1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LASTEXPRESS_MENU_H
#define LASTEXPRESS_MENU_H
#include "lastexpress/data/sequence.h"
#include "lastexpress/eventhandler.h"
#include "lastexpress/shared.h"
#include "common/hashmap.h"
namespace LastExpress {
class LastExpressEngine;
class Scene;
class SceneHotspot;
class Clock;
class TrainLine;
class Menu : public EventHandler {
public:
Menu(LastExpressEngine *engine);
~Menu();
void show(bool doSavegame, SavegameType type, uint32 value);
// Event handling
void eventMouse(const Common::Event &ev);
void eventTick(const Common::Event &ev);
bool isShown() const { return _isShowingMenu; }
GameId getGameId() const { return _gameId; }
private:
// Start menu events
enum StartMenuAction {
kMenuContinue = 1,
kMenuCredits = 2,
kMenuQuitGame = 3,
kMenuCase4 = 4,
kMenuSwitchSaveGame = 6,
kMenuRewindGame = 7,
kMenuForwardGame = 8,
kMenuParis = 10,
kMenuStrasBourg = 11,
kMenuMunich = 12,
kMenuVienna = 13,
kMenuBudapest = 14,
kMenuBelgrade = 15,
kMenuConstantinople = 16,
kMenuDecreaseVolume = 17,
kMenuIncreaseVolume = 18,
kMenuDecreaseBrightness = 19,
kMenuIncreaseBrightness = 20
};
// City buttons
enum CityButton {
kParis = 0,
kStrasbourg = 1,
kMunich = 2,
kVienna = 3,
kBudapest = 4,
kBelgrade = 5,
kConstantinople = 6
};
// Start menu overlay elements
enum StartMenuOverlay {
kOverlayTooltip, // 0
kOverlayEggButtons,
kOverlayButtons,
kOverlayAcorn,
kOverlayCity1,
kOverlayCity2, // 5
kOverlayCity3,
kOverlayCredits
};
LastExpressEngine *_engine;
// Sequences
Sequence *_seqTooltips;
Sequence *_seqEggButtons;
Sequence *_seqButtons;
Sequence *_seqAcorn;
Sequence *_seqCity1;
Sequence *_seqCity2;
Sequence *_seqCity3;
Sequence *_seqCredits;
GameId _gameId;
// Indicator to know if we need to show the start animation when showMenu is called
bool _hasShownStartScreen;
bool _hasShownIntro;
bool _isShowingCredits;
bool _isGameStarted;
bool _isShowingMenu;
uint16 _creditsSequenceIndex;
//////////////////////////////////////////////////////////////////////////
// Event handling
uint32 _checkHotspotsTicks;
Common::EventType _mouseFlags;
SceneHotspot *_lastHotspot;
void init(bool doSavegame, SavegameType type, uint32 value);
void setup();
bool handleEvent(StartMenuAction action, Common::EventType type);
void checkHotspots();
void setLogicEventHandlers();
//////////////////////////////////////////////////////////////////////////
// Game-related
void startGame();
void switchGame();
//////////////////////////////////////////////////////////////////////////
// Overlays & elements
Clock *_clock;
TrainLine *_trainLine;
struct MenuOverlays_EqualTo {
bool operator()(const StartMenuOverlay &x, const StartMenuOverlay &y) const { return x == y; }
};
struct MenuOverlays_Hash {
uint operator()(const StartMenuOverlay &x) const { return x; }
};
typedef Common::HashMap<StartMenuOverlay, SequenceFrame *, MenuOverlays_Hash, MenuOverlays_EqualTo> MenuFrames;
MenuFrames _frames;
void hideOverlays();
void showFrame(StartMenuOverlay overlay, int index, bool redraw);
void clear();
// TODO: remove?
void moveToCity(CityButton city, bool clicked);
//////////////////////////////////////////////////////////////////////////
// Misc
Common::String getAcornSequenceName(GameId id) const;
//////////////////////////////////////////////////////////////////////////
// Time
uint32 _currentTime; // current game time
uint32 _lowerTime; // lower time value
uint32 _time;
uint32 _currentIndex; // current savegame entry
uint32 _index;
uint32 _lastIndex;
uint32 _delta;
bool _handleTimeDelta;
void initTime(SavegameType type, uint32 val);
void updateTime(uint32 time);
void adjustTime();
void adjustIndex(uint32 time1, uint32 time2, bool searchEntry);
void goToTime(uint32 time);
void setTime();
void forwardTime();
void rewindTime();
bool hasTimeDelta() { return (_currentTime - _time) >= 1; }
//////////////////////////////////////////////////////////////////////////
// Sound/Brightness related
uint32 getVolume() const;
void setVolume(uint32 volume) const;
uint32 getBrightness() const;
void setBrightness(uint32 brightness) const;
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_MENU_H
|