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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "lastexpress/game/logic.h"
// Data
#include "lastexpress/data/animation.h"
#include "lastexpress/data/cursor.h"
#include "lastexpress/data/snd.h"
// Entities
#include "lastexpress/entities/chapters.h"
// Fight
#include "lastexpress/fight/fight.h"
// Game
#include "lastexpress/game/action.h"
#include "lastexpress/game/beetle.h"
#include "lastexpress/game/inventory.h"
#include "lastexpress/game/object.h"
#include "lastexpress/game/savegame.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
#include "lastexpress/menu/menu.h"
#include "lastexpress/sound/queue.h"
#include "lastexpress/graphics.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
namespace LastExpress {
#define EVENT_TICKS_BEETWEEN_SAVEGAMES 450
#define GAME_TICKS_BEETWEEN_SAVEGAMES 2700
Logic::Logic(LastExpressEngine *engine) : _engine(engine) {
_action = new Action(engine);
_beetle = new Beetle(engine);
_entities = new Entities(engine);
_fight = new Fight(engine);
_saveload = new SaveLoad(engine);
_state = new State(engine);
// Flags
_flagActionPerformed = false;
_ignoreFrameInterval = false;
_ticksSinceLastSavegame = EVENT_TICKS_BEETWEEN_SAVEGAMES;
}
Logic::~Logic() {
SAFE_DELETE(_action);
SAFE_DELETE(_beetle);
SAFE_DELETE(_fight);
SAFE_DELETE(_entities);
SAFE_DELETE(_saveload);
SAFE_DELETE(_state);
// Zero-out passed pointers
_engine = NULL;
}
//////////////////////////////////////////////////////////////////////////
// Event Handling
//////////////////////////////////////////////////////////////////////////
#define REDRAW_CURSOR() { \
if (getInventory()->isMagnifierInUse()) \
_engine->getCursor()->setStyle(kCursorMagnifier); \
if (getInventory()->isPortraitHighlighted() \
|| getInventory()->isOpened() \
|| getInventory()->isEggHighlighted()) \
_engine->getCursor()->setStyle(kCursorNormal); \
return; \
}
void Logic::eventMouse(const Common::Event &ev) {
bool hotspotHandled = false;
// Reset mouse flags
getFlags()->mouseLeftClick = false;
getFlags()->mouseRightClick = false;
// Process event flags
if (ev.type == Common::EVENT_LBUTTONDOWN) {
if (getFlags()->frameInterval)
_ignoreFrameInterval = false;
getFlags()->frameInterval = false;
}
if (getFlags()->flag_0) {
if (ev.type == Common::EVENT_LBUTTONDOWN || ev.type == Common::EVENT_RBUTTONDOWN) {
getFlags()->flag_0 = false;
getFlags()->shouldRedraw = true;
updateCursor(true);
getFlags()->frameInterval = true;
}
return;
}
if (_ignoreFrameInterval && getScenes()->checkCurrentPosition(true) && _engine->getCursor()->getStyle() == kCursorForward) {
getFlags()->shouldRedraw = false;
getFlags()->flag_0 = true;
return;
}
// Update coordinates
getGameState()->setCoordinates(ev.mouse);
// Handle inventory
getInventory()->handleMouseEvent(ev);
// Stop processing is inside the menu
if (getMenu()->isShown())
return;
// Handle whistle case
if (getInventory()->getSelectedItem() == kItemWhistle
&& !getProgress().isEggOpen
&& !getEntities()->isPlayerPosition(kCarGreenSleeping, 59)
&& !getEntities()->isPlayerPosition(kCarGreenSleeping, 76)
&& !getInventory()->isPortraitHighlighted()
&& !getInventory()->isOpened()
&& !getInventory()->isEggHighlighted()
&& !getInventory()->isMagnifierInUse()) {
// Update cursor
_engine->getCursor()->setStyle(getInventory()->get(kItemWhistle)->cursor);
