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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#include "common/debug-channels.h"
#include "common/scummsys.h"
#include "common/error.h"
#include "common/fs.h"
#include "common/rect.h"
#include "engines/util.h"
#include "lab/lab.h"
#include "lab/labfun.h"
#include "engines/advancedDetector.h"
namespace Lab {
LabEngine *g_lab;
LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
: Engine(syst), _gameDescription(gameDesc) {
g_lab = this;
}
LabEngine::~LabEngine() {
// Remove all of our debug levels here
DebugMan.clearAllDebugChannels();
}
Common::Error LabEngine::run() {
if (getFeatures() & GF_LOWRES)
initGraphics(320, 200, false);
else
initGraphics(640, 480, true);
g_music = new Music();
go();
return Common::kNoError;
}
Common::String LabEngine::generateSaveFileName(uint slot) {
return Common::String::format("%s.%03u", _targetName.c_str(), slot);
}
} // End of namespace Lab
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