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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on Labyrinth of Time code with assistance of
 *
 * Copyright (c) 1993 Terra Nova Development
 * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
 *
 */

#ifndef LAB_PARSETYPES_H
#define LAB_PARSETYPES_H

namespace Lab {

#define MAXFILELEN 31



/*------------------------------- Action types ------------------------------*/
#define PLAYSOUND     1
#define PLAYSOUNDCONT 2
#define SHOWDIFF      3
#define SHOWDIFFCONT  4
#define LOADDIFF      5
#define LOADBM        6
#define SHOWBM        7
#define WIPECMD       8
#define NOUPDATE      9
#define FORCEUPDATE  10
#define SHOWCURPICT  11
#define SETELEMENT   12
#define UNSETELEMENT 13
#define SHOWMESSAGE  14
#define SHOWMESSAGES 15
#define SETPOSITION  16
#define SETCLOSEUP   17
#define MAINVIEW     18
#define SUBINV       19
#define ADDINV       20
#define SHOWDIR      21
#define WAITSECS     22
#define STOPMUSIC    23
#define STARTMUSIC   24
#define CHANGEMUSIC  25
#define RESETMUSIC   26
#define FILLMUSIC    27
#define WAITSOUND    28
#define CLEARSOUND   29
#define WINMUSIC     30
#define WINGAME      31
#define LOSTGAME     32
#define RESETBUFFER  33
#define SPECIALCMD   34
#define CSHOWMESSAGE 35
#define PLAYSOUNDB   36



/* Rule Types */
#define ACTION      1
#define OPERATE     2
#define GOFORWARD   3
#define CONDITIONS  4
#define TURN        5
#define GOMAINVIEW  6
#define TURNFROMTO  7



/*----------------------------- Rule Type Action ----------------------------*/
#define TAKE        1
#define MOVE        2
#define OPENDOOR    3
#define CLOSEDOOR   4
#define TAKEDEF     5

#if defined(WIN32)
#pragma pack(push, 1)
#endif

typedef struct closeData {
	uint16 x1, y1, x2, y2;
	int16 CloseUpType;                  /* if > 0, an object.  If < 0,
                                                        an item */
	uint16 depth;               /* Level of the closeup. */
	char *GraphicName, *Message;
	closeData *NextCloseUp, *SubCloseUps;
} CloseData;

typedef CloseData *CloseDataPtr;

struct ViewData {
	int16 *Condition;
	char *GraphicName;
	struct ViewData *NextCondition;
	CloseDataPtr closeUps;
};


struct Action {
	int16 ActionType, Param1, Param2, Param3;
	byte *Data;            /* Message, or a pointer to array
                                                  of messages. */
	Action *NextAction;
};


struct Rule {
	int16 RuleType, Param1, Param2, *Condition;

	Action * ActionList;
	Rule *NextRule;
};

typedef Common::List<Rule *> RuleList;

struct RoomData {
	uint16 NorthDoor, SouthDoor, EastDoor, WestDoor;

	byte WipeType;

	ViewData *NorthView, *SouthView, *EastView, *WestView;
	RuleList *rules;
	char *RoomMsg;
};

struct InventoryData {
	uint16 Many;
	char *name, *BInvName;
};



/* Map Flags */

/* Where the doors are; in a corridor, assumed to be left doors */
#define     NORTHDOOR        1L
#define     EASTDOOR         2L
#define     SOUTHDOOR        4L
#define     WESTDOOR         8L

/* Where the doors are in corridors; M means middle, R means right, B means bottom */
#define     NORTHMDOOR      16L
#define     NORTHRDOOR      32L
#define     SOUTHMDOOR      64L
#define     SOUTHRDOOR     128L

#define     EASTMDOOR       16L
#define     EASTBDOOR       32L
#define     WESTMDOOR       64L
#define     WESTBDOOR      128L

/* Special Map ID's */
#define     NORMAL           0
#define     UPARROWROOM      1
#define     DOWNARROWROOM    2
#define     BRIDGEROOM       3
#define     VCORRIDOR        4
#define     HCORRIDOR        5
#define     MEDMAZE          6
#define     HEDGEMAZE        7
#define     SURMAZE          8
#define     MULTIMAZEF1      9
#define     MULTIMAZEF2     10
#define     MULTIMAZEF3     11



struct MapData {
	uint16 x, y, PageNumber, SpecialID;
	uint32 MapFlags;
};

#if defined(WIN32)
#pragma pack(pop)
#endif

struct CrumbData {
	uint16 RoomNum;
	uint16 Direction;
};

#define MAX_CRUMBS          128

} // End of namespace Lab

#endif /* LAB_PARSETYPES_H */