aboutsummaryrefslogtreecommitdiff
path: root/engines/lastexpress/fight/fight.h
blob: a33cc93a291ccff3723c2d047f4ded6adcddb48e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef LASTEXPRESS_FIGHT_H
#define LASTEXPRESS_FIGHT_H

/*
	Fight structure
	---------------
	uint32 {4}      - player struct
	uint32 {4}      - opponent struct
	uint32 {4}      - hasLost flag

	byte {1}        - isRunning

	Fight participant structure
	---------------------------
	uint32 {4}      - function pointer
	uint32 {4}      - pointer to fight structure
	uint32 {4}      - pointer to opponent (fight participant structure)
	uint32 {4}      - array of sequences
	uint32 {4}      - number of sequences
	uint32 {4}      - ??
	uint32 {4}      - ??
	uint32 {4}      - ??
	uint32 {4}      - ??
	uint32 {4}      - ??
	uint32 {4}      - ??
	uint32 {4}      - ??
	uint32 {4}      - ??
	uint16 {2}      - ??
	uint16 {2}      - ??    - only for opponent structure
	uint32 {4}      - ??    - only for opponent structure

*/

#include "lastexpress/shared.h"

#include "lastexpress/eventhandler.h"

#include "common/array.h"

namespace LastExpress {

class LastExpressEngine;
class Sequence;
class SequenceFrame;

//////////////////////////////////////////////////////////////////////////
// TODO : objectify!
class Fight : public EventHandler {
public:
	enum FightEndType {
		kFightEndWin  = 0,
		kFightEndLost = 1,
		kFightEndExit = 2
	};

	Fight(LastExpressEngine *engine);
	~Fight();

	FightEndType setup(FightType type);

	void eventMouse(const Common::Event &ev);
	void eventTick(const Common::Event &ev);

	void setStopped();
	void resetState() { _state = 0; }

private:
	enum FightSequenceType {
		kFightSequenceType0 = 0,
		kFightSequenceType1 = 1,
		kFightSequenceType2 = 2
	};

	enum FightAction {
		kFightAction1 = 1,
		kFightAction2 = 2,
		kFightAction3 = 3,
		kFightAction4 = 4,
		kFightAction5 = 5,
		kFightAction101 = 101,
		kFightActionResetFrame = 102,
		kFightAction103 = 103,
		kFightActionWin = 104,
		kFightActionLost = 105,
		kFightAction128 = 128,
		kFightAction129 = 129,
		kFightAction130 = 130,
		kFightAction131 = 131,
		kFightAction132 = 132
	};

	struct Fighter {
		Common::Functor2<Fighter *, FightAction, void> *handleAction;
		Common::Functor1<Fighter *, void> *update;
		Common::Functor2<Fighter const *, FightAction, bool> *canInteract;
		Fighter *opponent;
		Common::Array<Sequence *> sequences;
		uint32 sequenceIndex;
		Sequence *sequence;
		SequenceFrame *frame;
		uint32 frameIndex;
		uint32 field_24;
		FightAction action;
		uint32 sequenceIndex2;
		int32 countdown;  // countdown before loosing ?
		uint32 field_34;

		Fighter() {
			handleAction = NULL;
			update = NULL;
			canInteract = NULL;

			opponent = NULL;

			sequenceIndex = 0;
			sequence = NULL;
			frame = NULL;
			frameIndex = 0;

			field_24 = 0;

			action = kFightAction101;
			sequenceIndex2 = 0;

			countdown = 1;

			field_34 = 0;
		}
	};

	// Opponent struct
	struct Opponent : Fighter {
		int32 field_38;

		Opponent() : Fighter() {
			field_38 = 0;
		}
	};

	struct FightData {
		Fighter *player;
		Opponent *opponent;
		int32 index;

		Sequence *sequences[20];
		Common::String names[20];

		bool isRunning;

		FightData() {
			player = new Fighter();
			opponent = new Opponent();

			// Set opponents
			player->opponent = opponent;
			opponent->opponent = player;

			index = 0;

			isRunning = false;
		}
	};

	LastExpressEngine *_engine;
	FightData *_data;
	FightEndType _endType;
	int _state;

	bool _handleTimer;

	// Events
	void handleTick(const Common::Event &ev, bool unknown);

	// State
	void bailout(FightEndType type);


	// Drawing
	void setSequenceAndDraw(Fighter *fighter, uint32 sequenceIndex, FightSequenceType type) const;
	void draw(Fighter *fighter) const;

	// Cleanup
	void clearData();
	void clearSequences(Fighter *fighter) const;

	//////////////////////////////////////////////////////////////////////////
	// Loading
	void loadData(FightType type);

	// Shared
	void processFighter(Fighter *fighter);

	// Default functions
	void handleAction(Fighter *fighter, FightAction action);
	void update(Fighter *fighter);
	bool canInteract(Fighter const *fighter, FightAction = (FightAction)0);
	void updateOpponent(Fighter *fighter);

	// Milos
	void loadMilosPlayer();
	void loadMilosOpponent();
	void handleActionMilos(Fighter *fighter, FightAction action);
	void updateMilos(Fighter *fighter);
	bool canInteractMilos(Fighter const *fighter, FightAction action);
	void handleOpponentActionMilos(Fighter *fighter, FightAction action);
	void updateOpponentMilos(Fighter *fighter);

	// Anna
	void loadAnnaPlayer();
	void loadAnnaOpponent();
	void handleActionAnna(Fighter *fighter, FightAction action);
	void updateOpponentAnna(Fighter *fighter);

	// Ivo
	void loadIvoPlayer();
	void loadIvoOpponent();
	void handleActionIvo(Fighter *fighter, FightAction action);
	void updateIvo(Fighter *fighter);
	bool canInteractIvo(Fighter const *fighter, FightAction action);
	void handleOpponentActionIvo(Fighter *fighter, FightAction action);
	void updateOpponentIvo(Fighter *fighter);

	// Salko
	void loadSalkoPlayer();
	void loadSalkoOpponent();
	void handleActionSalko(Fighter *fighter, FightAction action);
	void updateSalko(Fighter *fighter);
	bool canInteractSalko(Fighter const *fighter, FightAction action);
	void handleOpponentActionSalko(Fighter *fighter, FightAction action);
	void updateOpponentSalko(Fighter *fighter);

	// Vesna
	void loadVesnaPlayer();
	void loadVesnaOpponent();
	void handleActionVesna(Fighter *fighter, FightAction action);
	void updateVesna(Fighter *fighter);
	bool canInteractVesna(Fighter const *fighter, FightAction action);
	void handleOpponentActionVesna(Fighter *fighter, FightAction action);
	void updateOpponentVesna(Fighter *fighter);
};

} // End of namespace LastExpress

#endif // LASTEXPRESS_FIGHT_H