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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/scummsys.h"
#include "common/error.h"
#include "common/fs.h"
#include "common/rect.h"
#include "engines/dialogs.h"
#include "engines/engine.h"
#include "engines/util.h"
#include "gui/message.h"
#include "lab/lab.h"
#include "lab/labfun.h"
#include "lab/resource.h"
#include "engines/advancedDetector.h"
namespace Lab {
LabEngine *g_lab;
LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
: Engine(syst), _gameDescription(gameDesc), _extraGameFeatures(0) {
g_lab = this;
//const Common::FSNode gameDataDir(ConfMan.get("path"));
//SearchMan.addSubDirectoryMatching(gameDataDir, "game");
//SearchMan.addSubDirectoryMatching(gameDataDir, "game/pict");
//SearchMan.addSubDirectoryMatching(gameDataDir, "game/spict");
//SearchMan.addSubDirectoryMatching(gameDataDir, "music");
}
LabEngine::~LabEngine() {
// Remove all of our debug levels here
DebugMan.clearAllDebugChannels();
}
Common::Error LabEngine::run() {
if (getFeatures() & GF_LOWRES)
initGraphics(320, 200, false);
else
initGraphics(640, 480, true);
g_music = new Music();
g_resource = new Resource();
if (getPlatform() == Common::kPlatformWindows) {
// Check if this is the Wyrmkeep trial
Common::File roomFile;
bool knownVersion = true;
bool roomFileOpened = roomFile.open("game/rooms/48");
if (!roomFileOpened)
knownVersion = false;
else if (roomFile.size() != 892)
knownVersion = false;
else {
roomFile.seek(352);
byte checkByte = roomFile.readByte();
if (checkByte == 0x00) {
// Full Windows version
} else if (checkByte == 0x80) {
// Wyrmkeep trial version
_extraGameFeatures = GF_WINDOWS_TRIAL;
GUI::MessageDialog trialMessage("This is a trial Windows version of the game. To play the full version, you will need to use the original interpreter and purchase a key from Wyrmkeep");
trialMessage.runModal();
} else {
knownVersion = false;
}
roomFile.close();
if (!knownVersion) {
warning("Unknown Windows version found, please report this version to the ScummVM team");
return Common::kNoGameDataFoundError;
}
}
}
go();
return Common::kNoError;
}
Common::String LabEngine::generateSaveFileName(uint slot) {
return Common::String::format("%s.%03u", _targetName.c_str(), slot);
}
/*void LabEngine::showMainMenu() {
}*/
} // End of namespace Lab
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