aboutsummaryrefslogtreecommitdiff
path: root/engines/lure/lure.h
blob: 7ac0977900e970137e355dcc8cebc226f69ce160 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef LURE_H
#define LURE_H

#include "engines/engine.h"
#include "common/rect.h"
#include "sound/mixer.h"
#include "common/file.h"

#include "lure/disk.h"
#include "lure/res.h"
#include "lure/screen.h"
#include "lure/events.h"
#include "lure/menu.h"
#include "lure/strings.h"
#include "lure/room.h"
#include "lure/fights.h"

namespace Lure {

class LureEngine : public Engine {
private:
	uint32 _features;
	uint8 _game;
	Common::Language _language;
	Disk *_disk;
	Resources *_resources;
	Screen *_screen;
	Mouse *_mouse;
	Events *_events;
	Menu *_menu;
	StringData *_strings;
	Room *_room;
	FightsManager *_fights;

	void detectGame();
	const char *generateSaveName(int slotNumber);
public:
	LureEngine(OSystem *system);
	~LureEngine();
	static LureEngine &getReference();
	
	virtual int init();
	virtual int go();
	void quitGame();

	uint32 features() { return _features; }
	uint8 game() { return _game; }
	Disk &disk() { return *_disk; }
	Common::Language getLanguage() { return _language; }

	bool loadGame(uint8 slotNumber);
	bool saveGame(uint8 slotNumber, Common::String &caption);
	Common::String *detectSave(int slotNumber);
};

} // End of namespace Lure

#endif