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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#include "gui/message.h"
#include "lab/lab.h"
#include "lab/anim.h"
#include "lab/dispman.h"
#include "lab/labsets.h"
#include "lab/music.h"
#include "lab/processroom.h"
#include "lab/resource.h"
#include "lab/utils.h"
namespace Lab {
#define NOFILE "no file"
bool LabEngine::checkConditions(const Common::Array<int16> &condition) {
for (unsigned int i = 0; i < condition.size(); ++i)
if (!_conditions->in(condition[i]))
return false;
return true;
}
ViewData *LabEngine::getViewData(uint16 roomNum, uint16 direction) {
if (_rooms[roomNum]._roomMsg.empty())
_resource->readViews(roomNum);
ViewDataList &views = _rooms[roomNum]._view[direction];
ViewDataList::iterator view;
for (view = views.begin(); view != views.end(); ++view) {
if (checkConditions(view->_condition))
return &(*view);
}
error("No view with matching condition found");
}
const CloseData *LabEngine::getObject(Common::Point pos, const CloseData *closePtr) {
const CloseDataList *list;
if (!closePtr)
list = &(getViewData(_roomNum, _direction)->_closeUps);
else
list = &(closePtr->_subCloseUps);
CloseDataList::const_iterator wrkClosePtr;
for (wrkClosePtr = list->begin(); wrkClosePtr != list->end(); ++wrkClosePtr) {
Common::Rect objRect;
objRect = _utils->rectScale(wrkClosePtr->_x1, wrkClosePtr->_y1, wrkClosePtr->_x2, wrkClosePtr->_y2);
if (objRect.contains(pos))
return &(*wrkClosePtr);
}
return nullptr;
}
const CloseData *LabEngine::findClosePtrMatch(const CloseData *closePtr, const CloseDataList &list) {
CloseDataList::const_iterator i;
for (i = list.begin(); i != list.end(); ++i) {
if ((closePtr->_x1 == i->_x1) && (closePtr->_x2 == i->_x2) &&
(closePtr->_y1 == i->_y1) && (closePtr->_y2 == i->_y2) &&
(closePtr->_depth == i->_depth))
return &(*i);
const CloseData *resClosePtr = findClosePtrMatch(closePtr, i->_subCloseUps);
if (resClosePtr)
return resClosePtr;
}
return nullptr;
}
Common::String LabEngine::getPictName(bool useClose) {
ViewData *viewPtr = getViewData(_roomNum, _direction);
if (useClose && _closeDataPtr) {
_closeDataPtr = findClosePtrMatch(_closeDataPtr, viewPtr->_closeUps);
if (_closeDataPtr)
return _closeDataPtr->_graphicName;
}
return viewPtr->_graphicName;
}
void LabEngine::drawDirection(const CloseData *closePtr) {
if (closePtr && !closePtr->_message.empty()) {
_graphics->drawMessage(closePtr->_message, false);
return;
}
Common::String message;
if (!_rooms[_roomNum]._roomMsg.empty())
message = _rooms[_roomNum]._roomMsg + ", ";
if (_direction == kDirectionNorth)
message += _resource->getStaticText(kTextFacingNorth);
else if (_direction == kDirectionEast)
message += _resource->getStaticText(kTextFacingEast);
else if (_direction == kDirectionSouth)
message += _resource->getStaticText(kTextFacingSouth);
else if (_direction == kDirectionWest)
message += _resource->getStaticText(kTextFacingWest);
_graphics->drawMessage(message, false);
}
uint16 LabEngine::processArrow(uint16 curDirection, uint16 arrow) {
if (arrow == 1) { // Forward
uint16 room = _rooms[_roomNum]._doors[curDirection];
if (room != 0) {
_music->checkRoomMusic(_roomNum, room);
_roomNum = room;
}
return curDirection;
} else if (arrow == 0) { // Left
if (curDirection == kDirectionNorth)
return kDirectionWest;
else if (curDirection == kDirectionWest)
return kDirectionSouth;
else if (curDirection == kDirectionSouth)
return kDirectionEast;
else
return kDirectionNorth;
} else if (arrow == 2) { // Right
if (curDirection == kDirectionNorth)
return kDirectionEast;
else if (curDirection == kDirectionEast)
return kDirectionSouth;
else if (curDirection == kDirectionSouth)
return kDirectionWest;
else
return kDirectionNorth;
}
// Should never reach here!
