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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#include "lab/parsetypes.h"
namespace Lab {
/* Have to make sure that ROOMBUFFERSIZE is bigger than the biggest piece of memory
that we need */
#define ROOMBUFFERSIZE (2 * 20480L)
extern RoomData *_rooms;
static void *_roomBuffer = nullptr;
static uint16 _curMarker = 0;
static void *_memPlace = nullptr;
/*****************************************************************************/
/* Allocates the memory for the room buffers. */
/*****************************************************************************/
bool initRoomBuffer() {
_curMarker = 0;
if ((_roomBuffer = calloc(ROOMBUFFERSIZE, 1))) {
_memPlace = _roomBuffer;
return true;
} else
return false;
}
/*****************************************************************************/
/* Frees the memory for the room buffers. */
/*****************************************************************************/
void freeRoomBuffer() {
if (_roomBuffer) {
free(_roomBuffer);
_roomBuffer = nullptr;
}
}
} // End of namespace Lab
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