// Check if clicked
if (ev.type == Common::EVENT_LBUTTONUP && !getSoundQueue()->isBuffered("LIB045")) {
getSound()->playSoundEvent(kEntityPlayer, 45);
if (getEntities()->isPlayerPosition(kCarGreenSleeping, 26) || getEntities()->isPlayerPosition(kCarGreenSleeping, 25) || getEntities()->isPlayerPosition(kCarGreenSleeping, 23)) {
getSavePoints()->push(kEntityPlayer, kEntityMertens, kAction226078300);
} else if (getEntities()->isPlayerPosition(kCarRedSleeping, 26) || getEntities()->isPlayerPosition(kCarRedSleeping, 25) || getEntities()->isPlayerPosition(kCarRedSleeping, 23)) {
getSavePoints()->push(kEntityPlayer, kEntityCoudert, kAction226078300);
}
if (!getState()->sceneUseBackup)
getInventory()->unselectItem();
}
REDRAW_CURSOR()
}
// Handle match case
if (getInventory()->getSelectedItem() == kItemMatch
&& (getEntities()->isPlayerInCar(kCarGreenSleeping) || getEntities()->isPlayerInCar(kCarRedSleeping))
&& getProgress().jacket == kJacketGreen
&& !getInventory()->isPortraitHighlighted()
&& !getInventory()->isOpened()
&& !getInventory()->isEggHighlighted()
&& !getInventory()->isMagnifierInUse()
&& (getInventory()->get(kItem2)->location == kObjectLocationNone || getEntityData(kEntityPlayer)->car != kCarRedSleeping || getEntityData(kEntityPlayer)->entityPosition != kPosition_2300)) {
// Update cursor
_engine->getCursor()->setStyle(getInventory()->get(kItemMatch)->cursor);
if (ev.type == Common::EVENT_LBUTTONUP) {
getAction()->playAnimation(isNight() ? kEventCathSmokeNight : kEventCathSmokeDay);
if (!getState()->sceneUseBackup)
getInventory()->unselectItem();
getScenes()->processScene();
}
REDRAW_CURSOR()
}
// Handle entity item case
EntityIndex entityIndex = getEntities()->canInteractWith(ev.mouse);
if (entityIndex
&& !getInventory()->isPortraitHighlighted()
&& !getInventory()->isOpened()
&& !getInventory()->isEggHighlighted()
&& !getInventory()->isMagnifierInUse()) {
InventoryItem item = getEntityData(entityIndex)->inventoryItem;
if (getInventory()->hasItem((InventoryItem)(item & kItemToggleHigh))) {
hotspotHandled = true;
_engine->getCursor()->setStyle(getInventory()->get((InventoryItem)(item & kItemToggleHigh))->cursor);
if (ev.type == Common::EVENT_LBUTTONUP)
getSavePoints()->push(kEntityPlayer, entityIndex, kAction1, (InventoryItem)(item & kItemToggleHigh));
} else if ((InventoryItem)(item & kItemInvalid)) {
hotspotHandled = true;
_engine->getCursor()->setStyle(kCursorTalk2);
if (ev.type == Common::EVENT_LBUTTONUP)
getSavePoints()->push(kEntityPlayer, entityIndex, kAction1, kCursorNormal);
}
}
//////////////////////////////////////////////////////////////////////////
// Handle standard actions
if (getInventory()->isPortraitHighlighted() || getInventory()->isOpened() || getInventory()->isEggHighlighted())
_engine->getCursor()->setStyle(kCursorNormal);
if (hotspotHandled || getInventory()->isPortraitHighlighted() || getInventory()->isOpened() || getInventory()->isEggHighlighted())
return;
// Magnifier in use
if (getInventory()->isMagnifierInUse()) {
_engine->getCursor()->setStyle(kCursorMagnifier);
if (getInventory()->isPortraitHighlighted()
|| getInventory()->isOpened()
|| getInventory()->isEggHighlighted())
_engine->getCursor()->setStyle(kCursorNormal);
return;
}
// Check hotspots
int location = 0;
SceneHotspot *hotspot = NULL;
Scene *scene = getScenes()->get(getState()->scene);