return curDirection;
}
void LabEngine::setCurrentClose(Common::Point pos, const CloseData **closePtrList, bool useAbsoluteCoords, bool next) {
const CloseDataList *list;
if (!*closePtrList)
list = &(getViewData(_roomNum, _direction)->_closeUps);
else
list = &((*closePtrList)->_subCloseUps);
CloseDataList::const_iterator closePtr;
for (closePtr = list->begin(); closePtr != list->end(); ++closePtr) {
Common::Rect target;
if (!useAbsoluteCoords)
target = Common::Rect(closePtr->_x1, closePtr->_y1, closePtr->_x2, closePtr->_y2);
else
target = _utils->rectScale(closePtr->_x1, closePtr->_y1, closePtr->_x2, closePtr->_y2);
if (target.contains(pos) && (next || !closePtr->_graphicName.empty())) {
if (next) {
// cycle to the next one
++closePtr;
if (closePtr == list->end())
closePtr = list->begin();
}
*closePtrList = &(*closePtr);
return;
}
}
// If we got here, no match was found. If we want the "next" close-up,
// return the first one in the list, if any.
if (next) {
if (!list->empty())
*closePtrList = &(*list->begin());
}
}
bool LabEngine::takeItem(Common::Point pos) {
const CloseDataList *list;
if (!_closeDataPtr) {
list = &(getViewData(_roomNum, _direction)->_closeUps);
} else if (_closeDataPtr->_closeUpType < 0) {
_conditions->inclElement(abs(_closeDataPtr->_closeUpType));
return true;
} else
list = &(_closeDataPtr->_subCloseUps);
CloseDataList::const_iterator closePtr;
for (closePtr = list->begin(); closePtr != list->end(); ++closePtr) {
Common::Rect objRect;
objRect = _utils->rectScale(closePtr->_x1, closePtr->_y1, closePtr->_x2, closePtr->_y2);
if (objRect.contains(pos) && (closePtr->_closeUpType < 0)) {
_conditions->inclElement(abs(closePtr->_closeUpType));
return true;
}
}
return false;
}
void LabEngine::doActions(const ActionList &actionList) {
ActionList::const_iterator action;
for (action = actionList.begin(); action != actionList.end(); ++action) {
updateEvents();
if (_quitLab || shouldQuit())
return;
switch (action->_actionType) {
case kActionPlaySound:
_music->loadSoundEffect(action->_messages[0], false, true);
break;
case kActionPlaySoundNoWait: // only used in scene 7 (street, when teleporting to the surreal maze)
_music->loadSoundEffect(action->_messages[0], false, false);
break;
case kActionPlaySoundLooping:
_music->loadSoundEffect(action->_messages[0], true, false);
break;
case kActionShowDiff: {
bool curWait = _anim->_waitForEffect;
// Pause the engine until the sound is finished
_anim->_waitForEffect = true;
_graphics->readPict(action->_messages[0], true);
// Restore the previous value of _waitForEffect
_anim->_waitForEffect = curWait;
break;
}
case kActionShowDiffLooping: // used in scene 44 (heart of the labyrinth, minotaur)
_graphics->readPict(action->_messages[0], false);
break;
case kActionLoadDiff:
if (!action->_messages[0].empty())
// Puts a file into memory
_graphics->loadPict(action->_messages[0]);
break;
case kActionLoadBitmap:
error("Unused opcode kActionLoadBitmap has been called");
case kActionShowBitmap:
error("Unused opcode kActionShowBitmap has been called");
case kActionTransition:
_graphics->doTransition((TransitionType)action->_param1, action->_messages[0].c_str());
break;
case kActionNoUpdate:
_noUpdateDiff = true;
_anim->_doBlack = false;
break;
case kActionForceUpdate:
_curFileName = " ";
break;
case kActionShowCurPict: {
Common::String test = getPictName(true);
if (test != _curFileName) {
_curFileName = test;
_graphics->readPict(_curFileName);
}
}
break;
case kActionSetElement:
_conditions->inclElement(action->_param1);
break;
case kActionUnsetElement:
_conditions->exclElement(action->_param1);
break;
case kActionShowMessage:
if (_graphics->_longWinInFront)
_graphics->longDrawMessage(action->_messages[0], true);
else
_graphics->drawMessage(action->_messages[0], true);
break;
case kActionCShowMessage:
if (!_closeDataPtr)
