blob: 658ad07f152f86403cddb5d5f122739cc2ccdd58 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef __lure_game_h__
#define __lure_game_h__
#include "common/stdafx.h"
#include "base/engine.h"
#include "lure/luredefs.h"
#include "lure/menu.h"
#include "lure/palette.h"
#include "lure/disk.h"
#include "lure/memory.h"
#include "lure/screen.h"
#include "lure/events.h"
namespace Lure {
class Game {
private:
bool _slowSpeedFlag, _soundFlag;
void handleMenuResponse(uint8 selection);
void handleClick();
void handleRightClickMenu();
void handleLeftClick();
void doAction(Action action, uint16 hotspotId, uint16 usedId);
void playerChangeRoom();
public:
Game();
static Game &getReference();
void nextFrame();
void execute();
// Menu item support methods
void doDebugMenu();
void doShowCredits();
void doQuit();
void doTextSpeed();
void doSound();
};
} // End of namespace Lure
#endif
|