aboutsummaryrefslogtreecommitdiff
path: root/engines/lab/console.cpp
blob: a90c2605a77afd338e321257a1adf5dccee1f685 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "gui/debugger.h"

#include "lab/lab.h"
#include "lab/console.h"
#include "lab/dispman.h"
#include "lab/eventman.h"
#include "lab/music.h"
#include "lab/processroom.h"
#include "lab/resource.h"

namespace Lab {

Console::Console(LabEngine *vm) : GUI::Debugger(), _vm(vm) {
	registerCmd("scene",			WRAP_METHOD(Console, Cmd_Scene));
	registerCmd("scene_resources",  WRAP_METHOD(Console, Cmd_DumpSceneResources));
	registerCmd("find_action",      WRAP_METHOD(Console, Cmd_FindAction));
}

Console::~Console() {
}

bool Console::Cmd_Scene(int argc, const char **argv) {
	if (argc != 2) {
		const char *directions[] = { "North", "South", "East", "West" };
		debugPrintf("Current scene is %d, direction: %s\n", _vm->_roomNum, directions[_vm->getDirection()]);
		debugPrintf("Use %s <scene number> to change the current scene\n", argv[0]);
		return true;
	}

	_vm->_roomNum = atoi(argv[1]);
	_vm->_music->checkRoomMusic(1, _vm->_roomNum);
	_vm->_curFileName = " ";
	_vm->_closeDataPtr = nullptr;
	_vm->_mainDisplay = true;
	_vm->_followingCrumbs = false;
	_vm->_event->simulateEvent();
	_vm->_graphics->_longWinInFront = false;

	return false;
}

bool Console::Cmd_DumpSceneResources(int argc, const char **argv) {
	if (argc != 2) {
		debugPrintf("Usage: %s <scene number> to dump the resources for a scene\n", argv[0]);
		return true;
	}

	int scene = atoi(argv[1]);
	_vm->_resource->readViews(scene);
	RoomData *roomData = &_vm->_rooms[scene];
	RuleList &rules = roomData->_rules;
	const char *transitions[] = { "None", "Wipe", "ScrollWipe", "ScrollBlack", "ScrollBounce", "Transporter", "ReadFirstFrame", "ReadNextFrame" };
	const char *ruleTypes[] = { "None", "Action", "Operate", "Go forward", "Conditions", "Turn", "Go main view", "Turn from to" };
	const char *directions[] = { "", "North", "South", "East", "West" };
	const char *actionTypes[] = {
		"", "PlaySound", "PlaySoundLooping", "ShowDiff", "ShowDiffLooping", "LoadDiff", "LoadBitmap", "ShowBitmap", "Transition", "NoUpdate", "ForceUpdate",
		"ShowCurPict", "SetElement", "UnsetElement", "ShowMessage", "ShowMessages", "ChangeRoom", "SetCloseup", "MainView", "SubInv", "AddInv", "ShowDir",
		"WaitSecs", "StopMusic", "StartMusic", "ChangeMusic", "ResetMusic", "FillMusic", "WaitSound", "ClearSound", "WinMusic", "WinGame", "LostGame",
		"ResetBuffer", "SpecialCmd", "CShowMessage", "PlaySoundNoWait"
	};

	debugPrintf("Room message: %s\n", roomData->_roomMsg.c_str());
	debugPrintf("Transition: %s (%d)\n", transitions[roomData->_transitionType], roomData->_transitionType);

	debugPrintf("Script:\n");

	for (RuleList::iterator rule = rules.begin(); rule != rules.end(); ++rule) {
		debugPrintf("Rule type: %s", ruleTypes[rule->_ruleType]);
		if (rule->_ruleType == kRuleTypeAction || rule->_ruleType == kRuleTypeOperate)
			debugPrintf(" (item %d, closeup %d)", rule->_param1, rule->_param2);
		else if (rule->_ruleType == kRuleTypeGoForward)
			debugPrintf(" (%s)", directions[rule->_param1]);
		else if (rule->_ruleType == kRuleTypeTurnFromTo)
			debugPrintf(" (from %s to %s)", directions[rule->_param1], directions[rule->_param2]);
		debugPrintf("\n");

		ActionList::iterator action;
		for (action = rule->_actionList.begin(); action != rule->_actionList.end(); ++action) {
			debugPrintf("  - %s ('%s', %d, %d, %d)\n", actionTypes[action->_actionType], action->_messages[0].c_str(), action->_param1, action->_param2, action->_param3);
		}
	}

	return true;
}

bool Console::Cmd_FindAction(int argc, const char **argv) {
	if (argc < 2) {
		debugPrintf("Usage: %s <action id> [param 1] [param 2] [param 3]\n", argv[0]);
		return true;
	}

	int actionId = atoi(argv[1]);
	int param1 = (argc > 2) ? atoi(argv[2]) : -1;
	int param2 = (argc > 3) ? atoi(argv[3]) : -1;
	int param3 = (argc > 4) ? atoi(argv[4]) : -1;

	for (int i = 1; i <= _vm->_manyRooms; i++) {
		_vm->_resource->readViews(i);

		for (RuleList::iterator rule = _vm->_rooms[i]._rules.begin(); rule != _vm->_rooms[i]._rules.end(); ++rule) {
			ActionList::iterator action;
			for (action = rule->_actionList.begin(); action != rule->_actionList.end(); ++action) {
				if (action->_actionType == actionId &&
					(action->_param1 == param1 || param1 == -1) &&
					(action->_param2 == param2 || param2 == -1) &&
					(action->_param3 == param3 || param3 == -1)) {
						debugPrintf("Found at script %d\n", i);
				}
			}
		}
	}

	return true;
}

} // End of namespace Neverhood