_graphics->drawMessage(action->_messages[0], true);
break;
case kActionShowMessages:
_graphics->drawMessage(action->_messages[_utils->getRandom(action->_param1)], true);
break;
case kActionChangeRoom:
if (action->_param1 & 0x8000) {
// This is a Wyrmkeep Windows trial version, thus stop at this
// point, since we can't check for game payment status
_graphics->readPict(getPictName(true));
GUI::MessageDialog trialMessage("This is the end of the trial version. You can play the full game using the original interpreter from Wyrmkeep");
trialMessage.runModal();
break;
}
_music->checkRoomMusic(_roomNum, action->_param1);
_roomNum = action->_param1;
_direction = action->_param2 - 1;
_closeDataPtr = nullptr;
_anim->_doBlack = true;
break;
case kActionSetCloseup: {
Common::Point curPos = Common::Point(_utils->scaleX(action->_param1), _utils->scaleY(action->_param2));
const CloseData *tmpClosePtr = getObject(curPos, _closeDataPtr);
if (tmpClosePtr)
_closeDataPtr = tmpClosePtr;
}
break;
case kActionMainView:
_closeDataPtr = nullptr;
break;
case kActionSubInv:
if (_inventory[action->_param1]._quantity)
(_inventory[action->_param1]._quantity)--;
if (_inventory[action->_param1]._quantity == 0)
_conditions->exclElement(action->_param1);
break;
case kActionAddInv:
(_inventory[action->_param1]._quantity) += action->_param2;
_conditions->inclElement(action->_param1);
break;
case kActionShowDir:
_graphics->setActionMessage(false);
break;
case kActionWaitSecs: {
uint32 targetMillis = _system->getMillis() + action->_param1 * 1000;
_graphics->screenUpdate();
while (_system->getMillis() < targetMillis) {
updateEvents();
if (_quitLab || shouldQuit())
return;
_anim->diffNextFrame();
}
}
break;
case kActionStopMusic: // used in scene 44 (heart of the labyrinth, minotaur)
_music->freeMusic();
break;
case kActionStartMusic: // unused
error("Unused opcode kActionStartMusic has been called");
break;
case kActionChangeMusic: // used in scene 46 (museum exhibit, for the alarm)
_music->changeMusic(action->_messages[0], true, false);
break;
case kActionResetMusic: // used in scene 45 (sheriff's office, after museum)
_music->resetMusic(true);
break;
case kActionFillMusic:
error("Unused opcode kActionFillMusic has been called");
break;
case kActionWaitSound: // used in scene 44 (heart of the labyrinth / ending)
while (_music->isSoundEffectActive()) {
updateEvents();
if (_quitLab || shouldQuit())
return;
_anim->diffNextFrame();
waitTOF();
}
break;
case kActionClearSound:
_music->stopSoundEffect();
break;
case kActionWinMusic: // used in scene 44 (heart of the labyrinth / ending)
_music->freeMusic();
_music->changeMusic("Music:WinGame", false, false);
break;
case kActionWinGame: // used in scene 44 (heart of the labyrinth / ending)
_quitLab = true;
showLab2Teaser();
break;
case kActionLostGame:
error("Unused opcode kActionLostGame has been called");
case kActionResetBuffer:
_graphics->freePict();
break;
case kActionSpecialCmd:
if (action->_param1 == 0)
_anim->_doBlack = true;
else if (action->_param1 == 1)
_anim->_doBlack = (_closeDataPtr == nullptr);
else if (action->_param1 == 2)
_anim->_doBlack = (_closeDataPtr != nullptr);
else if (action->_param1 == 5) {
// inverse the palette
for (int idx = (8 * 3); idx < (255 * 3); idx++)
_anim->_diffPalette[idx] = 255 - _anim->_diffPalette[idx];
waitTOF();
_graphics->setPalette(_anim->_diffPalette, 256);
waitTOF();
waitTOF();
} else if (action->_param1 == 4) {
// white the palette
_graphics->whiteScreen();
waitTOF();
waitTOF();
} else if (action->_param1 == 6) {
// Restore the palette
waitTOF();
_graphics->setPalette(_anim->_diffPalette, 256);
waitTOF();
waitTOF();
} else if (action->_param1 == 7) {
// Quick pause
waitTOF();
waitTOF();
waitTOF();
}
break;
}
}
_music->stopSoundEffect();
}
bool LabEngine::doActionRuleSub(int16 action, int16 roomNum, const CloseData *closePtr, bool allowDefaults) {
