aboutsummaryrefslogtreecommitdiff
path: root/engines/lilliput/lilliput.h
blob: cb4e43c3dabf6380e67be8b838a1bf419310a0ab (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef LILLIPUT_LILLIPUT_H
#define LILLIPUT_LILLIPUT_H

#include "lilliput/console.h"
#include "lilliput/script.h"
#include "lilliput/sound.h"
#include "lilliput/stream.h"

#include "common/file.h"
#include "common/rect.h"
#include "common/events.h"

#include "engines/engine.h"
#include "graphics/palette.h"
#include "graphics/surface.h"

namespace Common {
class RandomSource;
}

/**
 * This is the namespace of the Lilliput engine.
 *
 * Status of this engine:
 * - Adventures of Robin Hood is mostly working without sound
 *
 * Games using this engine:
 * - Adventures of Robin Hood
 * - Rome: Pathway to Rome
 */
namespace Lilliput {

static const int kSavegameVersion = 1;

enum GameType {
	kGameTypeNone  = 0,
	kGameTypeRobin,
	kGameTypeRome
};

enum LilliputDebugChannels {
	kDebugEngine    = 1 << 0,
	kDebugScript    = 1 << 1,
	kDebugSound     = 1 << 2,
	kDebugEngineTBC = 1 << 3,
	kDebugScriptTBC = 1 << 4
};

enum InterfaceHotspotStatus {
	kHotspotOff      = 0,
	kHotspotDisabled = 1,
	kHotspotEnabled  = 2,
	kHotspotSelected = 3
};

#define kSeqNone	0
#define kSeqNoInc	1 << 0
#define kSeqRepeat	1 << 1

struct LilliputGameDescription;

struct SmallAnim {
	bool _active;
	Common::Point _pos;
	int16 _frameIndex[8];
};

class LilliputEngine : public Engine {
public:
	LilliputEngine(OSystem *syst, const LilliputGameDescription *gd);
	~LilliputEngine();

	OSystem *_system;

	GUI::Debugger *getDebugger();

	Common::RandomSource *_rnd;
	LilliputScript *_scriptHandler;
	LilliputSound *_soundHandler;
	Graphics::Surface *_mainSurface;

	SmallAnim _smallAnims[4];
	int _smallAnimsFrameIndex;

	byte _handleOpcodeReturnCode;
	byte _keyDelay;
	byte _lastAnimationTick;
	byte _animationTick;
	Common::Point _nextDisplayCharacterPos;
	byte _int8Timer;
	Common::Event _lastKeyPressed;
	Common::EventType _lastEventType;
	byte _keyboard_nextIndex;
	byte _keyboard_oldIndex;
	Common::Event _keyboard_buffer[8];
	byte _byte12A05;
	bool _refreshScreenFlag;
	byte _byte16552;
	int8 _lastInterfaceHotspotIndex;
	byte _lastInterfaceHotspotButton; // Unused: set by 2 functions, but never used elsewhere
	byte _debugFlag; // Mostly useless, as the associated functions are empty
	byte _debugFlag2; // Unused byte, set by an opcode

	byte _codeEntered[3];
	char _homeInDirLikelyhood[4];
	byte *_bufferIsoMap;
	byte *_bufferCubegfx;
	byte *_bufferMen;
	byte *_bufferMen2;
	byte *_bufferIsoChars;
	byte *_bufferIdeogram;
	byte *_normalCursor;
	byte *_greenCursor;
	byte _curPalette[768];
	byte _displayStringBuf[160];

	bool _saveFlag;
	bool _displayMap;

	int _word10800_ERULES;
	byte _numCharacters;
	Common::Point _currentScriptCharacterPos;
	int _nextCharacterIndex;
	int8 _waitingSignal;
	int8 _waitingSignalCharacterId;
	uint16 _newModesEvaluatedNumber;
	Common::Point _savedSurfaceUnderMousePos;
	bool _displayGreenHand;
	bool _isCursorGreenHand;
	int _currentDisplayCharacter;
	int _displayStringIndex;
	int _signalTimer;
	Common::Point _curCharacterTilePos;

	int16 _mapSavedPixelIndex[40];
	byte _mapSavedPixel[40];
	int16 _characterSignals[40];
	int16 _signalArr[40];
	int16 _signalArray[30];

