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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "lastexpress/game/object.h"
#include "lastexpress/game/entities.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
Common::String Objects::Object::toString() {
return Common::String::format("{ %s - %d - %d - %d - %d }", ENTITY_NAME(entity), status, windowCursor, handleCursor, model);
}
Objects::Objects(LastExpressEngine *engine) : _engine(engine) {}
const Objects::Object Objects::get(ObjectIndex index) const {
if (index >= kObjectMax)
error("[Objects::get] Invalid object index (%d)", index);
return _objects[index];
}
void Objects::update(ObjectIndex index, EntityIndex entity, ObjectLocation status, CursorStyle windowCursor, CursorStyle handleCursor) {
if (index >= kObjectMax)
return;
Object *object = &_objects[index];
// Store original location
ObjectLocation original_status = object->status;
// Update entity
object->entity = entity;
object->status = status;
if (windowCursor != kCursorKeepValue || handleCursor != kCursorKeepValue) {
if (windowCursor != kCursorKeepValue)
object->windowCursor = windowCursor;
if (handleCursor != kCursorKeepValue)
object->handleCursor = handleCursor;
getLogic()->updateCursor();
}
getFlags()->flag_3 = true;
// Compartments
if (original_status != status && (original_status == kObjectLocation2 || status == kObjectLocation2)) {
if ((index >= kObjectCompartment1 && index <= kObjectCompartment8)
|| (index >= kObjectCompartmentA && index <= kObjectCompartmentF)) {
getScenes()->updateDoorsAndClock();
}
}
}
void Objects::updateModel(ObjectIndex index, ObjectModel model) {
if (index >= kObjectMax)
return;
_objects[index].model = model;
}
//////////////////////////////////////////////////////////////////////////
// Serializable
//////////////////////////////////////////////////////////////////////////
void Objects::saveLoadWithSerializer(Common::Serializer &s) {
for (int i = 0; i < ARRAYSIZE(_objects); i++)
_objects[i].saveLoadWithSerializer(s);
}
//////////////////////////////////////////////////////////////////////////
// toString
//////////////////////////////////////////////////////////////////////////
Common::String Objects::toString() {
Common::String ret = "";
for (int i = 0; i < ARRAYSIZE(_objects); i++)
ret += Common::String::format("%d : %s\n", i, _objects[i].toString().c_str());
return ret;
}
} // End of namespace LastExpress
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