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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef KYRA_TEXT_V2_H
#define KYRA_TEXT_V2_H
#include "kyra/text.h"
namespace Kyra {
class Screen_v2;
class KyraEngine_v2;
class TextDisplayer_v2 : public TextDisplayer {
friend class KyraEngine_v2;
public:
TextDisplayer_v2(KyraEngine_v2 *vm, Screen_v2 *screen);
void backupTalkTextMessageBkgd(int srcPage, int dstPage);
void restoreTalkTextMessageBkgd(int srcPage, int dstPage);
void restoreScreen();
void printCustomCharacterText(const char *src, int x, int y, uint8 c1, int srcPage, int dstPage);
char *preprocessString(const char *str);
void calcWidestLineBounds(int &x1, int &x2, int w, int x);
private:
KyraEngine_v2 *_vm;
};
} // end of namespace Kyra
#endif
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