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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#include "lab/stddefines.h"
#include "lab/labfun.h"
#include "lab/modernsavegame.h"
namespace Lab {
byte g_SaveGameImage[SAVED_IMAGE_SIZE]; // 640 x 358
char g_SaveGamePath[512];
char g_PathSeperator[4];
extern LargeSet Conditions,
RoomsFound;
#define SAVEVERSION "LBS3"
int getSaveGameList(struct SaveGameInfo *info, int maxNum) {
warning("STUB: getSaveGameList");
return 0;
#if 0
char path[512];
struct stat statb;
int total = 0;
int i;
for (i = 0; i < maxNum; i++) {
checkMusic();
sprintf(path, "%s%s%d", g_SaveGamePath, g_PathSeperator, i);
statb.st_size = 0;
stat(path, &statb);
if (statb.st_size > 0) {
struct tm *create_date;
FILE *fh;
create_date = localtime(&statb.st_ctime);
strcpy(info->SaveGameDate, asctime(create_date));
fh = fopen(path, "rb");
if (fh != NULL) {
char temp[5];
unsigned short t;
int toSeek;
info->Index = i;
fread(temp, 1, 4, fh);
temp[4] = 0;
fread(&t, 1, 2, fh);
info->RoomNumber = swapUShort(t);
fread(&t, 1, 2, fh);
info->Direction = swapUShort(t);
toSeek = 2 + Conditions->lastElement / 8 + RoomsFound->lastElement / 8 + 6 + 2 * 16;
fseek(fh, toSeek, SEEK_CUR);
info->SaveGameImage = NULL;
if (strcmp(temp, SAVEVERSION) == 0) {
info->SaveGameImage = malloc(SAVED_IMAGE_SIZE);
if (info->SaveGameImage != NULL)
fread(info->SaveGameImage, 1, SAVED_IMAGE_SIZE, fh);
} else {
info->SaveGameImage = malloc(SAVED_IMAGE_SIZE);
if (info->SaveGameImage != NULL)
memset(info->SaveGameImage, 0, SAVED_IMAGE_SIZE);
}
fclose(fh);
info++;
total++;
}
}
}
return total;
#endif
}
void freeSaveGameList(struct SaveGameInfo *info, int count) {
int i;
for (i = 0; i < count; i++) {
free(info->SaveGameImage);
++info;
}
}
} // End of namespace Lab
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