for (Common::Array<SceneHotspot *>::iterator it = scene->getHotspots()->begin(); it != scene->getHotspots()->end(); ++it) {
if (!(*it)->isInside(ev.mouse))
continue;
if ((*it)->location < location)
continue;
if (!getAction()->getCursor(**it))
continue;
Scene *hotspotScene = getScenes()->get((*it)->scene);
if (!getEntities()->getPosition(hotspotScene->car, hotspotScene->position)
|| (*it)->cursor == kCursorTurnRight
|| (*it)->cursor == kCursorTurnLeft) {
location = (*it)->location;
hotspot = *it;
}
}
// No hotspot found: show the normal cursor
if (!hotspot) {
_engine->getCursor()->setStyle(kCursorNormal);
return;
}
// Found an hotspot: update the cursor and perform the action if the user clicked the mouse
_engine->getCursor()->setStyle(getAction()->getCursor(*hotspot));
if (ev.type != Common::EVENT_LBUTTONUP || _flagActionPerformed)
return;
_flagActionPerformed = true;
SceneIndex processedScene = getAction()->processHotspot(*hotspot);
SceneIndex testScene = (processedScene == kSceneInvalid) ? hotspot->scene : processedScene;
if (testScene) {
getFlags()->shouldRedraw = false;
getScenes()->setScene(testScene);
if (getFlags()->shouldDrawEggOrHourGlass)
getInventory()->drawEgg();
getFlags()->shouldRedraw = true;
updateCursor(true);
}
// Switch to next chapter if necessary
if (hotspot->action == SceneHotspot::kActionSwitchChapter && hotspot->param1 == getState()->progress.chapter)
switchChapter();
}
void Logic::eventTick(const Common::Event &) {
uint ticks = 1;
//////////////////////////////////////////////////////////////////////////
// Adjust ticks if an action has been performed
if (_flagActionPerformed)
ticks = 10;
_flagActionPerformed = false;
//////////////////////////////////////////////////////////////////////////
// Draw the blinking egg if needed
if (getGlobalTimer() && !getFlags()->shouldDrawEggOrHourGlass)
getInventory()->drawBlinkingEgg();
//////////////////////////////////////////////////////////////////////////
// Adjust time and save game if needed
if (getFlags()->isGameRunning) {
getState()->timeTicks += ticks;
getState()->time = (TimeValue)(getState()->time + (TimeValue)(ticks * getState()->timeDelta));
if (getState()->timeDelta) {
// Auto-save
if (!_ticksSinceLastSavegame) {
_ticksSinceLastSavegame = EVENT_TICKS_BEETWEEN_SAVEGAMES;
getSaveLoad()->saveGame(kSavegameTypeAuto, kEntityChapters, kEventNone);
}
// Save after game ticks interval
if ((getState()->timeTicks - getSaveLoad()->getLastSavegameTicks()) > GAME_TICKS_BEETWEEN_SAVEGAMES)
getSaveLoad()->saveGame(kSavegameTypeTickInterval, kEntityChapters, kEventNone);
}
}
//////////////////////////////////////////////////////////////////////////
// Load scene and process hotspot
if (getFlags()->flag_0 && !getFlags()->mouseLeftClick && !getFlags()->mouseRightClick) {
Scene *scene = getScenes()->get(getState()->scene);
if (getScenes()->checkCurrentPosition(true)
&& !getEntities()->getPosition(scene->car, scene->position)) {
// Process hotspot
SceneHotspot *hotspot = scene->getHotspot();
SceneIndex processedScene = getAction()->processHotspot(*hotspot);
SceneIndex testScene = (processedScene == kSceneInvalid) ? hotspot->scene : processedScene;
if (testScene) {
getScenes()->setScene(testScene);
} else {
getFlags()->flag_0 = false;
getFlags()->shouldRedraw = true;
updateCursor(true);
}
if (getFlags()->isGameRunning)
getSavePoints()->callAndProcess();