	byte *_sequencesArr;
	int16 _currentScriptCharacter;
	Common::Point _characterPos[40];
	int8 _characterPosAltitude[40];
	int16 _characterFrameArray[40];
	int8 _characterCarried[40];
	int8 _characterBehindDist[40];
	byte _characterAboveDist[40];
	byte _spriteSizeArray[40];
	byte _characterDirectionArray[40];
	byte _characterMobility[40];
	byte _characterTypes[40];
	byte _characterBehaviour[40];
	Common::Point _characterHomePos[40];
	byte _characterVariables[1400 + 3120];
	byte *_currentCharacterAttributes;
	byte _poseArray[40 * 32];
	int *_packedStringIndex;
	int _packedStringNumb;
	char *_packedStrings;
	byte *_initScript;
	int _initScriptSize;
	byte *_menuScript;
	int _menuScriptSize;
	int *_arrayGameScriptIndex;
	int _gameScriptIndexSize;
	byte *_arrayGameScripts;
	byte _cubeFlags[60];
	byte _listNumb;
	int16 *_listIndex;
	byte *_listArr;
	int16 _rectNumb;
	Common::Rect _enclosureRect[40];
	Common::Point _keyPos[40];
	Common::Point _portalPos[40];
	int _interfaceHotspotNumb;
	byte _interfaceTwoStepAction[20];
	Common::Point _interfaceHotspots[20];
	Common::KeyCode _keyboardMapping[20];
	Common::Point _characterTargetPos[40];
	byte _savedSurfaceUnderMouse[16 * 16];
	byte _charactersToDisplay[40];
	Common::Point _characterRelativePos[40];
	Common::Point _characterDisplay[40];
	int8 _characterMagicPuffFrame[40];
	Common::Point _characterSubTargetPos[40];
	byte _specialCubes[40];
	byte _doorEntranceMask[4];
	byte _doorExitMask[4];
	byte _savedSurfaceGameArea1[176 * 256]; // 45056
	byte _savedSurfaceGameArea2[176 * 256]; // 45056
	byte _savedSurfaceGameArea3[176 * 256]; // 45056
	byte _savedSurfaceSpeech[16 * 252];

	const LilliputGameDescription *_gameDescription;
	uint32 getFeatures() const;
	const char *getGameId() const;

	void newInt8();
	void update();

	void display16x16IndexedBuf(byte *buf, int index, Common::Point pos, bool transparent = true, bool updateScreen = true);
	void display16x16Buf(byte *buf, Common::Point pos, bool transparent = true, bool updateScreen = true);
	void fill16x16Rect(byte col, Common::Point pos);
	void saveSurfaceGameArea();
	void saveSurfaceSpeech();
	void displayInterfaceHotspots();
	void displayLandscape();
	void displaySpeechBubble();
	void displaySpeech(byte *buf);
	void initGameAreaDisplay();
	void displayIsometricBlock(byte *buf, int var1, int posX, int posY, int var3);
	void displayGameArea();
	void prepareGameArea();
	void displayRefreshScreen();
	void restoreSurfaceSpeech();
	void displayCharacterStatBar(int8 type, int16 averagePosX, int8 score, int16 posY);
	void displayCharacter(int index, Common::Point pos, int flags);
	void displayString(byte *buf, Common::Point pos);
	void displayChar(int index, int var1);
	void displaySmallAnims();
	void displaySmallIndexedAnim(byte index, byte subIndex);

	void unselectInterfaceHotspots();
	void startNavigateFromMap();
	void resetSmallAnims();
	void paletteFadeOut();
	void paletteFadeIn();

	void sortCharacters();
	void scrollToViewportCharacterTarget();
	void viewportScrollTo(Common::Point goalPos);
	void checkSpeechClosing();
	void updateCharPosSequence();
	void evaluateDirections(int index);
	byte homeInAvoidDeadEnds(int indexb, int indexs);
	void signalDispatcher(byte type, byte index, int var4);
	void sendMessageToCharacter(byte index, int var4);
	int16 checkEnclosure(Common::Point pos);
	int16 checkOuterEnclosure(Common::Point pos);
	byte sequenceSetMobility(int index, Common::Point var1);
	byte sequenceEnd(int index);
	void homeInPathFinding(int index);

