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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "lastexpress/lastexpress.h"
#include "lastexpress/data/cursor.h"
#include "lastexpress/data/font.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/menu.h"
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
#include "lastexpress/game/sound.h"
#include "lastexpress/graphics.h"
#include "lastexpress/helpers.h"
#include "lastexpress/resource.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/EventRecorder.h"
#include "engines/util.h"
const char *g_actionNames[] = {"None", "Action1", "Action2", "ExitCompartment", "Action4", "ExcuseMeCath", "ExcuseMe", "INVALID", "Knock", "OpenDoor", "Action10", "Action11", "Default", "INVALID", "INVALID", "INVALID", "Action16", "DrawScene", "Callback"};
const char *g_directionNames[] = { "None", "Up", "Down", "Left", "Right", "Switch"};
const char *g_entityNames[] = { "Player", "Anna", "August", "Mertens", "Coudert", "Pascale", "Servers0", "Servers1", "Cooks", "Verges", "Tatiana", "Vassili", "Alexei", "Abbot", "Milos", "Vesna", "Ivo", "Salko", "Kronos", "Kahina", "Francois", "MmeBoutarel", "Boutarel", "Rebecca", "Sophie", "Mahmud", "Yasmin", "Hadija", "Alouan", "Gendarmes", "Max", "Chapters", "Train", "Tables0", "Tables1", "Tables2", "Tables3", "Tables4", "Tables5", "Entity39"};
namespace LastExpress {
LastExpressEngine::LastExpressEngine(OSystem *syst, const ADGameDescription *gd) :
Engine(syst), _gameDescription(gd), _debugger(NULL), _cursor(NULL),
_font(NULL), _logic(NULL), _menu(NULL), _frameCounter(0), _lastFrameCount(0),
_graphicsMan(NULL), _resMan(NULL), _sceneMan(NULL), _soundMan(NULL),
eventMouse(NULL), eventTick(NULL), eventMouseBackup(NULL), eventTickBackup(NULL) {
// Adding the default directories
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "data");
// Initialize the custom debug levels
DebugMan.addDebugChannel(kLastExpressDebugAll, "All", "Debug everything");
DebugMan.addDebugChannel(kLastExpressDebugGraphics, "Graphics", "Debug graphics & animation/sequence playback");
DebugMan.addDebugChannel(kLastExpressDebugResource, "Resource", "Debug resource management");
DebugMan.addDebugChannel(kLastExpressDebugCursor, "Cursor", "Debug cursor handling");
DebugMan.addDebugChannel(kLastExpressDebugSound, "Sound", "Debug sound playback");
DebugMan.addDebugChannel(kLastExpressDebugSubtitle, "Subtitle", "Debug subtitles");
DebugMan.addDebugChannel(kLastExpressDebugSavegame, "Savegame", "Debug savegames");
DebugMan.addDebugChannel(kLastExpressDebugLogic, "Logic", "Debug logic");
DebugMan.addDebugChannel(kLastExpressDebugScenes, "Scenes", "Debug scenes & hotspots");
DebugMan.addDebugChannel(kLastExpressDebugUnknown, "Unknown", "Debug unknown data");
g_eventRec.registerRandomSource(_random, "lastexpress");
}
LastExpressEngine::~LastExpressEngine() {
_timer->removeTimerProc(&soundTimer);
// Delete the remaining objects
delete _cursor;
delete _font;
delete _logic;
delete _menu;
delete _graphicsMan;
delete _resMan;
delete _sceneMan;
delete _soundMan;
delete _debugger;
// Cleanup event handlers
SAFE_DELETE(eventMouse);
SAFE_DELETE(eventTick);
SAFE_DELETE(eventMouseBackup);
SAFE_DELETE(eventTickBackup);
// Zero passed pointers
_gameDescription = NULL;
}
// TODO: which error should we return when some game files are missing/corrupted?
