aboutsummaryrefslogtreecommitdiff
path: root/engines/lab/labfun.h
blob: 7fffb1b8405145d7cbc91a2d0859f7220eb4ff8f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on Labyrinth of Time code with assistance of
 *
 * Copyright (c) 1993 Terra Nova Development
 * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
 *
 */

#ifndef LAB_LABFUN_H
#define LAB_LABFUN_H

#include "common/events.h"
#include "lab/stddefines.h"
#include "lab/parsetypes.h"

// For the Music class - TODO: Move to another header file
#include "audio/mixer.h"
#include "audio/audiostream.h"
#include "audio/decoders/raw.h"

#include "common/file.h"
#include "common/savefile.h"

#include "engines/savestate.h"

namespace Lab {

class LabEngine;

/* Direction defines */
#define NORTH   0
#define SOUTH   1
#define EAST    2
#define WEST    3

struct Image;
struct TextFont;
struct Gadget;

struct SaveGameHeader {
	byte version;
	SaveStateDescriptor desc;
	uint16 roomNumber;
	uint16 direction;
};

/*----------------------------*/
/*----- From graphics.c ------*/
/*----------------------------*/

/* Reads in pictures */

bool readPict(const char *filename, bool PlayOnce);
bool readMusic(const char *filename, bool waitTillFinished);
byte *readPictToMem(const char *filename, uint16 x, uint16 y);

/* Window text stuff */

uint32 flowText(void *font,  /* the TextAttr pointer */
                int16 spacing,          /* How much vertical spacing between the lines */
                byte pencolor,         /* pen number to use for text */
                byte backpen,          /* the background color */
                bool fillback,                /* Whether to fill the background */
                bool centerh,                 /* Whether to center the text horizontally */
                bool centerv,                 /* Whether to center the text vertically */
                bool output,                  /* Whether to output any text */
                uint16 x1,               /* Cords */
                uint16 y1, uint16 x2, uint16 y2, const char *text); /* The text itself */

uint32 flowTextToMem(Image *DestIm, void *font,     /* the TextAttr pointer */
                     int16 spacing,          /* How much vertical spacing between the lines */
                     byte pencolor,         /* pen number to use for text */
                     byte backpen,          /* the background color */
                     bool fillback,                /* Whether to fill the background */
                     bool centerh,                 /* Whether to center the text horizontally */
                     bool centerv,                 /* Whether to center the text vertically */
                     bool output,                  /* Whether to output any text */
                     uint16 x1,               /* Cords */
                     uint16 y1, uint16 x2, uint16 y2, const char *text); /* The text itself */

void drawMessage(const char *text);
void drawStaticMessage(byte index);
int32 longDrawMessage(const char *text);

/* The Wipes */

void doWipe(uint16 WipeType, CloseDataPtr *CPtr, char *filename);

/* Double Buffer stuff */

void newFlipViews(void *scrPtr, uint16 *newpal, uint16 numcolors);
void flipViews(void *scrPtr);

/*----------------------------*/
/*----- From Interface.c -----*/
/*----------------------------*/

Gadget *addGadButton(uint16 x, uint16 y, void *UpImage, void *DownImage, uint16 id);
void gadgetsOnOff(void *gptr, void *win, int32 num, bool on);

/*----------------------*/
/*----- From Lab.c -----*/
/*----------------------*/

void eatMessages();
bool quitPlaying();

/*---------------------------*/
/*------ From LabFile.c -----*/
/*---------------------------*/

/* Buffer a whole file */
byte **isBuffered(const char *fileName);
byte **openFile(const char *name, uint32 &size);
void readBlock(void *Buffer, uint32 Size, byte **File);
void resetBuffer();
bool initBuffer(uint32 BufSize, bool IsGraphicsMem);
void freeBuffer();

/* Functions that borrow memory from the buffer */
bool allocFile(void **Ptr, uint32 Size, const char *fileName);
void *stealBufMem(int32 Size);
void freeAllStolenMem();


/* Read chunks of a file */
Common::File *openPartial(const char *name);
void closePartial(int32 File);

/*---------------------------*/
/*----- From LabSets.c ------*/
/*---------------------------*/

class LargeSet {
public:
    LargeSet(uint16 last, LabEngine *vm);
    ~LargeSet();
    bool in(uint16 element);
    void inclElement(uint16 element);
    void exclElement(uint16 element);
    bool readInitialConditions(const char *fileName);

private:
	LabEngine *_vm;

public:
    uint16 _lastElement;
    uint16 *_array;
};

/*---------------------------*/
/*----- From Machine.c ------*/
/*---------------------------*/

uint16 scaleX(uint16 x);
uint16 scaleY(uint16 y);
int16 VGAScaleX(int16 x);
int16 VGAScaleY(int16 y);
uint16 SVGACord(uint16 cord);
int VGAUnScaleX(int x);
int VGAUnScaleY(int y);
char *translateFileName(const char *filename);

/*---------------------------*/
/*-------- From Map.c -------*/
/*---------------------------*/

void fade(bool fadein, uint16 res);
void setAmigaPal(uint16 *pal, uint16 numcolors);
char *getText(const char *filename);
void readImage(byte **buffer, Image **im);
void doMap(uint16 CurRoom);
void doJournal();
void doNotes();
void doWestPaper();
void doMonitor(char *background, char *textfile, bool isinteractive, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
bool saveRestoreGame();

/*--------------------------*/
/*----- From saveGame.c ----*/
/*--------------------------*/

bool saveGame(uint16 Direction, uint16 Quarters, int slot, Common::String desc);
bool loadGame(uint16 *Direction, uint16 *Quarters, int slot);
bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header);

/*--------------------------*/
/*----- From Special.c -----*/
/*--------------------------*/

void showCombination(const char *filename);
void mouseCombination(Common::Point pos);
void showTile(const char *filename, bool showsolution);
void mouseTile(Common::Point pos);

} // End of namespace Lab

#endif /* LAB_LABFUN_H */