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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#include "common/debug-channels.h"
#include "common/error.h"
#include "engines/util.h"
#include "gui/message.h"
#include "lab/lab.h"
#include "lab/anim.h"
#include "lab/console.h"
#include "lab/dispman.h"
#include "lab/eventman.h"
#include "lab/image.h"
#include "lab/music.h"
#include "lab/processroom.h"
#include "lab/resource.h"
#include "lab/tilepuzzle.h"
#include "lab/utils.h"
namespace Lab {
LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
: Engine(syst), _gameDescription(gameDesc), _extraGameFeatures(0) {
_lastWaitTOFTicks = 0;
_isHiRes = false;
_roomNum = -1;
for (int i = 0; i < MAX_CRUMBS; i++) {
_breadCrumbs[i]._roomNum = 0;
_breadCrumbs[i]._direction = kDirectionNorth;
}
_numCrumbs = 0;
_droppingCrumbs = false;
_followingCrumbs = false;
_followCrumbsFast = false;
_isCrumbTurning = false;
_isCrumbWaiting = false;
_noUpdateDiff = false;
_quitLab = false;
_mainDisplay = true;
_numInv = 0;
_manyRooms = 0;
_direction = 0;
_highestCondition = 0;
_crumbTimestamp = 0;
_maxRooms = 0;
_event = nullptr;
_resource = nullptr;
_music = nullptr;
_anim = nullptr;
_graphics = nullptr;
_rooms = nullptr;
_tilePuzzle = nullptr;
_utils = nullptr;
_console = nullptr;
_journalBackImage = nullptr;
_screenImage = nullptr;
_lastTooLong = false;
_interfaceOff = false;
_alternate = false;
for (int i = 0; i < 20; i++)
_moveImages[i] = nullptr;
for (int i = 0; i < 10; i++)
_invImages[i] = nullptr;
_curFileName = " ";
_msgFont = nullptr;
_inventory = nullptr;
_imgMap = nullptr;
_imgRoom = nullptr;
_imgUpArrowRoom = nullptr;
_imgDownArrowRoom = nullptr;
_imgBridge = nullptr;
_imgHRoom = nullptr;
_imgVRoom = nullptr;
_imgMaze = nullptr;
_imgHugeMaze = nullptr;
_imgPath = nullptr;
for (int i = 0; i < 4; i++)
_imgMapX[i] = nullptr;
_maps = nullptr;
_blankJournal = nullptr;
_journalFont = nullptr;
_journalPage = 0;
_lastPage = false;
_monitorPage = 0;
_monitorTextFilename = "";
_monitorButton = nullptr;
_monitorButtonHeight = 1;
for (int i = 0; i < 20; i++)
_highPalette[i] = 0;
//const Common::FSNode gameDataDir(ConfMan.get("path"));
//SearchMan.addSubDirectoryMatching(gameDataDir, "game");
//SearchMan.addSubDirectoryMatching(gameDataDir, "game/pict");
//SearchMan.addSubDirectoryMatching(gameDataDir, "game/spict");
//SearchMan.addSubDirectoryMatching(gameDataDir, "music");
}
LabEngine::~LabEngine() {
// Remove all of our debug levels here
DebugMan.clearAllDebugChannels();
freeMapData();
for (int i = 1; i <= _manyRooms; i++)
_resource->freeViews(i);
delete[] _rooms;
delete[] _inventory;
delete _conditions;
delete _roomsFound;
delete _event;
delete _resource;
delete _music;
delete _anim;
delete _graphics;
delete _tilePuzzle;
delete _utils;
delete _console;
delete _journalBackImage;
// _screenImage->_imageData is always pointing to the current drawing buffer.
// It shouldn't be deleted there.
_screenImage->_imageData = nullptr;
delete _screenImage;
}
Common::Error LabEngine::run() {
if (getFeatures() & GF_LOWRES)
initGraphics(320, 200, false);
else
initGraphics(640, 480, true);
_event = new EventManager(this);
_resource = new Resource(this);
_music = new Music(this);
_graphics = new DisplayMan(this);
_anim = new Anim(this);
_tilePuzzle = new TilePuzzle(this);
_utils = new Utils(this);
_console = new Console(this);
_journalBackImage = new Image(this);
_screenImage = new Image(this);
if (getPlatform() == Common::kPlatformWindows) {
// Check if this is the Wyrmkeep trial
Common::File roomFile;
bool knownVersion = true;
bool roomFileOpened = roomFile.open("game/rooms/48");
if (!roomFileOpened)
knownVersion = false;
else if (roomFile.size() != 892)
knownVersion = false;
else {
roomFile.seek(352);
byte checkByte = roomFile.readByte();
if (checkByte == 0x00) {
// Full Windows version
} else if (checkByte == 0x80) {
// Wyrmkeep trial version
_extraGameFeatures = GF_WINDOWS_TRIAL;
GUI::MessageDialog trialMessage("This is a trial Windows version of the game. To play the full version, you will need to use the original interpreter and purchase a key from Wyrmkeep");
trialMessage.runModal();
} else {
knownVersion = false;
}
roomFile.close();
if (!knownVersion) {
warning("Unknown Windows version found, please report this version to the ScummVM team");
return Common::kNoGameDataFoundError;
}
}
}
go();
return Common::kNoError;
}
Common::String LabEngine::generateSaveFileName(uint slot) {
return Common::String::format("%s.%03u", _targetName.c_str(), slot);
}
void LabEngine::drawStaticMessage(byte index) {
_graphics->drawMessage(_resource->getStaticText((StaticText)index), false);
}
void LabEngine::changeVolume(int delta) {
warning("STUB: changeVolume()");
}
void LabEngine::waitTOF() {
_system->copyRectToScreen(_graphics->_displayBuffer, _graphics->_screenWidth, 0, 0, _graphics->_screenWidth, _graphics->_screenHeight);
_system->updateScreen();
_event->processInput();
uint32 now;
for (now = _system->getMillis(); now - _lastWaitTOFTicks <= 0xF; now = _system->getMillis() )
_system->delayMillis(_lastWaitTOFTicks - now + 17);
_lastWaitTOFTicks = now;
}
void LabEngine::updateMusicAndEvents() {
_event->processInput();
_event->updateMouse();
_music->updateMusic();
}
} // End of namespace Lab
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