aboutsummaryrefslogtreecommitdiff
path: root/engines/lastexpress/game/inventory.cpp
blob: e417b1ec0d343d31d620cc20192054afed5b9a9e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "lastexpress/game/inventory.h"

#include "lastexpress/data/cursor.h"
#include "lastexpress/data/scene.h"
#include "lastexpress/data/snd.h"

#include "lastexpress/game/logic.h"
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"

#include "lastexpress/menu/menu.h"

#include "lastexpress/sound/queue.h"
#include "lastexpress/sound/sound.h"

#include "lastexpress/graphics.h"
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"


namespace LastExpress {

Inventory::Inventory(LastExpressEngine *engine) : _engine(engine), _selectedItem(kItemNone), _highlightedItemIndex(0), _itemsShown(0),
	_showingHourGlass(false), _blinkingEgg(false), _blinkingTime(0), _blinkingInterval(_defaultBlinkingInterval), _blinkingBrightness(1),
	_useMagnifier(false), _portraitHighlighted(false), _isOpened(false), _eggHightlighted(false), _itemScene(NULL) {

	//_inventoryRect = Common::Rect(0, 0, 32, 32);
	_menuEggRect = Common::Rect(608, 448, 640, 480);
	_selectedItemRect = Common::Rect(44, 0, 76, 32);

	init();
}

Inventory::~Inventory() {
	_itemScene = NULL;

	// Zero passed pointers
	_engine = NULL;
}

//////////////////////////////////////////////////////////////////////////
// Inventory handling
//////////////////////////////////////////////////////////////////////////

// Initialize inventory contents
void Inventory::init() {
	// ID
	_entries[kItemMatchBox].cursor = kCursorMatchBox;
	_entries[kItemTelegram].cursor = kCursorTelegram;
	_entries[kItemPassengerList].cursor = kCursorPassengerList;
	_entries[kItemArticle].cursor = kCursorArticle;
	_entries[kItemScarf].cursor = kCursorScarf;
	_entries[kItemPaper].cursor = kCursorPaper;
	_entries[kItemParchemin].cursor = kCursorParchemin;
	_entries[kItemMatch].cursor = kCursorMatch;
	_entries[kItemWhistle].cursor = kCursorWhistle;
	_entries[kItemKey].cursor = kCursorKey;
	_entries[kItemBomb].cursor = kCursorBomb;
	_entries[kItemFirebird].cursor = kCursorFirebird;
	_entries[kItemBriefcase].cursor = kCursorBriefcase;
	_entries[kItemCorpse].cursor = kCursorCorpse;

	// Selectable
	_entries[kItemMatchBox].isSelectable = true;
	_entries[kItemMatch].isSelectable = true;
	_entries[kItemTelegram].isSelectable = true;
	_entries[kItemWhistle].isSelectable = true;
	_entries[kItemKey].isSelectable = true;
	_entries[kItemFirebird].isSelectable = true;
	_entries[kItemBriefcase].isSelectable = true;
	_entries[kItemCorpse].isSelectable = true;
	_entries[kItemPassengerList].isSelectable = true;

	// Auto selection
	_entries[kItem2].manualSelect = false;
	_entries[kItem3].manualSelect = false;
	_entries[kItem5].manualSelect = false;
	_entries[kItem7].manualSelect = false;
	_entries[kItem9].manualSelect = false;
	_entries[kItem11].manualSelect = false;
	_entries[kItemBeetle].manualSelect = false;
	_entries[kItem17].manualSelect = false;
	_entries[kItemFirebird].manualSelect = false;
	_entries[kItemBriefcase].manualSelect = false;
	_entries[kItemCorpse].manualSelect = false;
	_entries[kItemGreenJacket].manualSelect = false;
	_entries[kItem22].manualSelect = false;

