1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "lastexpress/lastexpress.h"
#include "lastexpress/data/cursor.h"
#include "lastexpress/data/font.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
#include "lastexpress/menu/menu.h"
#include "lastexpress/sound/queue.h"
#include "lastexpress/sound/sound.h"
#include "lastexpress/graphics.h"
#include "lastexpress/helpers.h"
#include "lastexpress/resource.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "common/fs.h"
#include "engines/util.h"
const char *g_actionNames[] = {"None", "Action1", "Action2", "ExitCompartment", "Action4", "ExcuseMeCath", "ExcuseMe", "INVALID", "Knock", "OpenDoor", "Action10", "Action11", "Default", "INVALID", "INVALID", "INVALID", "Action16", "DrawScene", "Callback"};
const char *g_directionNames[] = { "None", "Up", "Down", "Left", "Right", "Switch"};
const char *g_entityNames[] = { "Player", "Anna", "August", "Mertens", "Coudert", "Pascale", "Waiter1", "Waiter2", "Cooks", "Verges", "Tatiana", "Vassili", "Alexei", "Abbot", "Milos", "Vesna", "Ivo", "Salko", "Kronos", "Kahina", "Francois", "MmeBoutarel", "Boutarel", "Rebecca", "Sophie", "Mahmud", "Yasmin", "Hadija", "Alouan", "Gendarmes", "Max", "Chapters", "Train", "Tables0", "Tables1", "Tables2", "Tables3", "Tables4", "Tables5", "Entity39"};
namespace LastExpress {
LastExpressEngine::LastExpressEngine(OSystem *syst, const ADGameDescription *gd) :
Engine(syst), _gameDescription(gd),
_debugger(NULL), _random("lastexpress"), _cursor(NULL),
_font(NULL), _logic(NULL), _menu(NULL),
_lastFrameCount(0),
_graphicsMan(NULL), _resMan(NULL),
_sceneMan(NULL), _soundMan(NULL),
_eventMouse(NULL), _eventTick(NULL),
_eventMouseBackup(NULL), _eventTickBackup(NULL)
{
// Setup mixer
Engine::syncSoundSettings();
// Adding the default directories
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "data");
// Initialize the custom debug levels
DebugMan.addDebugChannel(kLastExpressDebugGraphics, "Graphics", "Debug graphics & animation/sequence playback");
DebugMan.addDebugChannel(kLastExpressDebugResource, "Resource", "Debug resource management");
DebugMan.addDebugChannel(kLastExpressDebugCursor, "Cursor", "Debug cursor handling");
DebugMan.addDebugChannel(kLastExpressDebugSound, "Sound", "Debug sound playback");
DebugMan.addDebugChannel(kLastExpressDebugSubtitle, "Subtitle", "Debug subtitles");
DebugMan.addDebugChannel(kLastExpressDebugSavegame, "Savegame", "Debug savegames");
DebugMan.addDebugChannel(kLastExpressDebugLogic, "Logic", "Debug logic");
DebugMan.addDebugChannel(kLastExpressDebugScenes, "Scenes", "Debug scenes & hotspots");
DebugMan.addDebugChannel(kLastExpressDebugUnknown, "Unknown", "Debug unknown data");
}
LastExpressEngine::~LastExpressEngine() {
// Delete the remaining objects
SAFE_DELETE(_cursor);
SAFE_DELETE(_font);
SAFE_DELETE(_logic);
SAFE_DELETE(_menu);
SAFE_DELETE(_graphicsMan);
SAFE_DELETE(_resMan);
SAFE_DELETE(_sceneMan);
SAFE_DELETE(_soundMan);
SAFE_DELETE(_debugger);
// Cleanup event handlers
SAFE_DELETE(_eventMouse);
SAFE_DELETE(_eventTick);
SAFE_DELETE(_eventMouseBackup);
SAFE_DELETE(_eventTickBackup);
// Zero passed pointers
_gameDescription = NULL;
}
// TODO: which error should we return when some game files are missing/corrupted?
