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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on Labyrinth of Time code with assistance of
 *
 * Copyright (c) 1993 Terra Nova Development
 * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
 *
 */

#include "common/system.h"
#include "common/debug.h"
#include "common/textconsole.h"

#ifndef LAB_STDDEFINES_H
#define LAB_STDDEFINES_H

namespace Lab {

#define swapUShort(value) (value)
#define swapUShortPtr(ptr,count) (ptr)
#define swapShort(value) (value)
#define swapShortPtr(ptr,count) (ptr)
#define swapUInt(value) (value)
#define swapInt(value) (value)
#define swapULong(value) (value)
#define swapLong(value) (value)

} // End of namespace Lab

#endif /* LAB_STDDEFINES_H */