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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "common/random.h"
#include "common/error.h"
#include "common/events.h"
#include "common/debug-channels.h"
#include "common/config-manager.h"
#include "common/textconsole.h"
#include "lilliput/lilliput.h"
#include "engines/util.h"
namespace Lilliput {
LilliputEngine *LilliputEngine::s_Engine = 0;
LilliputEngine::LilliputEngine(OSystem *syst, const LilliputGameDescription *gd) : Engine(syst), _gameDescription(gd)
{
_system = syst;
DebugMan.addDebugChannel(kDebugSchedule, "Schedule", "Script Schedule debug level");
DebugMan.addDebugChannel(kDebugEngine, "Engine", "Engine debug level");
DebugMan.addDebugChannel(kDebugDisplay, "Display", "Display debug level");
DebugMan.addDebugChannel(kDebugMouse, "Mouse", "Mouse debug level");
DebugMan.addDebugChannel(kDebugParser, "Parser", "Parser debug level");
DebugMan.addDebugChannel(kDebugFile, "File", "File IO debug level");
DebugMan.addDebugChannel(kDebugRoute, "Route", "Route debug level");
DebugMan.addDebugChannel(kDebugInventory, "Inventory", "Inventory debug level");
DebugMan.addDebugChannel(kDebugObject, "Object", "Object debug level");
DebugMan.addDebugChannel(kDebugMusic, "Music", "Music debug level");
_console = new LilliputConsole(this);
_rnd = 0;
}
LilliputEngine::~LilliputEngine() {
DebugMan.clearAllDebugChannels();
delete _console;
delete _rnd;
}
GUI::Debugger *LilliputEngine::getDebugger() {
return _console;
}
bool LilliputEngine::hasFeature(EngineFeature f) const {
return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime);
}
const char *LilliputEngine::getCopyrightString() const {
return "Copyright 1989-1997 David P Gray, All Rights Reserved.";
}
GameType LilliputEngine::getGameType() const {
return _gameType;
}
Common::Platform LilliputEngine::getPlatform() const {
return _platform;
}
Common::Error LilliputEngine::run() {
s_Engine = this;
initGraphics(320, 200);
// Setup mixer
syncSoundSettings();
return Common::kNoError;
}
void LilliputEngine::initialize() {
debugC(1, kDebugEngine, "initialize");
_rnd = new Common::RandomSource("robin");
_rnd->setSeed(42); // Kick random number generator
}
void LilliputEngine::syncSoundSettings() {
Engine::syncSoundSettings();
// _sound->syncVolume();
}
Common::String LilliputEngine::getSavegameFilename(int slot) {
return _targetName + Common::String::format("-%02d.SAV", slot);
}
} // End of namespace Lilliput
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