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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LASTEXPRESS_SEQUENCE_H
#define LASTEXPRESS_SEQUENCE_H
/*
Sequence format (.SEQ / .NIS (frame header & data only))
uint32 {4} - Number of frames in sequence
uint32 {4} - Unknown
frames headers (68 bytes):
// for each frame
uint32 {4} - Data offset (from beginning of file)
uint32 {4} - Unknown
uint32 {4} - Palette offset (from beginning of file)
uint32 {4} - Top-left X coordinate
uint32 {4} - Top-left Y coordinate
uint32 {4} - Bottom-right X coordinate
uint32 {4} - Bottom-right Y coordinate
uint32 {4} - Initial offset of decompressed data (doubled, since each pixel occupies one color word)
uint32 {4} - End of data after decompression
(for SEQ files only)
uint16 {2} - Hotspot left
uint16 {2} - Hotspot right
uint16 {2} - Hotspot top
uint16 {2} - Hotspot bottom
byte {1} - Compression type
byte {1} - Subtype (determines which set of decompression functions will be called) => 0, 1, 2, 3
byte {1} - Unknown
byte {1} - Keep previous frame while drawing
byte {1} - Unknown
byte {1} - Unknown
byte {1} - Sound action
byte {1} - Unknown
uint32 {4} - positionId
uint32 {4} - Unknown
uint16 {2} - Entity Position
uint16 {2} - Location (~z-order)
uint32 {4} - Next sequence in the linked list
(for NIS files: found at 0x124)
byte {1} - Compression type
palette data:
uint16 {x} - palette data (max size: 256)
data
byte {x} - compressed image data
*/
#include "lastexpress/drawable.h"
#include "lastexpress/shared.h"
#include "common/array.h"
#include "common/rect.h"
#include "common/str.h"
namespace Common {
class SeekableReadStream;
}
namespace LastExpress {
enum FrameSubType {
kFrameTypeNone = 0,
kFrameType1 = 1,
kFrameType2 = 2,
kFrameType3 = 3
};
struct FrameInfo {
void read(Common::SeekableReadStream *in, bool isSequence);
uint32 dataOffset; ///< Data offset (from beginning of file)
uint32 unknown; ///< FIXME: unknown data
uint32 paletteOffset; ///< Palette offset (from beginning of file)
uint32 xPos1; ///< Top-left X coordinate
uint32 yPos1; ///< Top-left Y coordinate
uint32 xPos2; ///< Bottom-right X coordinate
uint32 yPos2; ///< Bottom-right Y coordinate
uint32 initialSkip; ///< Initial on-screen offset of decompressed data (doubled, since each pixel occupies one color word)
uint32 decompressedEndOffset; ///< End of data after decompression
// NIS frame headers end here. SEQ frame headers have additional 32 bytes of
// data, notably the compression type at the position outlined above in
// CompPos_SEQ
Common::Rect hotspot;
byte compressionType; ///< Type of frame compression (0x03, 0x04, 0x05, 0x07, 0xFF)
FrameSubType subType; ///< Subtype (byte)
byte field_2E;
byte keepPreviousFrame;
byte field_30;
byte field_31;
byte soundAction;
byte field_33;
Position position;
byte field_35;
int16 field_36;
uint32 field_38;
EntityPosition entityPosition;
uint16 location;
uint32 next;
};
class AnimFrame : public Drawable {
public:
AnimFrame(Common::SeekableReadStream *in, const FrameInfo &f, bool ignoreSubtype = false);
~AnimFrame();
Common::Rect draw(Graphics::Surface *s);
private:
void decomp3(Common::SeekableReadStream *in, const FrameInfo &f);
void decomp4(Common::SeekableReadStream *in, const FrameInfo &f);
void decomp34(Common::SeekableReadStream *in, const FrameInfo &f, byte mask, byte shift);
void decomp5(Common::SeekableReadStream *in, const FrameInfo &f);
void decomp7(Common::SeekableReadStream *in, const FrameInfo &f);
void decompFF(Common::SeekableReadStream *in, const FrameInfo &f);
void readPalette(Common::SeekableReadStream *in, const FrameInfo &f);
Graphics::Surface _image;
uint16 _palSize;
uint16 *_palette;
Common::Rect _rect;
};
class Sequence {
public:
Sequence(Common::String name) : _stream(NULL), _isLoaded(false), _name(name), _field30(15) {}
~Sequence();
static Sequence *load(Common::String name, Common::SeekableReadStream *stream = NULL, byte field30 = 15);
bool load(Common::SeekableReadStream *stream, byte field30 = 15);
uint16 count() const { return (uint16)_frames.size(); }
AnimFrame *getFrame(uint16 index = 0);
FrameInfo *getFrameInfo(uint16 index = 0);
Common::String getName() { return _name; }
byte getField30() { return _field30; }
bool isLoaded() { return _isLoaded; }
private:
static const uint32 _sequenceHeaderSize = 8;
static const uint32 _sequenceFrameSize = 68;
void reset();
Common::Array<FrameInfo> _frames;
Common::SeekableReadStream *_stream;
bool _isLoaded;
Common::String _name;
byte _field30; // used when copying sequences
};
class SequenceFrame : public Drawable {
public:
SequenceFrame(Sequence *sequence, uint16 frame = 0, bool dispose = false) : _sequence(sequence), _frame(frame), _dispose(dispose) {}
~SequenceFrame();
Common::Rect draw(Graphics::Surface *surface);
bool setFrame(uint16 frame);
uint32 getFrame() { return _frame; }
bool nextFrame();
Common::String getName();
FrameInfo *getInfo();
bool equal(const SequenceFrame *other) const;
private:
Sequence *_sequence;
uint16 _frame;
bool _dispose;
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_SEQUENCE_H
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