aboutsummaryrefslogtreecommitdiff
path: root/engines/lab/labmusic.cpp
blob: ac7ba70d1370e48384f008fc28324a8de6f99378 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on Labyrinth of Time code with assistance of
 *
 * Copyright (c) 1993 Terra Nova Development
 * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
 *
 */

#include "lab/stddefines.h"
#include "lab/labfun.h"
#include "lab/timing.h"
#include "lab/mouse.h"

namespace Lab {

#define MUSICBUFSIZE   (2 * 65536L)

#define SAMPLESPEED    15000L

extern bool EffectPlaying;
Music *g_music;

Music::Music() {
	_file = 0;
	_tFile = 0;
	_musicPaused = false;

	_tMusicOn = false;
	_tFileLength = 0;
	_tLeftInFile = 0;

	_manyBuffers = MANYBUFFERS;

	_musicFilledTo = 0;
	_musicPlaying  = 0;
	_musicOnBuffer = 0;

	_filelength = 0;
	_leftinfile = 0;

	_musicOn = false;
	_turnMusicOn = false;
	_winmusic = false;
	_doNotFileFlushAudio = false;
}

/*****************************************************************************/
/* Figures out which buffer is currently playing based on messages sent to   */
/* it from the Audio device.                                                 */
/*****************************************************************************/
void Music::updateMusic(void) {
	uint16 i;

#if !defined(DOSCODE)
	//SDL_ProcessInput(0);
#endif
	updateMouse();

	if (EffectPlaying)
		updateSoundBuffers();
	else if (_musicOn) {
		for (i = 0; i < 2; i++) {
			if (musicBufferEmpty(i)) {
				playMusicBlock(_musicBuffer[_musicPlaying], MUSICBUFSIZE, i, SAMPLESPEED);

				if (_musicPlaying)
					_musicOnBuffer = _musicPlaying - 1;
				else
					_musicOnBuffer = _manyBuffers - 1;

				_musicPlaying++;

				if (_musicPlaying >= _manyBuffers)
					_musicPlaying = 0;
			}
		}
	}
}


void Music::fillbuffer(uint16 unit) {
	return;

	warning("STUB: Music::fillbuffer");
	uint32 Size = MUSICBUFSIZE;
	void *ptr  = _musicBuffer[unit];
#if defined(DOSCODE)
	char *endptr;
#endif

	if (Size < _leftinfile) {
		_file->read(ptr, Size);
		_leftinfile -= Size;
	} else {
		_file->read(ptr, _leftinfile);

#if defined(DOSCODE)
		endptr = ptr;
		endptr += _leftinfile - 2;

		memset((void *)(((uint32) ptr) + _leftinfile), *endptr, Size - _leftinfile);
#else
		memset((char *)ptr + _leftinfile, 0, Size - _leftinfile);
#endif

		_file->seek(0);
		_leftinfile = _filelength;
	}
}



/*****************************************************************************/
/* Figures out how many *complete* buffers of music left to play.            */
/*****************************************************************************/
uint16 Music::getManyBuffersLeft(void) {
	uint16 mp = _musicOnBuffer;

	if (mp == _musicFilledTo) /* Already filled */
		return _manyBuffers;
	else if (mp > _musicFilledTo)
		return _manyBuffers - (mp - _musicFilledTo);
	else
		return _musicFilledTo - mp;
}



/*****************************************************************************/
/* Fills up the buffers that have already been played if necessary; if doit  */
/* is set to TRUE then it will fill up all empty buffers.  Otherwise, it     */
/* Check if there are MINBUFFERS or less buffers that are playing.           */
/*****************************************************************************/
void Music::fillUpMusic(bool doit) {
	int16 ManyLeft, ManyFill;

	updateMusic();

	if (!_musicOn)
		return;

	ManyLeft = getManyBuffersLeft();

	if (ManyLeft < MINBUFFERS)
		doit = true;
	else if (ManyLeft == _manyBuffers)  /* All the buffers are already full */
		doit = false;

	if (doit && (ManyLeft < _manyBuffers) && ManyLeft) {
		ManyFill = _manyBuffers - ManyLeft - 1;

		while (ManyFill > 0) {
			_musicFilledTo++;

			if (_musicFilledTo >= _manyBuffers)
				_musicFilledTo = 0;

			fillbuffer(_musicFilledTo);
			updateMusic();

