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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#ifndef LAB_GRAPHICS_H
#define LAB_GRAPHICS_H
#include "graphics/palette.h"
namespace Lab {
class LabEngine;
class DisplayMan {
private:
LabEngine *_vm;
byte _curapen;
byte *_curBitmap;
byte _curvgapal[256 * 3];
byte *_tempScrollData;
public:
DisplayMan(LabEngine *lab);
virtual ~DisplayMan();
uint16 scaleX(uint16 x);
uint16 scaleY(uint16 y);
int16 VGAScaleX(int16 x);
int16 VGAScaleY(int16 y);
uint16 SVGACord(uint16 cord);
void loadPict(const char *filename);
bool readPict(const char *filename, bool playOnce);
void freePict();
byte *readPictToMem(const char *filename, uint16 x, uint16 y);
void doScrollBlack();
void copyPage(uint16 width, uint16 height, uint16 nheight, uint16 startline, byte *mem);
void doScrollWipe(char *filename);
void doScrollBounce();
void doTransWipe(CloseDataPtr *cPtr, char *filename);
void doWipe(uint16 wipeType, CloseDataPtr *cPtr, char *filename);
void blackScreen();
void whiteScreen();
void blackAllScreen();
void createBox(uint16 y2);
void drawPanel();
bool setUpScreens();
int32 longDrawMessage(const char *str);
void drawMessage(const char *str);
void setAPen(byte pennum);
void rectFill(uint16 x1, uint16 y1, uint16 x2, uint16 y2);
void rectFillScaled(uint16 x1, uint16 y1, uint16 x2, uint16 y2);
/* Window text stuff */
uint32 flowText(void *font, /* the TextAttr pointer */
int16 spacing, /* How much vertical spacing between the lines */
byte pencolor, /* pen number to use for text */
byte backpen, /* the background color */
bool fillback, /* Whether to fill the background */
bool centerh, /* Whether to center the text horizontally */
bool centerv, /* Whether to center the text vertically */
bool output, /* Whether to output any text */
uint16 x1, uint16 y1, /* Cords */
uint16 x2, uint16 y2,
const char *text); /* The text itself */
uint32 flowTextScaled(void *font, /* the TextAttr pointer */
int16 spacing, /* How much vertical spacing between the lines */
byte pencolor, /* pen number to use for text */
byte backpen, /* the background color */
bool fillback, /* Whether to fill the background */
bool centerh, /* Whether to center the text horizontally */
bool centerv, /* Whether to center the text vertically */
bool output, /* Whether to output any text */
uint16 x1, uint16 y1, /* Cords */
uint16 x2, uint16 y2,
const char *text); /* The text itself */
uint32 flowTextToMem(Image *destIm,
void *font, /* the TextAttr pointer */
int16 spacing, /* How much vertical spacing between the lines */
byte pencolor, /* pen number to use for text */
byte backpen, /* the background color */
bool fillback, /* Whether to fill the background */
bool centerh, /* Whether to center the text horizontally */
bool centerv, /* Whether to center the text vertically */
bool output, /* Whether to output any text */
uint16 x1, uint16 y1, /* Cords */
uint16 x2, uint16 y2,
const char *str); /* The text itself */
void drawHLine(uint16 x, uint16 y1, uint16 y2);
void drawVLine(uint16 x1, uint16 y, uint16 x2);
void screenUpdate();
bool createScreen(bool HiRes);
void setAmigaPal(uint16 *pal, uint16 numColors);
void writeColorRegs(byte *buf, uint16 first, uint16 numreg);
void setPalette(void *cmap, uint16 numcolors);
void overlayRect(uint16 pencolor, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
byte *getCurrentDrawingBuffer();
void scrollDisplayX(int16 dx, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
void scrollDisplayY(int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
bool _longWinInFront;
bool _lastMessageLong;
uint32 _screenBytesPerPage;
int _screenWidth;
int _screenHeight;
byte *_displayBuffer;
byte *_currentDisplayBuffer;
};
} // End of namespace Lab
#endif // LAB_GRAPHICS_H
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