	// Scene
	_entries[kItemMatchBox].scene = kSceneMatchbox;
	_entries[kItemTelegram].scene = kSceneTelegram;
	_entries[kItemPassengerList].scene = kScenePassengerList;
	_entries[kItemScarf].scene = kSceneScarf;
	_entries[kItemParchemin].scene = kSceneParchemin;
	_entries[kItemArticle].scene = kSceneArticle;
	_entries[kItemPaper].scene = kScenePaper;
	_entries[kItemFirebird].scene = kSceneFirebird;
	_entries[kItemBriefcase].scene = kSceneBriefcase;

	// Has item
	_entries[kItemTelegram].isPresent = true;
	_entries[kItemArticle].isPresent = true;

	_selectedItem = kItemNone;
}

void Inventory::handleMouseEvent(const Common::Event &ev) {
	_useMagnifier = false;

	// Egg (menu)
	if (!_menuEggRect.contains(ev.mouse)) {
		// Remove highlight if needed
		if (_eggHightlighted) {
			if (!getGlobalTimer()) {
				drawItem((CursorStyle)(getMenu()->getGameId() + 39), 608, 448, 1);
				askForRedraw();
			}

			_eggHightlighted = false;
		}
	} else {
		// Highlight menu
		if (!_eggHightlighted) {
			if (!getGlobalTimer()) {
				drawItem((CursorStyle)(getMenu()->getGameId() + 39), 608, 448);
				askForRedraw();
			}

			_eggHightlighted = true;
		}

		// If clicked, show the menu
		if (ev.type == Common::EVENT_LBUTTONDOWN) {
			_eggHightlighted = false;
			_portraitHighlighted = false;
			_isOpened = false;

			getSound()->playSoundWithSubtitles("LIB039.SND", kFlagMenuClock, kEntityPlayer);

			getMenu()->show(true, kSavegameTypeIndex, 0);

		} else if (ev.type == Common::EVENT_RBUTTONDOWN) {
			if (getGlobalTimer()) {
				if (getSoundQueue()->isBuffered("TIMER"))
					getSoundQueue()->removeFromQueue("TIMER");

				setGlobalTimer(900);
			}
		}
	}

	// Selected item
	if (ev.mouse.x >= 32) {
		if (_isOpened) {
			// If we are currently inside inventory with the mouse pressed
			if (getFlags()->mouseLeftPressed) {
				if (_highlightedItemIndex)
					drawHighlight(_highlightedItemIndex, true);
			} else {
				// The user released the mouse button, we need to update the inventory state (clear hightlight and items)
				drawItem((CursorStyle)getProgress().portrait, 0, 0, 1);
				_engine->getGraphicsManager()->clear(GraphicsManager::kBackgroundInventory, Common::Rect(0, 44, 32, (int16)(40 * _itemsShown + 40)));
				_isOpened = false;
				askForRedraw();

				drawSelectedItem();

				// Load backup scene
				if (getState()->sceneUseBackup) {
					SceneIndex scene = kSceneNone;
					if (getState()->sceneBackup2) {
						scene = getState()->sceneBackup2;
						getState()->sceneBackup2 = kSceneNone;

						// Load our scene
						getScenes()->loadScene(scene);
					} else if (!getEvent(kEventKronosBringFirebird) && !getProgress().isEggOpen) {
						getState()->sceneUseBackup = false;
						scene = getState()->sceneBackup;

						if (getEntities()->getPosition(getScenes()->get(scene)->car, getScenes()->get(scene)->position))
							scene = getScenes()->processIndex(getState()->sceneBackup);

						// Load our scene
						getScenes()->loadScene(scene);
					}
				}
			}
		} else {
			if (_portraitHighlighted) {
				drawItem((CursorStyle)getProgress().portrait, 0, 0, 1);
				askForRedraw();
				_portraitHighlighted = false;
			}