			ManyFill--;
		}

		updateMusic();

		ManyLeft = getManyBuffersLeft();

		if (ManyLeft < _manyBuffers) {
			ManyFill = _manyBuffers - ManyLeft - 1;

			while (ManyFill > 0) {
				_musicFilledTo++;

				if (_musicFilledTo >= _manyBuffers)
					_musicFilledTo = 0;

				fillbuffer(_musicFilledTo);
				updateMusic();

				ManyFill--;
			}
		}
	}

	updateMusic();

	/* NYI: A check for dirty cds; for instance, if lots of buffers already
	   played */
}




/*****************************************************************************/
/* Starts up the music initially.                                            */
/*****************************************************************************/
void Music::startMusic(bool startatbegin) {
	uint16 counter;

	if (!_musicOn)
		return;

	flushAudio();

	if (startatbegin) {
		_file->seek(0);
		_leftinfile  = _filelength;
	}

	initSampleRate(SAMPLESPEED);

	_musicPlaying  = 0;
	_musicOnBuffer = 0;
	_musicFilledTo = _manyBuffers - 1;

	_musicOn = false;

	for (counter = 0; counter < _manyBuffers; counter++)
		fillbuffer(counter);

	_musicOn = true;
	updateMusic();
}






/*****************************************************************************/
/* Initializes the music buffers.                                            */
/*****************************************************************************/
bool Music::initMusic(void) {
	uint16 counter;
	bool mem;

	if (!_turnMusicOn)
		return true;

	_musicOn = true;
	_musicPaused = false;

	const char *filename;

	if (_winmusic)
		filename = "Music:WinGame";
	else
		filename = "Music:BackGrou";

	if (_musicBuffer[0] == NULL) {
		for (counter = 0; counter < _manyBuffers; counter++)
			_musicBuffer[counter] = malloc(MUSICBUFSIZE);
	}

	_filelength = sizeOfFile(filename);
	_file = openPartial(filename);

	if (_file) {
		startMusic(true);
		return true;
	}

	_musicOn = false;
	return false;
}



/*****************************************************************************/
/* Frees up the music buffers and closes the file.                           */
/*****************************************************************************/
void Music::freeMusic(void) {
	_musicOn = false;

	if (_file->isOpen())
		_file->close();

	_file = 0;
}


/*****************************************************************************/
/* Pauses the background music.                                              */
/*****************************************************************************/
void Music::pauseBackMusic(void) {
	if (!_musicPaused && _musicOn) {
		updateMusic();
		_musicOn = false;
		flushAudio();

		if (_musicPlaying)
			_musicPlaying--;
		else
			_musicPlaying = _manyBuffers - 1;

		_musicPaused = true;
	}
}



/*****************************************************************************/
/* Restarts the paused background music.                                     */
/*****************************************************************************/
void Music::restartBackMusic(void) {
	if (_musicPaused) {
		flushAudio();
		_musicOn = true;
		updateMusic();
		_musicPaused = false;
	}
}





/*****************************************************************************/
/* Checks to see if need to fill buffers fill of music.                      */
/*****************************************************************************/
void Music::checkMusic(void) {
	updateMusic();

	if (!_musicOn)
		return;

	fillUpMusic(false);
}



/*****************************************************************************/
/* Checks to see if need to fill buffers fill of music.                      */
/*****************************************************************************/
void Music::newCheckMusic(void) {
	checkMusic();
}





/*****************************************************************************/
/* Turns the music on and off.                                               */
/*****************************************************************************/
void Music::setMusic(bool on) {
	flushAudio();

	if (on && !_musicOn) {
		_musicOn = true;
		startMusic(true);
	} else if (!on && _musicOn) {
		_musicOn = false;
		updateMusic();
	} else
		_musicOn = on;
}

