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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#include "lab/lab.h"
#include "lab/anim.h"
#include "lab/labfun.h"
#include "lab/mouse.h"
namespace Lab {
static byte temp[5];
uint16 _dataBytesPerRow;
void Anim::readSound(bool waitTillFinished, Common::File *file) {
uint32 magicBytes = file->readUint32LE();
if (magicBytes != 1219009121L)
return;
uint32 soundTag = file->readUint32LE();
uint32 soundSize = file->readUint32LE();
if (soundTag == 0)
file->skip(soundSize); // skip the header
else
return;
while (soundTag != 65535) {
g_lab->_music->updateMusic();
soundTag = file->readUint32LE();
soundSize = file->readUint32LE() - 8;
if ((soundTag == 30) || (soundTag == 31)) {
if (waitTillFinished) {
while (g_lab->_music->isSoundEffectActive()) {
g_lab->_music->updateMusic();
g_lab->waitTOF();
}
}
file->skip(4);
uint16 sampleRate = file->readUint16LE();
file->skip(2);
byte *soundData = (byte *)malloc(soundSize);
file->read(soundData, soundSize);
g_lab->_music->playSoundEffect(sampleRate, soundSize, soundData);
} else if (soundTag == 65535L) {
if (waitTillFinished) {
while (g_lab->_music->isSoundEffectActive()) {
g_lab->_music->updateMusic();
g_lab->waitTOF();
}
}
} else
file->skip(soundSize);
}
}
} // End of namespace Lab
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