	void renderCharacters(byte *buf, Common::Point pos);

	void checkNumericCode();
	void keyboard_handleInterfaceShortcuts(bool &forceReturnFl);
	byte sequenceCharacterHomeIn(int index, Common::Point param1);
	byte getDirection(Common::Point param1, Common::Point param2);
	void addCharToBuf(byte character);
	void numberToString(int param1);
	void handleCharacterTimers();
	byte sequenceMoveCharacter(int idx, int moveType, int poseType);
	void setCharacterPose(int idx, int poseIdx);
	void checkSpecialCubes();
	void checkInteractions();
	byte sequenceSetCharacterDirection(int index, int direction, int poseType);
	void handleSignals();
	void checkInterfaceActivationDelay();
	int16 checkObstacle(int x1, int y1, int x2, int y2);
	void displayCharactersOnMap();
	void restoreMapPoints();
	void displayHeroismIndicator();
	void handleGameMouseClick();
	void handleInterfaceHotspot(byte index, byte button);
	void checkInterfaceHotspots(bool &forceReturnFl);
	bool isMouseOverHotspot(Common::Point mousePos, Common::Point hotspotPos);
	void checkClickOnCharacter(Common::Point pos, bool &forceReturnFl);
	void checkClickOnGameArea(Common::Point pos);
	void displaySpeechBubbleTail(Common::Point displayPos);
	void displaySpeechBubbleTailLine(Common::Point pos, int var2);
	void displaySpeechLine(int vgaIndex, byte *srcBuf, int &bufIndex);
	void checkMapClosing(bool &forceReturnFl);
	void turnCharacter1(int index);
	void turnCharacter2(int index);
	void moveCharacterUp1(int index);
	void moveCharacterUp2(int index);
	void moveCharacterDown1(int index);
	void moveCharacterDown2(int index);
	void moveCharacterSpeed2(int index);
	void moveCharacterSpeed4(int index);
	void moveCharacterBack2(int index);
	void moveCharacterSpeed3(int index);
	void moveCharacterForward(int index, int16 speed);
	void checkCollision(int index, Common::Point pos, int direction);
	byte sequenceSeekMovingCharacter(int index, Common::Point var1);
	byte sequenceSound(int index, Common::Point var1);
	byte sequenceRepeat(int index, Common::Point var1, int tmpVal);
	void homeInChooseDirection(int index);

	void initGame(const LilliputGameDescription *gd);
	byte *loadVGA(Common::String filename, int fileSize, bool loadPal);
	byte *loadRaw(Common::String filename, int filesize);
	void loadRules();

	void displayVGAFile(Common::String fileName);
	void initPalette();
	void fixPaletteEntries(uint8 *palette, int num);

	GameType getGameType() const;
	Common::Platform getPlatform() const;

	bool hasFeature(EngineFeature f) const;
	const char *getCopyrightString() const;

	Common::String getSavegameFilename(int slot);
	void syncSoundSettings();

	Common::Point _mousePos;
	Common::Point _oldMousePos;
	Common::Point _mouseDisplayPos;
	int _mouseButton;
	bool _mouseClicked;
	Common::EventType _mousePreviousEventType;
	Common::Point _savedMousePosDivided;
	int _skipDisplayFlag1;
	int _skipDisplayFlag2;

	byte _actionType;
	bool _delayedReactivationAction;
	int8 _selectedCharacterId;
	byte _numCharactersToDisplay;
	int16 _host;
	bool _shouldQuit;

	void pollEvent();
	void setCurrentCharacter(int index);
	void unselectInterfaceButton();
	void moveCharacters();
	void setNextDisplayCharacter(int var1);
	void handleGameScripts();

	// Added by Strangerke
	byte *getCharacterAttributesPtr(int16 index);

	// Temporary stubs
	Common::Event _keyboard_getch();
	bool _keyboard_checkKeyboard();
	void _keyboard_resetKeyboardBuffer();

protected:
	Common::EventManager *_eventMan;
	int _lastTime;

	// Engine APIs
	Common::Error run();
	void handleMenu();

private:
	static LilliputEngine *s_Engine;

	LilliputConsole *_console;
	GameType _gameType;
	Common::Platform _platform;

	void initialize();
};

} // End of namespace Lilliput

#endif