1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef LURE_FIGHT_H
#define LURE_FIGHT_H
#include "lure/luredefs.h"
#include "lure/hotspots.h"
#include "lure/palette.h"
#include "common/singleton.h"
#include "common/endian.h"
namespace Lure {
struct FighterRecord {
uint16 fwheader_list;
uint16 fwweapon;
uint16 fwdie_seq;
uint16 fwhit_value;
uint16 fwhit_rate;
int16 fwtrue_x;
int16 fwtrue_y;
uint16 fwblocking;
uint16 fwattack_table;
uint16 fwdef_len;
uint16 fwdefend_table;
uint16 fwnot_near;
uint16 fwdefend_adds;
uint16 fwseq_no;
uint16 fwdist;
uint16 fwwalk_roll;
uint16 fwmove_number;
uint16 fwhits;
uint16 fwseq_ad;
uint16 fwenemy_ad;
};
// Constant references into the fight data
#define FIGHT_TBL_1 0x8b8
#define FIGHT_PLAYER_MOVE_TABLE 0xDAA
#define FIGHT_PLAYER_INIT 0xDC8
#define FIGHT_PLAYER_DIES 0xF46
#define FIGHT_DISTANCE 32
enum KeyStatus {KS_UP, KS_KEYDOWN_1, KS_KEYDOWN_2};
class FightsManager {
private:
MemoryBlock *_fightData;
Common::RandomSource _rnd;
uint8 _mouseFlags;
KeyStatus _keyDown;
FighterRecord _fighterList[3];
FighterRecord &getDetails(uint16 hotspotId);
uint16 fetchFighterDistance(FighterRecord &f1, FighterRecord &f2);
void removeWeapon(uint16 weaponId);
void enemyKilled();
uint16 getFighterMove(FighterRecord &rec, uint16 baseOffset);
void checkEvents();
void fightHandler(Hotspot &h, uint16 moveOffset);
inline uint16 getWord(uint16 offset) {
if (!_fightData)
_fightData = Disk::getReference().getEntry(FIGHT_DATA_RESOURCE_ID);
if (offset >= _fightData->size() - 1) error("Invalid fight data index");
return READ_LE_UINT16(_fightData->data() + offset);
}
inline uint8 getByte(uint16 offset) {
if (!_fightData)
_fightData = Disk::getReference().getEntry(FIGHT_DATA_RESOURCE_ID);
if (offset >= _fightData->size()) error("Invalid fight data index");
return _fightData->data()[offset];
}
public:
FightsManager();
~FightsManager();
static FightsManager &getReference();
void setupPigFight();
void setupSkorlFight();
bool isFighting();
void fightLoop();
void saveToStream(Common::WriteStream *stream);
void loadFromStream(Common::ReadStream *stream);
void reset();
void fighterAnimHandler(Hotspot &h);
void playerAnimHandler(Hotspot &h);
};
#define Fights FightsManager::getReference()
} // End of namespace Lure
#endif
|