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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#ifndef LAB_H
#define LAB_H
#include "common/array.h"
#include "engines/engine.h"
#include "lab/labfun.h"
struct ADGameDescription;
namespace Lab {
enum GameFeatures {
GF_LOWRES = 1 << 0,
GF_WINDOWS_TRIAL = 1 << 1
};
class LabEngine : public Engine {
public:
LabEngine(OSystem *syst, const ADGameDescription *gameDesc);
~LabEngine();
virtual Common::Error run();
void go();
const ADGameDescription *_gameDescription;
Common::Platform getPlatform() const;
uint32 getFeatures() const;
bool hasFeature(EngineFeature f) const;
Common::String generateSaveFileName(uint slot);
//void showMainMenu();
LargeSet *_conditions, *_roomsFound;
private:
uint32 _extraGameFeatures;
};
extern LabEngine *g_lab;
} // End of namespace Lab
#endif // LAB_H
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