1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LASTEXPRESS_SOUND_QUEUE_H
#define LASTEXPRESS_SOUND_QUEUE_H
#include "lastexpress/shared.h"
#include "common/array.h"
#include "common/mutex.h"
#include "common/serializer.h"
namespace LastExpress {
class LastExpressEngine;
class SoundEntry;
class SubtitleEntry;
class SoundQueue : Common::Serializable {
public:
SoundQueue(LastExpressEngine *engine);
~SoundQueue();
// Queue
void addToQueue(SoundEntry *entry);
void stop(Common::String filename);
void stop(EntityIndex entity);
void updateQueue();
void stopAmbient();
void stopAllExcept(SoundTag type1, SoundTag type2 = kSoundTagNone);
void destroyAllSound();
// State
void stopAll();
int getAmbientState() { return _ambientState; }
void startAmbient() { _ambientState |= kAmbientSoundEnabled; }
void setAmbientToSteam() { _ambientState |= kAmbientSoundSteam; }
// Entries
void assignNISLink(EntityIndex index);
void fade(EntityIndex entity);
void fade(SoundTag type);
void fade(Common::String filename);
void endAmbient();
SoundEntry *getEntry(SoundTag type);
SoundEntry *getEntry(EntityIndex index);
SoundEntry *getEntry(Common::String name);
uint32 getEntryTime(EntityIndex index);
bool isBuffered(Common::String filename, bool testForEntity = false);
bool isBuffered(EntityIndex entity);
// Subtitles
void updateSubtitles();
void addSubtitle(SubtitleEntry *entry) { _subtitles.push_back(entry); }
void removeSubtitle(SubtitleEntry *entry) { _subtitles.remove(entry); }
void setCurrentSubtitle(SubtitleEntry *entry) { _currentSubtitle = entry; }
SubtitleEntry *getCurrentSubtitle() { return _currentSubtitle; }
// Serializable
void saveLoadWithSerializer(Common::Serializer &ser);
uint32 count();
// Accessors
uint32 getFlag() { return _flag; }
int getSubtitleFlag() { return _subtitlesFlag; }
void setSubtitleFlag(int flag) { _subtitlesFlag = flag; }
int32 generateNextTag() { return _currentTag++; }
protected:
// Debug
void stopAllSound();
private:
LastExpressEngine *_engine;
// State & shared data
int _ambientState;
int32 _currentTag;
// TODO: this seems to be a synchronization flag for the sound timer
uint32 _flag;
// Entries
Common::List<SoundEntry *> _soundList; ///< List of all sound entries
//void *_soundCacheData;
// Subtitles
int _subtitlesFlag;
Common::List<SubtitleEntry *> _subtitles;
SubtitleEntry *_currentSubtitle;
friend class Debugger;
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_SOUND_QUEUE_H
|