/*****************************************************************************/
/* Changes the background music to something else.                           */
/*****************************************************************************/
void Music::changeMusic(const char *newmusic) {
	if (!_tFile) {
		_tFile = _file;
		_tMusicOn = _musicOn;
		_tFileLength = _filelength;
#if defined(DOSCODE)
		_tLeftInFile = _leftinfile;
#else
		_tLeftInFile = _leftinfile + 65536L;

		if (_tLeftInFile > _tFileLength)
			_tLeftInFile = _leftinfile;

#endif
	}

	_file = openPartial(newmusic);

	if (_file) {
		_musicOn = true;   /* turn it off */
		setMusic(false);

		_filelength = sizeOfFile(newmusic);

		_musicOn = false;  /* turn it back on */
		setMusic(true);
	} else {
		_file  = _tFile;
		_tFile = 0;
	}
}



/*****************************************************************************/
/* Changes the background music to the original piece playing.               */
/*****************************************************************************/
void Music::resetMusic(void) {
	if (!_tFile)
		return;

	if (_file->isOpen())
		_file->close();

	_file      = _tFile;
	_filelength = _tFileLength;
	_leftinfile = _tLeftInFile;

	_file->seek(_filelength - _leftinfile);

	_musicOn = true;
	setMusic(false);
	updateMusic();

	if (!_tMusicOn) {
		_tFile = 0;
		return;
	}

	_musicOn = _tMusicOn;
	startMusic(false);

	_tFile = 0;
}





#define FUDGEFACTOR  5L
#define READSPEED    (2 * 130000L)



/*****************************************************************************/
/* Checks whether or note enough memory in music buffer before loading any   */
/* files.  Fills it if not.  Does not take into account the current buffer   */
/* playing; a built in fudge factor.  We've also got another FUDGEFACTOR     */
/* defined above in case things go wrong.                                    */
/*                                                                           */
/* Here, the seconds are multipled by 10.                                    */
/*****************************************************************************/
byte **Music::newOpen(const char *name) {
	uint32 filelength, LeftSecs, Time;

	byte **file;

	if (name == NULL) {
		return NULL;
	}

	if ((strcmp(name, "") == 0) || (strcmp(name, " ") == 0)) {
		return NULL;
	}

	if ((file = isBuffered(name))) {
		return file;
	}

	if (_musicOn) {
		updateMusic();

#if defined(DOSCODE)
		LeftSecs = (getManyBuffersLeft() * MUSICBUFSIZE * 10) / SAMPLESPEED;
#else
		LeftSecs = (getManyBuffersLeft() * MUSICBUFSIZE * 10) / (2 * SAMPLESPEED);
#endif

		filelength = sizeOfFile(name) * 10;
		Time = 10 +                           /* Seek time for the music and the file */
		       (filelength / READSPEED) +     /* Read time for the file */
		       FUDGEFACTOR;

		if (Time >= LeftSecs)
			fillUpMusic(true);
	}

	if (!_doNotFileFlushAudio && EffectPlaying)
		flushAudio();

	file = openFile(name);
	checkMusic();
	return file;
}



/*****************************************************************************/
/* Checks whether or note enough memory in music buffer to continue loading  */
/* in a file.   Fills the music buffer if not.  Does not take into account   */
/* the current buffer playing; a built in fudge factor.  We've also got      */
/* another FUDGEFACTOR defined above in case things go wrong.                */
/*                                                                           */
/* Here, the seconds are multipled by 10.                                    */
/*****************************************************************************/
void Music::fileCheckMusic(uint32 filelength) {
	uint32 LeftSecs, Time;

	if (_musicOn) {
		updateMusic();

#if defined(DOSCODE)
		LeftSecs = (getManyBuffersLeft() * MUSICBUFSIZE * 10) / SAMPLESPEED;
#else
		LeftSecs = (getManyBuffersLeft() * MUSICBUFSIZE * 10) / (2 * SAMPLESPEED);
#endif

		filelength *= 10;
		Time = 5 +                            /* Seek time for the music */
		       (filelength / READSPEED) +     /* Read time for the file  */
		       FUDGEFACTOR;

		if (Time >= LeftSecs)
			fillUpMusic(true);
	}
}

} // End of namespace Lab