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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LASTEXPRESS_TRAIN_H
#define LASTEXPRESS_TRAIN_H
#include "lastexpress/entities/entity.h"
namespace LastExpress {
class LastExpressEngine;
class Train : public Entity {
public:
Train(LastExpressEngine *engine);
~Train() {}
/**
* Saves the game
*
* @param savegameType The type of the savegame
* @param param The param for the savegame (EventIndex or TimeValue)
*/
DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param)
/**
* Setup Chapter 1
*/
DECLARE_FUNCTION(chapter1)
/**
* Setup Chapter 2
*/
DECLARE_FUNCTION(chapter2)
/**
* Setup Chapter 3
*/
DECLARE_FUNCTION(chapter3)
/**
* Setup Chapter 4
*/
DECLARE_FUNCTION(chapter4)
/**
* Setup Chapter 5
*/
DECLARE_FUNCTION(chapter5)
/**
* Handle Harem events
*
* @param compartment The compartment to handle
* @param counter ??? (checked to decide which sound to make when knocking)
*/
DECLARE_FUNCTION_2(harem, ObjectIndex compartment, uint32 counter)
/**
* Handles Train events
*/
DECLARE_FUNCTION(process)
private:
// Helper methods
void resetParam8();
void handleCompartmentAction();
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_TRAIN_H
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