			// Magnifier
			if (_selectedItem != kItemNone
			 && get(_selectedItem)->scene != kSceneNone
			 && _selectedItemRect.contains(ev.mouse)) {

				if (!getState()->sceneUseBackup || (getState()->sceneBackup2 && getFirstExaminableItem() == _selectedItem))
					_useMagnifier = true;

				if (getFlags()->mouseLeftPressed) {
					if (getState()->sceneUseBackup) {
						if (getState()->sceneBackup2
						 && getFirstExaminableItem() == _selectedItem) {
							 SceneIndex sceneIndex = getState()->sceneBackup2;
							 getState()->sceneBackup2 = kSceneNone;

							 getScenes()->loadScene(sceneIndex);
						}
					} else {
						getState()->sceneBackup = getState()->scene;
						getState()->sceneUseBackup = true;

						getScenes()->loadScene(get(_selectedItem)->scene);
					}
				}
			}
		}

		return;
	}

	// Opened inventory
	if (ev.mouse.y >= 32) {
		// Draw portrait (darkened) if the inventory is closed (and we are not on top of it)
		if (!_isOpened) {
			if (_portraitHighlighted) {
				drawItem((CursorStyle)getProgress().portrait, 0, 0, 1);
				askForRedraw();
				_portraitHighlighted = false;
			}

			return;
		}

		// Change item highlight on list
		if (getFlags()->mouseLeftPressed) {
			uint32 index = ev.mouse.y / 40;

			if (_highlightedItemIndex && _highlightedItemIndex != index)
				drawHighlight(_highlightedItemIndex, true);

			if (index && index <= _itemsShown && index != _highlightedItemIndex)
				drawHighlight(index, false);

			return;
		}

		// User released the mouse button, check if we were on a valid item
		uint32 index = _highlightedItemIndex ? getItemIndex(_highlightedItemIndex) : 0;

		// Reset items and portrait
		drawItem((CursorStyle)getProgress().portrait, 0, 0, 1);
		_engine->getGraphicsManager()->clear(GraphicsManager::kBackgroundInventory, Common::Rect(0, 44, 32, (int16)(40 * _itemsShown + 40)));
		askForRedraw();
		_highlightedItemIndex = 0;
		_itemsShown = 0;

		// Load the scene if an item has been selected
		if (index) {
			InventoryEntry entry = _entries[index];

			// If a scene is affected to the item
			if (entry.scene) {
				if (getState()->sceneUseBackup) {
					if (getFirstExaminableItem() && !getState()->sceneBackup2)
						getState()->sceneBackup2 = getState()->scene;
				} else {
					getState()->sceneUseBackup = true;
					getState()->sceneBackup = getState()->scene;
				}

				getScenes()->loadScene(entry.scene);
			}

			if (entry.field_2)
				selectItem((InventoryItem)index);
			else
				drawSelectedItem();

			// Set inventory as closed (will cause a cleanup on next call)
			_isOpened = false;

			return;
		}

		// Draw the currently selected item
		drawSelectedItem();

		// Stop processing if we are not looking at an item already
		if (!getState()->sceneUseBackup) {
			_isOpened = false;
			return;
		}

		SceneIndex scene = kSceneNone;
		if (getState()->sceneBackup2) {
			scene = getState()->sceneBackup2;
			getState()->sceneBackup2 = kSceneNone;
		} else {
			if (getEvent(kEventKronosBringFirebird) || getProgress().isEggOpen) {
				_isOpened = false;
				return;
			}

			getState()->sceneUseBackup = false;
			scene = getState()->sceneBackup;

			if (getEntities()->getPosition(getScenes()->get(scene)->car, getScenes()->get(scene)->position))
				scene = getScenes()->processIndex(getState()->sceneBackup);
		}

		getScenes()->loadScene(scene);

		_isOpened = false;

		return;
	}

	//
	if (!getProgress().field_84
	 && getEntityData(kEntityPlayer)->location != kLocationOutsideTrain
	 && getProgress().field_18 != 4
	 && (_selectedItem == kItemNone || get(_selectedItem)->manualSelect || getState()->sceneUseBackup)) {

