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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef LURE_INTRO_H
#define LURE_INTRO_H

#include "lure/screen.h"

namespace Lure {

class Introduction {
private:
	Screen &_screen;
	OSystem &_system;

	bool showScreen(uint16 screenId, uint16 paletteId, uint16 delaySize);
public:
	Introduction(Screen &screen, OSystem &system): _screen(screen), _system(system) {}

	bool show();
};

} // End of namespace Lure

#endif