} else {
getFlags()->flag_0 = false;
getFlags()->shouldRedraw = true;
updateCursor(true);
}
return;
}
// Stop processing if the game is paused
if (!getFlags()->isGameRunning)
return;
//////////////////////////////////////////////////////////////////////////
// Update beetle, savepoints, entities and draw frames
if (_beetle->isLoaded())
_beetle->update();
getSavePoints()->callAndProcess();
getEntities()->updateCallbacks();
getScenes()->drawFrames(true);
//////////////////////////////////////////////////////////////////////////
// Update cursor if we can interact with an entity
EntityIndex entity = getEntities()->canInteractWith(getCoords());
if (!entity) {
if (_engine->getCursor()->getStyle() >= kCursorTalk2)
updateCursor(false);
return;
}
// Show item cursor on entity
if (getInventory()->hasItem((InventoryItem)(getEntityData(entity)->inventoryItem & kItemToggleHigh)) && (int)getEntityData(entity)->inventoryItem != (int)kCursorTalk2) {
_engine->getCursor()->setStyle(getInventory()->get((InventoryItem)(getEntityData(entity)->inventoryItem & kItemToggleHigh))->cursor);
return;
}
getLogic()->updateCursor(false);
_engine->getCursor()->setStyle(kCursorTalk2);
}
//////////////////////////////////////////////////////////////////////////
// Game over, Chapters & credits
//////////////////////////////////////////////////////////////////////////
/**
* Resets the game state.
*/
void Logic::resetState() {
getState()->scene = kSceneDefault;
warning("[Logic::resetState] Not implemented! You need to restart the engine until this is implemented.");
}
/**
* Handle game over
*
* @param type The savegame type.
* @param value The value (event, time, index, ...)
* @param sceneIndex Index of the scene to show.
* @param showScene true to show a scene, false to return to menu directly
*/
void Logic::gameOver(SavegameType type, uint32 value, SceneIndex sceneIndex, bool showScene) const {
getSoundQueue()->processEntries();
getEntities()->reset();
getFlags()->isGameRunning = false;
getSavePoints()->reset();
getFlags()->flag_entities_0 = true;
if (showScene) {
getSoundQueue()->processEntry(kSoundType11);
if (sceneIndex && !getFlags()->mouseRightClick) {
getScenes()->loadScene(sceneIndex);
while (getSoundQueue()->isBuffered(kEntityTables4)) {
if (getFlags()->mouseRightClick)
break;
getSoundQueue()->updateQueue();
}
}
}
// Show Menu
getMenu()->show(false, type, value);
}
void Logic::switchChapter() const {
getSoundQueue()->clearStatus();
switch(getState()->progress.chapter) {
default:
break;
case kChapter1:
getInventory()->addItem(kItemParchemin);
getInventory()->addItem(kItemMatchBox);
RESET_ENTITY_STATE(kEntityChapters, Chapters, setup_chapter2);
break;
case kChapter2:
getInventory()->addItem(kItemScarf);
RESET_ENTITY_STATE(kEntityChapters, Chapters, setup_chapter3);
break;
case kChapter3:
getInventory()->get(kItemFirebird)->location = kObjectLocation4;
getInventory()->get(kItemFirebird)->isPresent = false;
getInventory()->get(kItem11)->location = kObjectLocation1;
getInventory()->addItem(kItemWhistle);
getInventory()->addItem(kItemKey);
RESET_ENTITY_STATE(kEntityChapters, Chapters, setup_chapter4);
break;
case kChapter4:
RESET_ENTITY_STATE(kEntityChapters, Chapters, setup_chapter5);
break;
case kChapter5:
playFinalSequence();
break;
}
}
void Logic::playFinalSequence() const {
getSoundQueue()->processEntries();
