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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LASTEXPRESS_WAITER2_H
#define LASTEXPRESS_WAITER2_H
#include "lastexpress/entities/entity.h"
namespace LastExpress {
class LastExpressEngine;
class Waiter2 : public Entity {
public:
Waiter2(LastExpressEngine *engine);
~Waiter2() {}
/**
* Updates parameter 2 using time value
*
* @param savepoint The savepoint
* - Time to add
*/
DECLARE_FUNCTION_NOSETUP(updateFromTime)
/**
* Draws the entity
*
* @param sequence The sequence to draw
*/
DECLARE_FUNCTION_1(draw, const char *sequence)
/**
* Updates the position
*
* @param sequence1 The sequence to draw
* @param car The car
* @param position The position
*/
DECLARE_FUNCTION_3(updatePosition, const char *sequence, CarIndex car, Position position)
/**
* Process callback action when the entity direction is not kDirectionRight
*/
DECLARE_FUNCTION(callbackActionOnDirection)
/**
* Call a savepoint (or draw sequence in default case)
*
* @param sequence1 The sequence to draw in the default case
* @param entity The entity
* @param action The action
* @param sequence2 The sequence name for the savepoint
*/
DECLARE_FUNCTION_4(callSavepoint, const char *sequence1, EntityIndex entity, ActionIndex action, const char *sequence2)
/**
* Plays sound
*
* @param filename The sound filename
*/
DECLARE_FUNCTION_1(playSound, const char *filename)
DECLARE_FUNCTION(monsieurServeUs)
/**
* Setup Chapter 1
*/
DECLARE_FUNCTION(chapter1)
DECLARE_FUNCTION(milosOrder)
DECLARE_FUNCTION(monsieurOrder)
DECLARE_FUNCTION(clearAlexei)
DECLARE_FUNCTION(clearMilos)
DECLARE_FUNCTION(clearMonsieur)
DECLARE_FUNCTION(servingDinner)
DECLARE_FUNCTION(function15)
DECLARE_FUNCTION(function16)
/**
* Setup Chapter 2
*/
DECLARE_FUNCTION(chapter2)
DECLARE_FUNCTION(inKitchen)
DECLARE_FUNCTION(tatianaClearTableB)
DECLARE_FUNCTION(ivoComeHere)
DECLARE_FUNCTION(ivoClearTableC)
/**
* Setup Chapter 3
*/
DECLARE_FUNCTION(chapter3)
DECLARE_FUNCTION(serving3)
DECLARE_FUNCTION(annaBringTea3)
/**
* Setup Chapter 4
*/
DECLARE_FUNCTION(chapter4)
DECLARE_FUNCTION(serving4)
DECLARE_FUNCTION(augustNeedsADrink)
DECLARE_FUNCTION(serveAugustADrink)
DECLARE_FUNCTION(annaNeedsADrink)
/**
* Setup Chapter 5
*/
DECLARE_FUNCTION(chapter5)
/**
* Handle Chapter 5 events
*/
DECLARE_FUNCTION(chapter5Handler)
DECLARE_NULL_FUNCTION()
private:
void serveTable(const SavePoint &savepoint, const char *seq1, EntityIndex entity, const char *seq2, const char *seq3, const char *seq4, uint *parameter, Position position = 0, bool updatePosition = true, uint *parameter2 = NULL);
void serveSalon(const SavePoint &savepoint, const char *seq1, const char *snd1, EntityIndex entity, const char *snd2, const char *seq2, ActionIndex action, const char *seq3, uint *parameter);
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_WAITER2_H
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