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/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef LURE_GAME_H
#define LURE_GAME_H
#include "common/stdafx.h"
#include "engines/engine.h"
#include "lure/luredefs.h"
#include "lure/menu.h"
#include "lure/palette.h"
#include "lure/disk.h"
#include "lure/memory.h"
#include "lure/screen.h"
#include "lure/events.h"
#include "lure/debugger.h"
namespace Lure {
enum GameState {GS_RESTORE_RESTART = 1, GS_CAUGHT = 2};
class Game {
private:
Debugger *_debugger;
bool _slowSpeedFlag, _soundFlag;
uint8 _state;
void handleMenuResponse(uint8 selection);
void handleClick();
void handleRightClickMenu();
void handleLeftClick();
bool GetTellActions();
void doAction(Action action, uint16 hotspotId, uint16 usedId);
void playerChangeRoom();
void handleBootParam(int value);
public:
Game();
virtual ~Game();
static Game &getReference();
void nextFrame();
void execute();
void setState(uint8 flags) { _state = flags; }
// Menu item support methods
void doDebugMenu();
void doShowCredits();
void doQuit();
void doTextSpeed();
void doSound();
};
} // End of namespace Lure
#endif
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