		// Draw inventory contents when clicking on portrait
		if (ev.type == Common::EVENT_LBUTTONDOWN) {
			open();
			return;
		}

		if (!_portraitHighlighted && !_isOpened) {
			drawItem((CursorStyle)getProgress().portrait, 0, 0);
			_portraitHighlighted = true;
		} else if (!_isOpened || getFlags()->mouseLeftPressed) {
			// Do nothing
		} else if (_isOpened) {
			close();

			// Select item
			if (_selectedItem == kItemNone || get(_selectedItem)->manualSelect) {
				_selectedItem = getFirstExaminableItem();

				if (_selectedItem != kItemNone)
					drawItem(get(_selectedItem)->cursor, 44, 0);
			}

			// Restore scene
			if (getState()->sceneBackup) {

				if (getState()->sceneBackup2) {
					SceneIndex backup = getState()->sceneBackup2;
					getState()->sceneBackup2 = kSceneNone;

					getScenes()->loadScene(backup);
				} else if (!getEvent(kEventKronosBringFirebird)) {
					if (!getProgress().isEggOpen) {
						getState()->sceneBackup = kSceneNone;

						Scene *backup = getScenes()->get(getState()->sceneBackup);
						if (getEntities()->getPosition(backup->car, backup->position))
							getScenes()->loadScene(getScenes()->processIndex(getState()->sceneBackup));
						else
							getScenes()->loadScene(getState()->sceneBackup);
					}
				}
			}

			_portraitHighlighted = true;
		}

		// Draw highlighted item
		if (_highlightedItemIndex)
			drawHighlight(_highlightedItemIndex, true);
	}
}

//////////////////////////////////////////////////////////////////////////
// UI
//////////////////////////////////////////////////////////////////////////
void Inventory::show() {
	clearBg(GraphicsManager::kBackgroundInventory);
	askForRedraw();

	// Show portrait (first draw, cannot be highlighted)
	drawItem((CursorStyle)getProgress().portrait, 0, 0, 1);

	// Show selected item
	if (_selectedItem != kItemNone)
		drawItem(get(_selectedItem)->cursor, 44, 0);

	drawEgg();
}

void Inventory::setPortrait(InventoryItem item) {
	getProgress().portrait = item;
	drawItem((CursorStyle)getProgress().portrait, 0, 0);
}

void Inventory::showHourGlass(){
	if (!getMenu()->isShown())
		drawItem(kCursorHourGlass, 608, 448);

	getFlags()->shouldRedraw = false;

	askForRedraw();

	getFlags()->shouldDrawEggOrHourGlass = true;
}

//////////////////////////////////////////////////////////////////////////
// Items
//////////////////////////////////////////////////////////////////////////
Inventory::InventoryEntry *Inventory::get(InventoryItem item) {
	if (item >= kPortraitOriginal)
		error("[Inventory::get] Invalid inventory item");

	return &_entries[item];
}

void Inventory::addItem(InventoryItem item) {
	if (item >= kPortraitOriginal)
		return;

	get(item)->isPresent = true;
	get(item)->location = kObjectLocationNone;

	// Auto-select item if necessary
	if (get(item)->cursor && !get(item)->manualSelect) {
		_selectedItem = item;
		drawItem(get(_selectedItem)->cursor, 44, 0);
		askForRedraw();
	}
}

void Inventory::removeItem(InventoryItem item, ObjectLocation newLocation) {
	if (item >= kPortraitOriginal)
		return;

	get(item)->isPresent = false;
	get(item)->location = newLocation;

	if (get(item)->cursor == get(_selectedItem)->cursor) {
		_selectedItem = kItemNone;
		_engine->getGraphicsManager()->clear(GraphicsManager::kBackgroundInventory, Common::Rect(44, 0, 44 + 32, 32));
		askForRedraw();
	}
}

bool Inventory::hasItem(InventoryItem item) {
	if (get(item)->isPresent && item < kPortraitOriginal)
		return true;

	return false;
}

void Inventory::selectItem(InventoryItem item) {
	_selectedItem = item;

	drawItem(get(_selectedItem)->cursor, 44, 0);
	askForRedraw();
}

void Inventory::unselectItem() {
	_selectedItem = kItemNone;