action++;
if (closePtr) {
RuleList *rules = &(_rooms[_roomNum]._rules);
if (rules->empty() && (roomNum == 0)) {
_resource->readViews(roomNum);
rules = &(_rooms[roomNum]._rules);
}
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
if ((rule->_ruleType == kRuleTypeAction) &&
((rule->_param1 == action) || ((rule->_param1 == 0) && allowDefaults))) {
if (((rule->_param2 == closePtr->_closeUpType) ||
((rule->_param2 == 0) && allowDefaults)) ||
((action == 1) && (rule->_param2 == -closePtr->_closeUpType))) {
if (checkConditions(rule->_condition)) {
doActions(rule->_actionList);
return true;
}
}
}
}
}
return false;
}
bool LabEngine::doActionRule(Common::Point pos, int16 action, int16 roomNum) {
if (roomNum)
_newFileName = NOFILE;
else
_newFileName = _curFileName;
const CloseData *curClosePtr = getObject(pos, _closeDataPtr);
if (doActionRuleSub(action, roomNum, curClosePtr, false))
return true;
else if (doActionRuleSub(action, roomNum, _closeDataPtr, false))
return true;
else if (doActionRuleSub(action, roomNum, curClosePtr, true))
return true;
else if (doActionRuleSub(action, roomNum, _closeDataPtr, true))
return true;
return false;
}
bool LabEngine::doOperateRuleSub(int16 itemNum, int16 roomNum, const CloseData *closePtr, bool allowDefaults) {
if (closePtr)
if (closePtr->_closeUpType > 0) {
RuleList *rules = &(_rooms[roomNum]._rules);
if (rules->empty() && (roomNum == 0)) {
_resource->readViews(roomNum);
rules = &(_rooms[roomNum]._rules);
}
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
if ((rule->_ruleType == kRuleTypeOperate) &&
((rule->_param1 == itemNum) || ((rule->_param1 == 0) && allowDefaults)) &&
((rule->_param2 == closePtr->_closeUpType) || ((rule->_param2 == 0) && allowDefaults))) {
if (checkConditions(rule->_condition)) {
doActions(rule->_actionList);
return true;
}
}
}
}
return false;
}
bool LabEngine::doOperateRule(Common::Point pos, int16 ItemNum) {
_newFileName = NOFILE;
const CloseData *closePtr = getObject(pos, _closeDataPtr);
if (doOperateRuleSub(ItemNum, _roomNum, closePtr, false))
return true;
else if (doOperateRuleSub(ItemNum, _roomNum, _closeDataPtr, false))
return true;
else if (doOperateRuleSub(ItemNum, _roomNum, closePtr, true))
return true;
else if (doOperateRuleSub(ItemNum, _roomNum, _closeDataPtr, true))
return true;
else {
_newFileName = _curFileName;
if (doOperateRuleSub(ItemNum, 0, closePtr, false))
return true;
else if (doOperateRuleSub(ItemNum, 0, _closeDataPtr, false))
return true;
else if (doOperateRuleSub(ItemNum, 0, closePtr, true))
return true;
else if (doOperateRuleSub(ItemNum, 0, _closeDataPtr, true))
return true;
}
return false;
}
bool LabEngine::doGoForward() {
RuleList &rules = _rooms[_roomNum]._rules;
for (RuleList::iterator rule = rules.begin(); rule != rules.end(); ++rule) {
if ((rule->_ruleType == kRuleTypeGoForward) && (rule->_param1 == (_direction + 1))) {
if (checkConditions(rule->_condition)) {
doActions(rule->_actionList);
return true;
}
}
}
return false;
}
bool LabEngine::doTurn(uint16 from, uint16 to) {
from++;
to++;
RuleList &rules = _rooms[_roomNum]._rules;
for (RuleList::iterator rule = rules.begin(); rule != rules.end(); ++rule) {
if ((rule->_ruleType == kRuleTypeTurn) ||
((rule->_ruleType == kRuleTypeTurnFromTo) &&
(rule->_param1 == from) && (rule->_param2 == to))) {
if (checkConditions(rule->_condition)) {
doActions(rule->_actionList);
return true;
}
}
}
return false;
}
bool LabEngine::doMainView() {
RuleList &rules = _rooms[_roomNum]._rules;
for (RuleList::iterator rule = rules.begin(); rule != rules.end(); ++rule) {
if (rule->_ruleType == kRuleTypeGoMainView) {
if (checkConditions(rule->_condition)) {
doActions(rule->_actionList);
return true;
}
}
}
return false;
}
} // End of namespace Lab
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