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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#ifndef LAB_IMAGE_H
#define LAB_IMAGE_H
namespace Lab {
class Image {
public:
uint16 _width;
uint16 _height;
byte *_imageData;
Image() : _width(0), _height(0), _imageData(0) {}
Image(int w, int h, byte *d) : _width(w), _height(h), _imageData(d) {}
Image(byte **buffer);
void drawImage(uint16 x, uint16 y);
void drawMaskImage(uint16 x, uint16 y);
void readScreenImage(uint16 x, uint16 y);
void bltBitMap(uint16 xs, uint16 ys, Image *ImDest, uint16 xd, uint16 yd, uint16 width, uint16 height);
};
} // End of namespace Lab
#endif // LAB_H
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