	_engine->getGraphicsManager()->clear(GraphicsManager::kBackgroundInventory, Common::Rect(44, 0, 44 + 32, 32));
	askForRedraw();
}

void Inventory::setLocationAndProcess(InventoryItem item, ObjectLocation location) {
	if (item >= kPortraitOriginal)
		return;

	if (get(item)->location == location)
		return;

	get(item)->location = location;

	if (isItemSceneParameter(item) && !getFlags()->flag_0)
		getScenes()->processScene();
}

//////////////////////////////////////////////////////////////////////////
// Serializable
//////////////////////////////////////////////////////////////////////////
void Inventory::saveLoadWithSerializer(Common::Serializer &s) {
	for (uint i = 0; i < ARRAYSIZE(_entries); i++)
		_entries[i].saveLoadWithSerializer(s);
}

void Inventory::saveSelectedItem(Common::Serializer &s) {
	s.syncAsUint32LE(_selectedItem);
}

//////////////////////////////////////////////////////////////////////////
// toString
//////////////////////////////////////////////////////////////////////////
Common::String Inventory::toString() {
	Common::String ret = "";

	for (int i = 0; i < kPortraitOriginal; i++)
		ret += Common::String::format("%d : %s\n", i, _entries[i].toString().c_str());

	return ret;
}

//////////////////////////////////////////////////////////////////////////
// Private methods
//////////////////////////////////////////////////////////////////////////
InventoryItem Inventory::getFirstExaminableItem() const {

	int index = 0;
	InventoryEntry entry = _entries[index];
	while (!entry.isPresent || !entry.cursor || entry.manualSelect) {
		index++;
		entry = _entries[index];

		if (index >= kPortraitOriginal)
			return kItemNone;
	}

	return (InventoryItem)index;
}

bool Inventory::isItemSceneParameter(InventoryItem item) const {
	Scene *scene = getScenes()->get(getState()->scene);

	switch(scene->type) {
	default:
		return false;

	case Scene::kTypeItem:
		if (scene->param1 == item)
			return true;
		break;

	case Scene::kTypeItem2:
		if (scene->param1 == item || scene->param2 == item)
			return true;
		break;

	case Scene::kTypeObjectItem:
		if (scene->param2 == item)
			return true;
		break;

	case Scene::kTypeItem3:
		if (scene->param1 == item || scene->param2 == item || scene->param3 == item)
			return true;
		break;

	case Scene::kTypeCompartmentsItem:
		if (scene->param2 == item)
			return true;
		break;
	}

	return false;
}

// Examine an inventory item
void Inventory::examine(InventoryItem item) {
	SceneIndex index = get(item)->scene;
	if (!index)
		return;

	/*if (!getState()->sceneUseBackup ||
		(getState()->sceneBackup2 && getFirstExaminableItem() == _selectedItem))
		flag = 1;*/

	if (!getState()->sceneUseBackup) {
		getState()->sceneBackup = getState()->scene;
		getState()->sceneUseBackup = true;

		getScenes()->loadScene(index);
	} else {

		if (!getState()->sceneBackup2)
			return;

		if (getFirstExaminableItem() == _selectedItem) {
			index = getState()->sceneBackup2;
			getState()->sceneBackup2 = kSceneNone;
			getScenes()->loadScene(index);
		}
	}
}

void Inventory::drawEgg() {
	if (!getMenu()->isShown())
		drawItem((CursorStyle)(getMenu()->getGameId() + 39), 608, 448, _eggHightlighted ? 0 : 1);

	getFlags()->shouldDrawEggOrHourGlass = false;
}

// Blinking egg: we need to blink the egg for delta time, with the blinking getting faster until it's always lit.
void Inventory::drawBlinkingEgg() {

	warning("[Inventory::drawBlinkingEgg] Blinking not implemented");

