramIndex);
//typedef void (LoLEngine::*DialogueAnimCallback)(const char *str, uint16 lineWidth, uint8 col1, uint8 col2);
//DialogueAnimCallback _dlgAnimCallback;
//void portraitAnimation1(const char *str);
void portraitAnimation2();
char *_stringParameters[15];
char *_buffer;
char *_dialogueBuffer;
char *_tempString1;
char *_tempString2;
char *_currentLine;
char _ctrl[3];
char _scriptParaString[11];
uint32 _stringLength;
uint16 _lineWidth;
uint32 _numChars;
uint32 _numCharsPrinted;
const char *_animString;
int16 _animWidth;
uint8 _animColour1;
uint8 _animColour2;
bool _animFlag;
bool _printFlag;
uint8 _posX;
uint8 _posY;
uint8 _colour1;
uint8 _colour2;
bool _colour1prot;
LoLEngine *_vm;
Screen_LoL *_screen;
};
} // end of namespace Kyra
#endif
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