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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "lastexpress/menu/clock.h"
#include "lastexpress/data/sequence.h"
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
namespace LastExpress {
Clock::Clock(LastExpressEngine *engine) : _engine(engine), _frameMinutes(NULL), _frameHour(NULL), _frameSun(NULL), _frameDate(NULL) {
_frameMinutes = new SequenceFrame(loadSequence("eggmin.seq"), 0, true);
_frameHour = new SequenceFrame(loadSequence("egghour.seq"), 0, true);
_frameSun = new SequenceFrame(loadSequence("sun.seq"), 0, true);
_frameDate = new SequenceFrame(loadSequence("datenew.seq"), 0, true);
}
Clock::~Clock() {
SAFE_DELETE(_frameMinutes);
SAFE_DELETE(_frameHour);
SAFE_DELETE(_frameSun);
SAFE_DELETE(_frameDate);
// Zero passed pointers
_engine = NULL;
}
void Clock::clear() {
getScenes()->removeFromQueue(_frameMinutes);
getScenes()->removeFromQueue(_frameHour);
getScenes()->removeFromQueue(_frameSun);
getScenes()->removeFromQueue(_frameDate);
}
void Clock::draw(uint32 time) {
assert(time >= kTimeCityParis && time <= kTimeCityConstantinople);
// Check that sequences have been loaded
if (!_frameMinutes || !_frameHour || !_frameSun || !_frameDate)
error("[Clock::draw] Clock sequences have not been loaded correctly");
// Clear existing frames
clear();
// Game starts at: 1037700 = 7:13 p.m. on July 24, 1914
// Game ends at: 4941000 = 7:30 p.m. on July 26, 1914
// Game lasts for: 3903300 = 2 days + 17 mins = 2897 mins
// 15 = 1 second
// 15 * 60 = 900 = 1 minute
// 900 * 60 = 54000 = 1 hour
// 54000 * 24 = 1296000 = 1 day
// Calculate each sequence index from the current time
uint8 hour = 0;
uint8 minute = 0;
State::getHourMinutes(time, &hour, &minute);
uint32 index_date = 18 * time / 1296000;
if (hour == 23)
index_date += 18 * minute / 60;
// Set sequences frames
_frameMinutes->setFrame(minute);
_frameHour->setFrame((5 * hour + minute / 12) % 60);
_frameSun->setFrame((5 * hour + minute / 12) % 120);
_frameDate->setFrame((uint16)index_date);
// Adjust z-order and queue
_frameMinutes->getInfo()->location = 1;
_frameHour->getInfo()->location = 1;
_frameSun->getInfo()->location = 1;
_frameDate->getInfo()->location = 1;
getScenes()->addToQueue(_frameMinutes);
getScenes()->addToQueue(_frameHour);
getScenes()->addToQueue(_frameSun);
getScenes()->addToQueue(_frameDate);
}
} // End of namespace LastExpress
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