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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LASTEXPRESS_CHAPTERS_H
#define LASTEXPRESS_CHAPTERS_H
#include "lastexpress/entities/entity.h"
namespace LastExpress {
class LastExpressEngine;
class Chapters : public Entity {
public:
Chapters(LastExpressEngine *engine);
~Chapters() {}
/**
* Saves the game
*
* @param savegameType The type of the savegame
* @param param The param for the savegame (EventIndex or TimeValue)
*/
DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param)
/**
* Exit a train station
*
* @param stationName The name of the train station
* @param index The index of the train station
*/
DECLARE_FUNCTION_2(enterStation, const char *stationName, CityIndex index)
/**
* Exit a train station
*
* @param stationName The name of the train station
*/
DECLARE_FUNCTION_1(exitStation, const char *stationName)
/**
* Setup Chapter 1
*/
DECLARE_FUNCTION(chapter1)
/**
* Reset main entities
*/
DECLARE_FUNCTION(resetMainEntities)
/**
* Handle end of Chapter 1 events
*/
DECLARE_FUNCTION(firstDream)
/**
* Init Chapter 1 data
*/
DECLARE_FUNCTION(chapter1Init)
/**
* Handle Chapter 1 events
*/
DECLARE_FUNCTION(chapter1Handler)
/**
* Handle switching to Chapter 2 after the end of Chapter 1
*/
DECLARE_FUNCTION(chapter1Next)
/**
* Setup Chapter 2
*/
DECLARE_FUNCTION(chapter2)
/**
* Init Chapter 2 data
*/
DECLARE_FUNCTION(chapter2Init)
/**
* Handle Chapter 2 events
*/
DECLARE_FUNCTION(chapter2Handler)
/**
* Setup Chapter 3
*/
DECLARE_FUNCTION(chapter3)
/**
* Init Chapter 3 data
*/
DECLARE_FUNCTION(chapter3Init)
/**
* Handle Chapter 3 events
*/
DECLARE_FUNCTION(chapter3Handler)
/**
* Handle Vienna events
*/
DECLARE_FUNCTION(viennaEvents)
/**
* Setup Chapter 4
*/
DECLARE_FUNCTION(chapter4)
/**
* Init Chapter 4 data
*/
DECLARE_FUNCTION(chapter4Init)
/**
* Handle Chapter 4 events
*/
DECLARE_FUNCTION(chapter4Handler)
/**
* Setup Chapter 5
*/
DECLARE_FUNCTION(chapter5)
/**
* Init Chapter 5 data
*/
DECLARE_FUNCTION(chapter5Init)
/**
* Handle Chapter 5 events
*/
DECLARE_FUNCTION(chapter5Handler)
private:
bool timeCheckEnterStation(TimeValue timeValue, uint ¶meter, byte callback, const char *sequence, CityIndex cityIndex);
bool timeCheckExitStation(TimeValue timeValue, uint ¶meter, byte callback, const char *sequence);
void enterExitStation(const SavePoint &savepoint, bool isEnteringStation);
void enterExitHelper(bool isEnteringStation);
void playSteam() const;
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_CHAPTERS_H
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