1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#include "engines/advancedDetector.h"
#include "lab/lab.h"
static const PlainGameDescriptor lab_setting[] = {
{ "lab", "Labyrinth of Time" },
{ 0, 0 }
};
static const ADGameDescription labDescriptions[] = {
{
"lab",
"",
{
{ "doors", 0, "d77536010e7e5ae17ee066323ceb9585", 2537 }, // game/doors
{ "noteold.fon", 0, "6c1d90ad55149556e79d3f7bfddb4bd7", 9252 }, // game/spict/noteold.fon
{ NULL, 0, NULL, 0 }
},
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO0()
},
{
"lab",
"Lowres",
{
{ "doors", 0, "d77536010e7e5ae17ee066323ceb9585", 2537 }, // game/doors
{ "64b", 0, "3a84d41bcc6a782f22e8e954bce09721", 39916 }, // game/pict/h2/64b
{ NULL, 0, NULL, 0 }
},
Common::EN_ANY,
Common::kPlatformDOS,
Lab::GF_LOWRES | ADGF_NO_FLAGS,
GUIO0()
},
{
"lab",
"Rerelease",
{
{ "doors", 0, "d77536010e7e5ae17ee066323ceb9585", 2537 }, // game/doors
{ "noteold.fon", 0, "6c1d90ad55149556e79d3f7bfddb4bd7", 9252 }, // game/spict/noteold.fon
{ "wyrmkeep",0, "97c7064c54c28b952d37c4ebff6efa50", 52286 }, // game/spict/intro
{ NULL, 0, NULL, 0 }
},
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO0()
},
{
"lab",
"",
AD_ENTRY1s("doors", "7bf458df6ec30cc8ef4665e4d7c77f59", 2537), // game/doors
Common::EN_ANY,
Common::kPlatformAmiga,
Lab::GF_LOWRES | ADGF_UNSTABLE,
GUIO0()
},
AD_TABLE_END_MARKER
};
static const char *const directoryGlobs[] = {
"game",
"pict",
"spict",
"rooms",
"h2",
"intro",
0
};
namespace Lab {
Common::Platform LabEngine::getPlatform() const {
return _gameDescription->platform;
}
uint32 LabEngine::getFeatures() const {
return _gameDescription->flags | _extraGameFeatures;
}
} // End of namespace Lab
class LabMetaEngine : public AdvancedMetaEngine {
public:
LabMetaEngine() : AdvancedMetaEngine(labDescriptions, sizeof(ADGameDescription), lab_setting) {
_singleId = "lab";
_maxScanDepth = 4;
_directoryGlobs = directoryGlobs;
_flags = kADFlagUseExtraAsHint;
}
virtual const char *getName() const {
return "Labyrinth of Time";
}
virtual const char *getOriginalCopyright() const {
return "Labyrinth of Time (C) 2004 The Wyrmkeep Entertainment Co. and Terra Nova Development";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
// Instantiate Engine even if the game data is not found.
*engine = new Lab::LabEngine(syst, desc);
return true;
}
virtual bool hasFeature(MetaEngineFeature f) const;
SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
};
bool LabMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime) ||
(f == kSimpleSavesNames);
}
bool Lab::LabEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
SaveStateList LabMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Lab::SaveGameHeader header;
Common::String pattern = target;
pattern += ".###";
Common::StringArray filenames;
filenames = saveFileMan->listSavefiles(pattern.c_str());
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if ((slotNum >= 0) && (slotNum <= 999)) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
if (in) {
if (Lab::readSaveGameHeader(in, header))
saveList.push_back(SaveStateDescriptor(slotNum, header._descr.getDescription()));
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
int LabMetaEngine::getMaximumSaveSlot() const {
return 999;
}
void LabMetaEngine::removeSaveState(const char *target, int slot) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
saveFileMan->removeSavefile(Common::String::format("%s.%03u", target, slot));
}
SaveStateDescriptor LabMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%03u", target, slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
if (in) {
Lab::SaveGameHeader header;
bool successfulRead = Lab::readSaveGameHeader(in, header, false);
delete in;
if (successfulRead) {
SaveStateDescriptor desc(slot, header._descr.getDescription());
// Do not allow save slot 0 (used for auto-saving) to be deleted or
// overwritten.
//desc.setDeletableFlag(slot != 0);
//desc.setWriteProtectedFlag(slot == 0);
return header._descr;
}
}
return SaveStateDescriptor();
}
#if PLUGIN_ENABLED_DYNAMIC(LAB)
REGISTER_PLUGIN_DYNAMIC(LAB, PLUGIN_TYPE_ENGINE, LabMetaEngine);
#else
REGISTER_PLUGIN_STATIC(LAB, PLUGIN_TYPE_ENGINE, LabMetaEngine);
#endif
|