1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef LASTEXPRESS_KAHINA_H
#define LASTEXPRESS_KAHINA_H
#include "lastexpress/entities/entity.h"
#include "lastexpress/entities/entity_intern.h"
namespace LastExpress {
class LastExpressEngine;
class Kahina : public Entity {
public:
Kahina(LastExpressEngine *engine);
~Kahina() {}
/**
* Resets the entity
*/
DECLARE_FUNCTION(reset)
/**
* Plays sound
*
* @param filename The sound filename
*/
DECLARE_FUNCTION_1(playSound, const char *filename)
/**
* Saves the game
*
* @param savegameType The type of the savegame
* @param param The param for the savegame (EventIndex or TimeValue)
*/
DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param)
/**
* Updates parameter 2 using time value
*
* @param time The time to add
*/
DECLARE_FUNCTION_1(updateFromTime, uint32 time)
/**
* Updates parameter 2 using ticks value
*
* @param savepoint The savepoint
* - ticks to add
*/
DECLARE_FUNCTION_NOSETUP(updateFromTicks)
DECLARE_FUNCTION_1(function6, TimeValue timeValue)
/**
* Updates the entity
*
* @param car The car
* @param entityPosition The entity position
*/
DECLARE_FUNCTION_2(updateEntity2, CarIndex car, EntityPosition entityPosition)
/**
* Updates the entity
*
* @param car The car
* @param entityPosition The entity position
*/
DECLARE_FUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition)
/**
* Handles entering/exiting a compartment.
*
* @param sequence The sequence to draw
* @param compartment The compartment
*/
DECLARE_FUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment)
/**
* Setup Chapter 1
*/
DECLARE_FUNCTION(chapter1)
/**
* Handle Chapter 1 events
*/
DECLARE_FUNCTION(chapter1Handler)
DECLARE_FUNCTION(function12)
DECLARE_FUNCTION(function13)
DECLARE_FUNCTION(function14)
DECLARE_FUNCTION(function15)
/**
* Setup Chapter 2
*/
DECLARE_FUNCTION(chapter2)
/**
* Handle Chapter 2 events
*/
DECLARE_FUNCTION(chapter2Handler)
/**
* Setup Chapter 3
*/
DECLARE_FUNCTION(chapter3)
/**
* Update the entity, handling excuse me events and resetting the entity state after the argument with Anna in the baggage car
*
* @param car The car index
* @param entityPosition The entity position
*/
DECLARE_FUNCTION_2(function19, CarIndex car, EntityPosition entityPosition)
/**
* Handle Chapter 3 events
*/
DECLARE_FUNCTION(chapter3Handler)
DECLARE_FUNCTION(function21)
DECLARE_FUNCTION(function22)
DECLARE_FUNCTION(function23)
DECLARE_FUNCTION(function24)
DECLARE_FUNCTION(function25)
DECLARE_FUNCTION(function26)
DECLARE_FUNCTION(function27)
/**
* Setup Chapter 4
*/
DECLARE_FUNCTION(chapter4)
/**
* Setup Chapter 5
*/
DECLARE_FUNCTION(chapter5)
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_KAHINA_H
|