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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LASTEXPRESS_ANNA_H
#define LASTEXPRESS_ANNA_H
#include "lastexpress/entities/entity.h"
namespace LastExpress {
class LastExpressEngine;
class Anna : public Entity {
public:
Anna(LastExpressEngine *engine);
~Anna() {}
/**
* Resets the entity
*/
DECLARE_FUNCTION(reset)
/**
* Draws the entity
*
* @param sequence The sequence to draw
*/
DECLARE_FUNCTION_1(draw, const char *sequence)
/**
* Updates the position
*
* @param sequence1 The sequence to draw
* @param car The car
* @param position The position
*/
DECLARE_FUNCTION_3(updatePosition, const char *sequence1, CarIndex car, Position position)
/**
* Handles entering/exiting a compartment.
*
* @param sequence The sequence to draw
* @param compartment The compartment
*/
DECLARE_FUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment)
/**
* Process callback action when the entity direction is not kDirectionRight
*/
DECLARE_FUNCTION(callbackActionOnDirection)
/**
* Call a savepoint (or draw sequence in default case)
*
* @param sequence1 The sequence to draw in the default case
* @param entity The entity
* @param action The action
* @param sequence2 The sequence name for the savepoint
*/
DECLARE_FUNCTION_4(callSavepoint, const char *sequence1, EntityIndex entity, ActionIndex action, const char *sequence2)
/**
* Plays sound
*
* @param filename The sound filename
*/
DECLARE_FUNCTION_1(playSound, const char *filename)
/**
* Process callback action when somebody is standing in the restaurant or salon.
*/
DECLARE_FUNCTION(callbackActionRestaurantOrSalon)
/**
* Saves the game
*
* @param savegameType The type of the savegame
* @param param The param for the savegame (EventIndex or TimeValue)
*/
DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param)
/**
* Updates the entity
*
* @param car The car
* @param entityPosition The entity position
*/
DECLARE_FUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition)
/**
* Updates parameter 2 using time value
*
* @param time The time to add
*/
DECLARE_FUNCTION_1(updateFromTime, uint32 time)
DECLARE_FUNCTION(practiceMusic)
/**
* Draws the entity along with another one
*
* @param sequence1 The sequence to draw
* @param sequence2 The sequence to draw for the second entity
* @param entity The EntityIndex of the second entity
*/
DECLARE_FUNCTION_3(draw2, const char *sequence1, const char *sequence2, EntityIndex entity)
/**
* Updates parameter 2 using ticks value
*
* @param ticks The number of ticks to add
*/
DECLARE_FUNCTION_1(updateFromTicks, uint32 ticks)
DECLARE_FUNCTION_2(compartmentLogic, TimeValue timeValue, const char *sequence)
/**
* Setup Chapter 1
*/
DECLARE_FUNCTION(chapter1)
DECLARE_FUNCTION_2(doWalkP1, uint32, uint32)
DECLARE_FUNCTION_1(diningLogic, TimeValue timeValue)
/**
* Handle Chapter 1 events
*/
DECLARE_FUNCTION(fleeTyler)
DECLARE_FUNCTION(waitDinner)
DECLARE_FUNCTION(goDinner)
DECLARE_FUNCTION(function22)
DECLARE_FUNCTION(waitingDinner)
DECLARE_FUNCTION(waitingDinner2)
DECLARE_FUNCTION(eatingDinner)
DECLARE_FUNCTION(leaveDinner)
DECLARE_FUNCTION(freshenUp)
DECLARE_FUNCTION(goSalon)
DECLARE_FUNCTION(waitAugust)
DECLARE_FUNCTION(function30)
DECLARE_FUNCTION(leaveAugust)
DECLARE_FUNCTION(returnCompartment)
DECLARE_FUNCTION(readyForBed)
DECLARE_FUNCTION(asleep)
DECLARE_FUNCTION(wakeNight)
DECLARE_FUNCTION(goVassili)
DECLARE_FUNCTION(function37)
DECLARE_FUNCTION(speakTatiana)
DECLARE_FUNCTION_2(doWalk1019, CarIndex car, EntityPosition entityPosition)
DECLARE_FUNCTION(leaveTatiana)
DECLARE_FUNCTION(goBackToSleep)
/**
* Setup Chapter 2
*/
DECLARE_FUNCTION(chapter2)
/**
* Handle Chapter 2 events
*/
DECLARE_FUNCTION(inPart2)
/**
* Setup Chapter 3
*/
DECLARE_FUNCTION(chapter3)
/**
* Handle Chapter 3 events
*/
DECLARE_FUNCTION_1(exitCompartment, bool useAction1)
DECLARE_FUNCTION(practicing)
DECLARE_FUNCTION(goLunch)
DECLARE_FUNCTION(lunch)
DECLARE_FUNCTION(leaveTableWithAugust)
DECLARE_FUNCTION(leaveLunch)
DECLARE_FUNCTION(afterLunch)
DECLARE_FUNCTION(returnCompartment3)
DECLARE_FUNCTION(dressing)
DECLARE_FUNCTION(giveMaxToConductor2)
DECLARE_FUNCTION(goConcert)
DECLARE_FUNCTION(concert)
DECLARE_FUNCTION(leaveConcert)
DECLARE_FUNCTION(leaveConcertCathInCompartment)
DECLARE_FUNCTION(afterConcert)
DECLARE_FUNCTION(giveMaxBack)
DECLARE_FUNCTION(goBaggageCompartment)
DECLARE_FUNCTION(function62)
DECLARE_FUNCTION(deadBaggageCompartment)
DECLARE_FUNCTION(baggageFight)
DECLARE_FUNCTION(prepareVienna)
/**
* Setup Chapter 4
*/
DECLARE_FUNCTION(chapter4)
/**
* Handle Chapter 4 events
*/
DECLARE_FUNCTION(reading)
DECLARE_FUNCTION(sulking)
DECLARE_FUNCTION(goSalon4)
DECLARE_FUNCTION(returnCompartment4)
DECLARE_FUNCTION(enterCompartmentCathFollowsAnna)
DECLARE_FUNCTION_2(doWalkCathFollowsAnna, CarIndex car, EntityPosition entityPosition)
DECLARE_FUNCTION(letDownHair)
/**
* Setup Chapter 5
*/
DECLARE_FUNCTION(chapter5)
/**
* Handle Chapter 5 events
*/
DECLARE_FUNCTION(tiedUp)
DECLARE_FUNCTION(function76)
DECLARE_FUNCTION(readyToScore)
DECLARE_FUNCTION(kidnapped)
DECLARE_FUNCTION(waiting)
DECLARE_FUNCTION(finalSequence)
DECLARE_FUNCTION(openFirebird)
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_ANNA_H
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