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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LILLIPUT_SOUND_H
#define LILLIPUT_SOUND_H
#include "audio/audiostream.h"
#include "audio/decoders/wave.h"
#include "audio/mididrv.h"
#include "audio/midiparser.h"
#include "audio/midiplayer.h"
#include "audio/mixer.h"
namespace Lilliput {
class LilliputEngine;
class LilliputSound: public Audio::MidiPlayer {
public:
LilliputSound();
~LilliputSound();
void init();
void refresh();
void playSound(int var1, Common::Point var2, Common::Point var3, Common::Point var4);
void stopSound(Common::Point pos);
void toggleOnOff();
void update();
void remove();
private:
int _fileNumb;
byte **_unpackedFiles;
uint16 *_unpackedSizes;
bool _isGM;
uint32 decode(const byte *src, byte *dst, uint32 len, uint32 start);
byte readByte(const byte *data, uint32 offset);
void loadMusic(Common::String filename);
void playMusic(int var1);
virtual void send(uint32 b);
virtual void sendToChannel(byte channel, uint32 b);
};
} // End of namespace Lilliput
#endif
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