_action->playAnimation(kEventFinalSequence);
showCredits();
getEntities()->reset();
getSavePoints()->reset();
getFlags()->flag_entities_0 = true;
getMenu()->show(false, kSavegameTypeIndex, 0);
}
void Logic::showCredits() const {
error("[Logic::showCredits] Not implemented");
}
//////////////////////////////////////////////////////////////////////////
// Misc
//////////////////////////////////////////////////////////////////////////
void Logic::updateCursor(bool) const { /* the cursor is always updated, even when we don't want to redraw it */
CursorStyle style = kCursorNormal;
bool interact = false;
if (getInventory()->getSelectedItem() != kItemWhistle
|| getProgress().isEggOpen
|| getEntities()->isPlayerPosition(kCarGreenSleeping, 59)
|| getEntities()->isPlayerPosition(kCarGreenSleeping, 76)
|| getInventory()->isPortraitHighlighted()
|| getInventory()->isOpened()
|| getInventory()->isEggHighlighted()
|| getInventory()->isMagnifierInUse()) {
if (getInventory()->getSelectedItem() != kItemMatch
|| (!getEntities()->isPlayerInCar(kCarGreenSleeping) && !getEntities()->isPlayerInCar(kCarRedSleeping))
|| getProgress().jacket != kJacketGreen
|| getInventory()->isPortraitHighlighted()
|| getInventory()->isOpened()
|| getInventory()->isEggHighlighted()
|| getInventory()->isMagnifierInUse()
|| (getInventory()->get(kItem2)->location
&& getEntityData(kEntityPlayer)->car == kCarRedSleeping
&& getEntityData(kEntityPlayer)->entityPosition == kPosition_2300)) {
EntityIndex entity = getEntities()->canInteractWith(getCoords());
if (entity
&& !getInventory()->isPortraitHighlighted()
&& !getInventory()->isOpened()
&& !getInventory()->isEggHighlighted()
&& !getInventory()->isMagnifierInUse()) {
if (getInventory()->hasItem((InventoryItem)(getEntityData(entity)->inventoryItem & kItemToggleHigh))) {
interact = true;
style = getInventory()->get((InventoryItem)(getEntityData(entity)->inventoryItem & kItemToggleHigh))->cursor;
} else if ((int)getEntityData(entity)->inventoryItem == kItemInvalid) {
interact = true;
style = kCursorTalk2;
}
}
if (!interact
&& !getInventory()->isPortraitHighlighted()
&& !getInventory()->isOpened()
&& !getInventory()->isEggHighlighted()
&& !getInventory()->isMagnifierInUse()) {
int location = 0;
SceneHotspot *hotspot = NULL;
Scene *scene = getScenes()->get(getState()->scene);
// Check all hotspots
for (Common::Array<SceneHotspot *>::iterator i = scene->getHotspots()->begin(); i != scene->getHotspots()->end(); ++i) {
if ((*i)->isInside(getCoords()) && (*i)->location >= location) {
if (getAction()->getCursor(**i)) {
Scene *hotspotScene = getScenes()->get((*i)->scene);
if (!getEntities()->getPosition(hotspotScene->car, hotspotScene->position)
|| (*i)->cursor == kCursorTurnRight
|| (*i)->cursor == kCursorTurnLeft) {
hotspot = *i;
location = (*i)->location;
}
}
}
}
style = (hotspot) ? getAction()->getCursor(*hotspot) : kCursorNormal;
}
} else {
style = getInventory()->get(kItemMatch)->cursor;
}
} else {
style = getInventory()->get(kItemWhistle)->cursor;
}
if (getInventory()->isMagnifierInUse())
style = kCursorMagnifier;
if (getInventory()->isPortraitHighlighted() || getInventory()->isOpened() || getInventory()->isEggHighlighted())
style = kCursorNormal;
_engine->getCursor()->setStyle(style);
}
} // End of namespace LastExpress
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