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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#ifndef LAB_LABFUN_H
#define LAB_LABFUN_H
#include "lab/stddefines.h"
#include "lab/parsetypes.h"
// For the Music class - TODO: Move to another header file
#include "audio/mixer.h"
#include "audio/audiostream.h"
#include "audio/decoders/raw.h"
#include "common/file.h"
#include "common/savefile.h"
#include "engines/savestate.h"
namespace Lab {
/* Direction defines */
#define NORTH 0
#define SOUTH 1
#define EAST 2
#define WEST 3
struct Image;
struct TextFont;
struct Gadget;
struct SaveGameHeader {
byte version;
SaveStateDescriptor desc;
uint16 roomNumber;
uint16 direction;
};
/*----------------------------*/
/*----- From graphics.c ------*/
/*----------------------------*/
/* Reads in pictures */
bool readPict(const char *filename, bool PlayOnce);
bool readMusic(const char *filename, bool waitTillFinished);
byte *readPictToMem(const char *filename, uint16 x, uint16 y);
/* Window text stuff */
uint32 flowText(void *font, /* the TextAttr pointer */
int16 spacing, /* How much vertical spacing between the lines */
uint16 pencolor, /* pen number to use for text */
uint16 backpen, /* the background color */
bool fillback, /* Whether to fill the background */
bool centerh, /* Whether to center the text horizontally */
bool centerv, /* Whether to center the text vertically */
bool output, /* Whether to output any text */
uint16 x1, /* Cords */
uint16 y1, uint16 x2, uint16 y2, const char *text); /* The text itself */
uint32 flowTextToMem(Image *DestIm, void *font, /* the TextAttr pointer */
int16 spacing, /* How much vertical spacing between the lines */
uint16 pencolor, /* pen number to use for text */
uint16 backpen, /* the background color */
bool fillback, /* Whether to fill the background */
bool centerh, /* Whether to center the text horizontally */
bool centerv, /* Whether to center the text vertically */
bool output, /* Whether to output any text */
uint16 x1, /* Cords */
uint16 y1, uint16 x2, uint16 y2, const char *text); /* The text itself */
void drawMessage(const char *text);
void drawStaticMessage(byte index);
int32 longDrawMessage(const char *text);
/* The Wipes */
void doWipe(uint16 WipeType, CloseDataPtr *CPtr, char *filename);
/* Double Buffer stuff */
void newFlipViews(void *scrPtr, uint16 *newpal, uint16 numcolors);
void flipViews(void *scrPtr);
/*----------------------------*/
/*----- From Interface.c -----*/
/*----------------------------*/
Gadget *addGadButton(uint16 x, uint16 y, void *UpImage, void *DownImage, uint16 id);
void gadgetsOnOff(void *gptr, void *win, int32 num, bool on);
/*----------------------*/
/*---- From Intro.c ----*/
/*----------------------*/
void introSequence();
/*----------------------*/
/*----- From Lab.c -----*/
/*----------------------*/
void eatMessages();
bool setUpScreens();
void drawPanel();
bool quitPlaying();
/*---------------------------*/
/*------ From LabFile.c -----*/
/*---------------------------*/
/* Buffer a whole file */
byte **isBuffered(const char *fileName);
byte **openFile(const char *name, uint32 &size);
void readBlock(void *Buffer, uint32 Size, byte **File);
void resetBuffer();
bool initBuffer(uint32 BufSize, bool IsGraphicsMem);
void freeBuffer();
/* Functions that borrow memory from the buffer */
bool allocFile(void **Ptr, uint32 Size, const char *fileName);
void *stealBufMem(int32 Size);
void freeAllStolenMem();
/* Read chunks of a file */
Common::File *openPartial(const char *name);
void closePartial(int32 File);
/*---------------------------*/
/*----- From LabMusic.c -----*/
/*---------------------------*/
#define MAXBUFFERS 5L
class Music {
public:
Music();
byte **newOpen(const char *name);
byte **newOpen(const char *name, uint32 &size);
bool initMusic();
void freeMusic();
void updateMusic();
uint16 getPlayingBufferCount();
void closeMusic();
void setMusic(bool on);
void resumeBackMusic();
void pauseBackMusic();
void changeMusic(const char *newmusic);
void checkRoomMusic();
void resetMusic();
void setMusicReset(bool reset) { _doReset = reset; }
void playSoundEffect(uint16 SampleSpeed, uint32 Length, void *Data);
void stopSoundEffect();
bool isSoundEffectActive() const;
bool _winmusic, _doNotFilestopSoundEffect;
bool _musicOn;
bool _loopSoundEffect;
bool _waitTillFinished;
uint16 _lastMusicRoom ;
bool _doReset;
private:
void fillbuffer(byte *musicBuffer);
void startMusic(bool startatbegin);
Common::File *_file;
Common::File *_tFile;
bool _musicPaused;
bool _tMusicOn;
uint32 _tLeftInFile;
uint32 _leftinfile;
Audio::SoundHandle _musicHandle;
Audio::SoundHandle _sfxHandle;
Audio::QueuingAudioStream *_queuingAudioStream;
};
extern Music *g_music;
/*---------------------------*/
/*----- From LabSets.c ------*/
/*---------------------------*/
class LargeSet {
public:
LargeSet(uint16 last);
~LargeSet();
bool in(uint16 element);
void inclElement(uint16 element);
void exclElement(uint16 element);
bool readInitialConditions(const char *fileName);
public:
uint16 _lastElement;
uint16 *_array;
};
/*---------------------------*/
/*----- From Machine.c ------*/
/*---------------------------*/
uint16 scaleX(uint16 x);
uint16 scaleY(uint16 y);
int16 VGAScaleX(int16 x);
int16 VGAScaleY(int16 y);
uint16 SVGACord(uint16 cord);
uint16 VGAUnScaleX(uint16 x);
uint16 VGAUnScaleY(uint16 y);
char *translateFileName(const char *filename);
/*---------------------------*/
/*-------- From Map.c -------*/
/*---------------------------*/
void fade(bool fadein, uint16 res);
void setAmigaPal(uint16 *pal, uint16 numcolors);
char *getText(const char *filename);
void readImage(byte **buffer, Image **im);
void doMap(uint16 CurRoom);
void doJournal();
void doNotes();
void doWestPaper();
void doMonitor(char *background, char *textfile, bool isinteractive, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
bool saveRestoreGame();
/*--------------------------*/
/*----- From saveGame.c ----*/
/*--------------------------*/
bool saveGame(uint16 RoomNum, uint16 Direction, uint16 Quarters, int slot, Common::String desc);
bool loadGame(uint16 *RoomNum, uint16 *Direction, uint16 *Quarters, int slot);
bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header);
/*--------------------------*/
/*----- From Special.c -----*/
/*--------------------------*/
void showCombination(const char *filename);
void mouseCombination(uint16 x, uint16 y);
void showTile(const char *filename, bool showsolution);
void mouseTile(uint16 x, uint16 y);
} // End of namespace Lab
#endif /* LAB_LABFUN_H */
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