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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef LURE_EVENTS_H
#define LURE_EVENTS_H
#include "common/events.h"
#include "common/str.h"
#include "lure/luredefs.h"
#include "lure/disk.h"
namespace Lure {
class Mouse {
private:
CursorType _cursorNum;
int16 _x, _y;
bool _lButton, _rButton;
public:
Mouse();
~Mouse();
static Mouse &getReference();
void handleEvent(Common::Event event);
void cursorOn();
void cursorOff();
void setCursorNum(CursorType cursorNum);
void setCursorNum(CursorType cursorNum, int hotspotX, int hotspotY);
CursorType getCursorNum() { return _cursorNum; }
void setPosition(int x, int y);
int16 x() { return _x; }
int16 y() { return _y; }
bool lButton() { return _lButton; }
bool rButton() { return _rButton; }
void waitForRelease();
void pushCursorNum(CursorType cursorNum);
void pushCursorNum(CursorType cursorNum, int hotspotX, int hotspotY);
void popCursor();
};
class Events {
private:
Common::Event _event;
public:
bool quitFlag;
Events();
static Events &getReference();
bool pollEvent();
void waitForPress();
bool interruptableDelay(uint32 milliseconds);
Common::Event event() { return _event; }
Common::EventType type() { return _event.type; }
};
} // End of namespace Lure
#endif
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