Common::Error LastExpressEngine::run() {
// Initialize the graphics
const Graphics::PixelFormat dataPixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
initGraphics(640, 480, true, &dataPixelFormat);
// We do not support color conversion
if (_system->getScreenFormat() != dataPixelFormat)
return Common::kUnsupportedColorMode;
// Create debugger. It requires GFX to be initialized
_debugger = new Debugger(this);
// Start the resource and graphics managers
_resMan = new ResourceManager(isDemo());
if (!_resMan->loadArchive(kArchiveCd1))
return Common::kNoGameDataFoundError;
_graphicsMan = new GraphicsManager();
// Load the cursor data
_cursor = _resMan->loadCursor();
if (!_cursor)
return Common::kNoGameDataFoundError;
// Load the font data
_font = _resMan->loadFont();
if (!_font)
return Common::kNoGameDataFoundError;
// Start scene manager
_sceneMan = new SceneManager(this);
_sceneMan->loadSceneDataFile(kArchiveCd1);
// Game logic
_logic = new Logic(this);
// Start sound manager and setup timer
_soundMan = new SoundManager(this);
_timer->installTimerProc(&soundTimer, 17, this);
// Menu
_menu = new Menu(this);
_menu->show(false, kSavegameTypeIndex, 0);
while (!shouldQuit()) {
_soundMan->updateQueue();
_soundMan->updateSubtitles();
if (handleEvents())
continue;
}
return Common::kNoError;
}
void LastExpressEngine::pollEvents() {
Common::Event ev;
_eventMan->pollEvent(ev);
switch (ev.type) {
case Common::EVENT_LBUTTONUP:
getGameLogic()->getGameState()->getGameFlags()->mouseLeftClick = true;
break;
case Common::EVENT_RBUTTONUP:
getGameLogic()->getGameState()->getGameFlags()->mouseRightClick = true;
break;
default:
break;
}
}
bool LastExpressEngine::handleEvents() {
// Make sure all the subsystems have been initialized
if (!_debugger || !_graphicsMan)
error("LastExpressEngine::handleEvents: called before the required subsystems have been initialized!");
// Execute stored commands
if (_debugger->hasCommand()) {
_debugger->callCommand();
// re-attach the debugger
_debugger->attach();
}
// Show the debugger if required
_debugger->onFrame();
// Handle input
Common::Event ev;
while (_eventMan->pollEvent(ev)) {
switch (ev.type) {
case Common::EVENT_KEYDOWN:
// CTRL-D: Attach the debugger
if ((ev.kbd.flags & Common::KBD_CTRL) && ev.kbd.keycode == Common::KEYCODE_d)
_debugger->attach();
//// DEBUG: Quit game on escape
//if (ev.kbd.keycode == Common::KEYCODE_ESCAPE)
// quitGame();
break;
case Common::EVENT_MAINMENU:
// Closing the GMM
case Common::EVENT_LBUTTONUP:
getGameLogic()->getGameState()->getGameFlags()->mouseLeftClick = true;
// Adjust frameInterval flag
if (_frameCounter < _lastFrameCount + 30)
getGameLogic()->getGameState()->getGameFlags()->frameInterval = true;
_lastFrameCount = _frameCounter;
if (eventMouse && eventMouse->isValid())
(*eventMouse)(ev);
break;
case Common::EVENT_RBUTTONUP:
getGameLogic()->getGameState()->getGameFlags()->mouseRightClick = true;
if (eventMouse && eventMouse->isValid())
(*eventMouse)(ev);
break;
case Common::EVENT_MOUSEMOVE:
if (eventMouse && eventMouse->isValid())
(*eventMouse)(ev);
break;
case Common::EVENT_QUIT:
quitGame();
break;
default:
break;
}
}
// Game tick event
if (eventTick && eventTick->isValid())
(*eventTick)(ev);
// Update the screen
_graphicsMan->update();
_system->updateScreen();
_system->delayMillis(50);
// The event loop may have triggered the quit status. In this case,
// stop the execution.
if (shouldQuit()) {
return true;
}
return false;
}
///////////////////////////////////////////////////////////////////////////////////
/// Timer
///////////////////////////////////////////////////////////////////////////////////
void LastExpressEngine::soundTimer(void *refCon) {
((LastExpressEngine *)refCon)->handleSoundTimer();
}
void LastExpressEngine::handleSoundTimer() {
if (_frameCounter & 1)
if (_soundMan)
_soundMan->handleTimer();
_frameCounter++;
}
///////////////////////////////////////////////////////////////////////////////////
/// Event Handling
///////////////////////////////////////////////////////////////////////////////////
void LastExpressEngine::backupEventHandlers() {
eventMouseBackup = eventMouse;
eventTickBackup = eventTick;
}
void LastExpressEngine::restoreEventHandlers() {
if (eventMouseBackup == NULL || eventTickBackup == NULL)
error("LastExpressEngine::restoreEventHandlers: restore called before backing up the event handlers!");
eventMouse = eventMouseBackup;
eventTick = eventTickBackup;
}
void LastExpressEngine::setEventHandlers(EventHandler::EventFunction *mouse, EventHandler::EventFunction *tick) {
eventMouse = mouse;
eventTick = tick;
}
///////////////////////////////////////////////////////////////////////////////////
/// Misc Engine
///////////////////////////////////////////////////////////////////////////////////
bool LastExpressEngine::hasFeature(EngineFeature f) const {
return (f == kSupportsRTL);
}
void LastExpressEngine::errorString(const char *buf_input, char *buf_output, int buf_output_size) {
snprintf(buf_output, (uint)buf_output_size, "%s", buf_input);
}
} // End of namespace LastExpress
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