1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef LURE_H
#define LURE_H
#include "engines/engine.h"
#include "common/rect.h"
#include "audio/mixer.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/util.h"
#include "common/random.h"
#include "lure/disk.h"
#include "lure/res.h"
#include "lure/screen.h"
#include "lure/events.h"
#include "lure/menu.h"
#include "lure/strings.h"
#include "lure/room.h"
#include "lure/fights.h"
/**
* This is the namespace of the Lure engine.
*
* Status of this engine: Complete
*
* Games using this engine:
* - Lure of the Temptress
*/
namespace Lure {
#define RandomNumberGen LureEngine::getReference().rnd()
enum LureLanguage {
LANG_IT_ITA = 10,
LANG_FR_FRA = 6,
LANG_DE_DEU = 7,
LANG_ES_ESP = 17,
LANG_EN_ANY = 3,
LANG_UNKNOWN = -1
};
struct LureGameDescription;
class LureEngine : public Engine {
private:
bool _initialised;
int _gameToLoad;
uint8 _saveVersion;
Disk *_disk;
Resources *_resources;
Screen *_screen;
Mouse *_mouse;
Events *_events;
Menu *_menu;
StringData *_strings;
Room *_room;
FightsManager *_fights;
Common::RandomSource _rnd;
const char *generateSaveName(int slotNumber);
const LureGameDescription *_gameDescription;
public:
LureEngine(OSystem *system, const LureGameDescription *gameDesc);
~LureEngine();
static LureEngine &getReference();
bool _saveLoadAllowed;
// Engine APIs
Common::Error init();
Common::Error go();
virtual Common::Error run() {
Common::Error err;
err = init();
if (err != Common::kNoError)
return err;
return go();
}
virtual bool hasFeature(EngineFeature f) const;
virtual void syncSoundSettings();
virtual void pauseEngineIntern(bool pause);
Disk &disk() { return *_disk; }
Common::RandomSource &rnd() { return _rnd; }
int gameToLoad() { return _gameToLoad; }
bool loadGame(uint8 slotNumber);
bool saveGame(uint8 slotNumber, Common::String &caption);
Common::String *detectSave(int slotNumber);
uint8 saveVersion() { return _saveVersion; }
void GUIError(const char *msg, ...) GCC_PRINTF(2, 3);
uint32 getFeatures() const;
LureLanguage getLureLanguage() const;
Common::Language getLanguage() const;
Common::Platform getPlatform() const;
virtual GUI::Debugger *getDebugger();
bool isEGA() const { return (getFeatures() & GF_EGA) != 0; }
virtual Common::Error loadGameState(int slot) {
return loadGame(slot) ? Common::kReadingFailed : Common::kNoError;
}
virtual Common::Error saveGameState(int slot, const char *desc) {
Common::String s(desc);
return saveGame(slot, s) ? Common::kReadingFailed : Common::kNoError;
}
virtual bool canLoadGameStateCurrently() {
return _saveLoadAllowed && !Fights.isFighting();
}
virtual bool canSaveGameStateCurrently() {
return _saveLoadAllowed && !Fights.isFighting();
}
};
Common::String getSaveName(Common::InSaveFile *in);
} // End of namespace Lure
#endif
|