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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#ifndef LAB_TILEPUZZLE_H
#define LAB_TILEPUZZLE_H
#include "common/savefile.h"
namespace Lab {
class LabEngine;
class SpecialLocks {
private:
LabEngine *_vm;
Image *_tiles[16];
Image *_numberImages[10];
uint16 _curTile[4][4];
byte _combination[6];
public:
SpecialLocks(LabEngine *vm);
~SpecialLocks();
void showTileLock(const Common::String filename, bool showSolution);
/**
* Processes mouse clicks and changes tile positions.
*/
void tileClick(Common::Point pos);
void showCombinationLock(const Common::String filename);
/**
* Processes mouse clicks and changes the door combination.
*/
void combinationClick(Common::Point pos);
void save(Common::OutSaveFile *file);
void load(Common::InSaveFile *file);
private:
/**
* Changes the combination number of one of the slots
*/
void changeCombination(uint16 number);
/**
* Changes the tile positions in the tile puzzle
*/
void changeTile(uint16 col, uint16 row);
/**
* Draws the images of the combination lock to the display bitmap.
*/
void doTile(bool showsolution);
/**
* Does the scrolling for the tiles on the tile puzzle.
*/
void doTileScroll(uint16 col, uint16 row, uint16 scrolltype);
void scrollRaster(int16 dx, int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte *buffer);
};
} // End of namespace Lab
#endif // LAB_TILEPUZZLE_H
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