	//// TODO show egg (with or without mouseover)

	//// Play timer sound
	//if (getGlobalTimer() < 90) {
	//	if (getGlobalTimer() + ticks >= 90)
	//		getSound()->playSoundWithSubtitles("TIMER.SND", 50331664, kEntityPlayer);

	//	if (getSoundQueue()->isBuffered("TIMER"))
	//		setGlobalTimer(0);
	//}

	//// Restore egg to standard brightness
	//if (!getGlobalTimer()) {
	//
	//}


	//drawItem(608, 448, getMenu()->getGameId() + 39, _blinkingBrightness)

	//// TODO if delta time > _blinkingInterval, update egg & ask for redraw then adjust blinking time and remaining time
	//

	//// Reset values and stop blinking
	//if (_blinkingTime == 0)
	//	blinkEgg(false);

	askForRedraw();
}

void Inventory::drawItem(CursorStyle id, uint16 x, uint16 y, int16 brightnessIndex) {
	Icon icon(id);
	icon.setPosition(x, y);

	if (brightnessIndex != -1)
		icon.setBrightness(brightnessIndex);

	_engine->getGraphicsManager()->draw(&icon, GraphicsManager::kBackgroundInventory);
}

void Inventory::drawSelectedItem() {
	// Draw the selected item if any
	if (!_selectedItem || get(_selectedItem)->manualSelect) {
		_selectedItem = getFirstExaminableItem();

		if (_selectedItem) {
			drawItem(get(_selectedItem)->cursor, 44, 0);
		} else {
			clearSelectedItem();
		}
		askForRedraw();
	}
}

void Inventory::clearSelectedItem() {
	_engine->getGraphicsManager()->clear(GraphicsManager::kBackgroundInventory, Common::Rect(44, 0, 44 + 32, 32));
}

// Open inventory: show portrait selected and draw contents
void Inventory::open() {
	_portraitHighlighted = false;
	_isOpened = true;

	// Draw highlighted portrait
	drawItem((CursorStyle)(getProgress().portrait + 1), 0, 0);

	// Draw at most 11 items in the inventory
	_itemsShown = 0;
	for (int i = 1; i < ARRAYSIZE(_entries); i++) {
		if (!_entries[i].isPresent)
			continue;

		if (!_entries[i].manualSelect)
			continue;

		if (_itemsShown < 11) {
			drawItem(_entries[i].cursor, 0, 40 * _itemsShown + 44, 1);
			++_itemsShown;
		}
	}

	askForRedraw();
}

// Close inventory: clear items and reset icon
void Inventory::close() {
	_isOpened = false;

	// Fallback to unselected state
	drawItem((CursorStyle)getProgress().portrait, 0, 0);

	// Erase rectangle for inventory items shown
	_engine->getGraphicsManager()->clear(GraphicsManager::kBackgroundInventory, Common::Rect(0, 44, 32, (int16)(44 + 40 * _itemsShown)));

	_itemsShown = 0;

	askForRedraw();
}

void Inventory::drawHighlight(uint32 currentIndex, bool reset) {
	uint32 index = getItemIndex(currentIndex);

	if (index) {
		drawItem(_entries[index].cursor, 0, 40 * currentIndex + 4, reset ? 1 : -1);
		_highlightedItemIndex = reset ? 0 : currentIndex;
		askForRedraw();
	}
}

uint32 Inventory::getItemIndex(uint32 currentIndex) {
	uint32 count = 0;

	for (uint32 i = 1; i < ARRAYSIZE(_entries); i++) {
		if (!_entries[i].isPresent)
			continue;

		if (!_entries[i].manualSelect)
			continue;

		if (count < 11) {
			++count;

			if (count == currentIndex)
				return i;
		}
	}

	return 0;
}

} // End of namespace LastExpress