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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LASTEXPRESS_EVENTHANDLER_H
#define LASTEXPRESS_EVENTHANDLER_H
#include "common/func.h"
#include "common/events.h"
namespace LastExpress {
#define SET_EVENT_HANDLERS(class, inst) \
_engine->setEventHandlers(new EVENT_HANDLER(class, eventMouse, inst), new EVENT_HANDLER(class, eventTick, inst));
#define EVENT_HANDLER(class, name, inst) \
Common::Functor1Mem<const Common::Event&, void, class>(inst, &class::name)
class EventHandler {
public:
virtual ~EventHandler() {}
// Function pointer for event handler
typedef Common::Functor1<const Common::Event&, void> EventFunction;
virtual void eventMouse(const Common::Event &ev) {} // Event type 1
virtual void eventTick(const Common::Event &ev) {} // Event type 3
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_EVENTHANDLER_H
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