Common::Error LastExpressEngine::run() {
// Initialize the graphics
const Graphics::PixelFormat dataPixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
initGraphics(640, 480, &dataPixelFormat);
// We do not support color conversion
if (_system->getScreenFormat() != dataPixelFormat)
return Common::kUnsupportedColorMode;
// Create debugger. It requires GFX to be initialized
_debugger = new Debugger(this);
// Start the resource and graphics managers
_resMan = new ResourceManager(isDemo());
if (!_resMan->loadArchive(kArchiveCd1))
return Common::kNoGameDataFoundError;
_graphicsMan = new GraphicsManager();
// Load the cursor data
_cursor = _resMan->loadCursor();
if (!_cursor)
return Common::kNoGameDataFoundError;
// Load the font data
_font = _resMan->loadFont();
if (!_font)
return Common::kNoGameDataFoundError;
// Start scene manager
_sceneMan = new SceneManager(this);
_sceneMan->loadSceneDataFile(kArchiveCd1);
// Game logic
_logic = new Logic(this);
// Sound manager
_soundMan = new SoundManager(this);
// Menu
_menu = new Menu(this);
_menu->show(false, kSavegameTypeIndex, 0);
while (!shouldQuit()) {
_soundMan->getQueue()->updateQueue();
_soundMan->getQueue()->updateSubtitles();
if (handleEvents())
continue;
}
return Common::kNoError;
}
uint32 LastExpressEngine::getFrameCounter() const {
// the original game has a timer running at 60Hz incrementing a dedicated variable
return (uint64)_system->getMillis() * 60 / 1000;
}
void LastExpressEngine::pollEvents() {
Common::Event ev;
if (!_eventMan->pollEvent(ev))
return;
switch (ev.type) {
case Common::EVENT_LBUTTONUP:
getGameLogic()->getGameState()->getGameFlags()->mouseLeftClick = true;
break;
case Common::EVENT_RBUTTONUP:
getGameLogic()->getGameState()->getGameFlags()->mouseRightClick = true;
break;
default:
break;
}
}
bool LastExpressEngine::handleEvents() {
// Make sure all the subsystems have been initialized
if (!_debugger || !_graphicsMan)
error("[LastExpressEngine::handleEvents] Called before the required subsystems have been initialized");
// Execute stored commands
if (_debugger->hasCommand()) {
_debugger->callCommand();
// re-attach the debugger
_debugger->attach();
}
// Show the debugger if required
_debugger->onFrame();
// Handle input
Common::Event ev;
while (_eventMan->pollEvent(ev)) {
switch (ev.type) {
case Common::EVENT_KEYDOWN:
// CTRL-D: Attach the debugger
if ((ev.kbd.flags & Common::KBD_CTRL) && ev.kbd.keycode == Common::KEYCODE_d)
_debugger->attach();
//// DEBUG: Quit game on escape
//if (ev.kbd.keycode == Common::KEYCODE_ESCAPE)
// quitGame();
break;
case Common::EVENT_MAINMENU:
// Closing the GMM
case Common::EVENT_LBUTTONUP:
case Common::EVENT_LBUTTONDOWN:
getGameLogic()->getGameState()->getGameFlags()->mouseLeftClick = true;
getGameLogic()->getGameState()->getGameFlags()->mouseLeftPressed = (ev.type == Common::EVENT_LBUTTONDOWN) ? true : false;
{
// Adjust frameInterval flag
uint32 frameCounter = getFrameCounter();
if (frameCounter < _lastFrameCount + 30)
getGameLogic()->getGameState()->getGameFlags()->frameInterval = true;
_lastFrameCount = frameCounter;
}
if (_eventMouse && _eventMouse->isValid())
(*_eventMouse)(ev);
break;
case Common::EVENT_RBUTTONUP:
case Common::EVENT_RBUTTONDOWN:
getGameLogic()->getGameState()->getGameFlags()->mouseRightClick = true;
getGameLogic()->getGameState()->getGameFlags()->mouseRightPressed = (ev.type == Common::EVENT_RBUTTONDOWN) ? true : false;
if (_eventMouse && _eventMouse->isValid())
(*_eventMouse)(ev);
break;
case Common::EVENT_MOUSEMOVE:
if (_eventMouse && _eventMouse->isValid())
(*_eventMouse)(ev);
break;
case Common::EVENT_QUIT:
quitGame();
break;
default:
break;
}
}
// Game tick event
if (_eventTick && _eventTick->isValid())
(*_eventTick)(ev);
// Update the screen
_graphicsMan->update();
_system->updateScreen();
_system->delayMillis(50);
// The event loop may have triggered the quit status. In this case,
// stop the execution.
if (shouldQuit()) {
return true;
}
return false;
}
///////////////////////////////////////////////////////////////////////////////////
/// Event Handling
///////////////////////////////////////////////////////////////////////////////////
void LastExpressEngine::backupEventHandlers() {
if (_eventMouseBackup != NULL || _eventTickBackup != NULL)
error("[LastExpressEngine::backupEventHandlers] backup event handlers are already set");
_eventMouseBackup = _eventMouse;
_eventTickBackup = _eventTick;
}
void LastExpressEngine::restoreEventHandlers() {
if (_eventMouseBackup == NULL || _eventTickBackup == NULL)
error("[LastExpressEngine::restoreEventHandlers] restore called before backing up the event handlers");
// Cleanup previous event handlers
SAFE_DELETE(_eventMouse);
SAFE_DELETE(_eventTick);
_eventMouse = _eventMouseBackup;
_eventTick = _eventTickBackup;
_eventMouseBackup = NULL;
_eventTickBackup = NULL;
}
void LastExpressEngine::setEventHandlers(EventHandler::EventFunction *mouse, EventHandler::EventFunction *tick) {
if (_eventMouse != _eventMouseBackup)
SAFE_DELETE(_eventMouse);
if (_eventTick != _eventTickBackup)
SAFE_DELETE(_eventTick);
_eventMouse = mouse;
_eventTick = tick;
}
///////////////////////////////////////////////////////////////////////////////////
/// Misc Engine
///////////////////////////////////////////////////////////////////////////////////
bool LastExpressEngine::hasFeature(EngineFeature f) const {
return (f == kSupportsRTL);
}
} // End of namespace LastExpress
|