1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "lure/menu.h"
#include "lure/luredefs.h"
#include "lure/decode.h"
#include "lure/surface.h"
#include "lure/res_struct.h"
#include "lure/res.h"
#include "lure/strings.h"
#include "lure/room.h"
#include "lure/events.h"
#include "lure/lure.h"
#if defined(_WIN32_WCE)
#define LURE_CLICKABLE_MENUS
#endif
namespace Lure {
MenuRecord::MenuRecord(const MenuRecordBounds *bounds, int numParams, ...) {
// Store list of pointers to strings
va_list params;
_numEntries = numParams;
_entries = (const char **) malloc(sizeof(const char *) * _numEntries);
va_start(params, numParams);
for (int index = 0; index < _numEntries; ++index)
_entries[index] = va_arg(params, const char *);
// Store position data
_hsxstart = bounds->left; _hsxend = bounds->right;
_xstart = bounds->contentsX << 3;
_width = (bounds->contentsWidth + 3) << 3;
}
const char *MenuRecord::getEntry(uint8 index) {
if (index >= _numEntries) error("Invalid menuitem index specified: %d", index);
return _entries[index];
}
/*--------------------------------------------------------------------------*/
static Menu *int_menu = NULL;
const MenuRecordLanguage menuList[] = {
{EN_ANY, {{40, 87, 3, 7}, {127, 179, 13, 12}, {224, 281, 27, 10}}},
{IT_ITA, {{40, 98, 4, 6}, {120, 195, 14, 11}, {208, 281, 24, 13}}},
{FR_FRA, {{40, 90, 3, 7}, {120, 195, 13, 11}, {232, 273, 23, 13}}},
{DE_DEU, {{44, 95, 1, 11}, {135, 178, 8, 23}, {232, 273, 22, 15}}},
{ES_ESP, {{40, 90, 3, 8}, {120, 195, 11, 13}, {208, 281, 17, 18}}},
{UNK_LANG, {{0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}}}
};
Menu::Menu() {
int_menu = this;
StringList &sl = Resources::getReference().stringList();
Common::Language language = LureEngine::getReference().getLanguage();
MemoryBlock *data = Disk::getReference().getEntry(MENU_RESOURCE_ID);
PictureDecoder decoder;
_menu = decoder.decode(data, SCREEN_SIZE);
delete data;
const MenuRecordLanguage *rec = &menuList[0];
while ((rec->language != UNK_LANG) && (rec->language != language))
++rec;
if (rec->language == UNK_LANG)
error("Unknown language encountered in top line handler");
_menus[0] = new MenuRecord(&rec->menus[0], 1, sl.getString(S_CREDITS));
_menus[1] = new MenuRecord(&rec->menus[1], 3,
sl.getString(S_RESTART_GAME), sl.getString(S_SAVE_GAME), sl.getString(S_RESTORE_GAME));
_menus[2] = new MenuRecord(&rec->menus[2], 3,
sl.getString(S_QUIT), sl.getString(S_SLOW_TEXT), sl.getString(S_SOUND_ON));
_selectedMenu = NULL;
}
Menu::~Menu() {
for (int ctr=0; ctr<NUM_MENUS; ++ctr) delete _menus[ctr];
delete _menu;
}
Menu &Menu::getReference() {
return *int_menu;
}
uint8 Menu::execute() {
OSystem &system = *g_system;
Mouse &mouse = Mouse::getReference();
Events &events = Events::getReference();
Screen &screen = Screen::getReference();
mouse.setCursorNum(CURSOR_ARROW);
system.copyRectToScreen(_menu->data(), FULL_SCREEN_WIDTH, 0, 0,
FULL_SCREEN_WIDTH, MENUBAR_Y_SIZE);
_selectedMenu = NULL;
_surfaceMenu = NULL;
_selectedIndex = 0;
while (mouse.lButton() || mouse.rButton()) {
while (events.pollEvent()) {
if (events.quitFlag) return MENUITEM_NONE;
if (mouse.y() < MENUBAR_Y_SIZE) {
MenuRecord *p = getMenuAt(mouse.x());
if (_selectedMenu != p) {
// If necessary, remove prior menu
if (_selectedMenu) {
toggleHighlight(_selectedMenu);
screen.updateArea(0, 0, FULL_SCREEN_WIDTH, _surfaceMenu->height() + 8);
delete _surfaceMenu;
_surfaceMenu = NULL;
_selectedIndex = 0;
}
_selectedMenu = p;
// If a new menu is selected, show it
if (_selectedMenu) {
toggleHighlight(_selectedMenu);
_surfaceMenu = Surface::newDialog(
_selectedMenu->width(), _selectedMenu->numEntries(),
_selectedMenu->entries(), false, DEFAULT_TEXT_COLOUR, false);
_surfaceMenu->copyToScreen(_selectedMenu->xstart(), MENUBAR_Y_SIZE);
}
system.copyRectToScreen(_menu->data(), FULL_SCREEN_WIDTH, 0, 0,
FULL_SCREEN_WIDTH, MENUBAR_Y_SIZE);
}
}
// Check for changing selected index
uint8 index = getIndexAt(mouse.x(), mouse.y());
if (index != _selectedIndex) {
if (_selectedIndex != 0) toggleHighlightItem(_selectedIndex);
_selectedIndex = index;
if (_selectedIndex != 0) toggleHighlightItem(_selectedIndex);
}
}
system.updateScreen();
system.delayMillis(10);
}
if (_surfaceMenu) delete _surfaceMenu;
// Deselect the currently selected menu header
if (_selectedMenu)
toggleHighlight(_selectedMenu);
// Restore the previous screen
screen.update();
if ((_selectedMenu == NULL) || (_selectedIndex == 0)) return MENUITEM_NONE;
else if (_selectedMenu == _menus[0])
return MENUITEM_CREDITS;
else if (_selectedMenu == _menus[1]) {
switch (_selectedIndex) {
case 1:
return MENUITEM_RESTART_GAME;
case 2:
return MENUITEM_SAVE_GAME;
case 3:
return MENUITEM_RESTORE_GAME;
}
} else {
switch (_selectedIndex) {
case 1:
return MENUITEM_QUIT;
case 2:
return MENUITEM_TEXT_SPEED;
case 3:
return MENUITEM_SOUND;
}
}
return MENUITEM_NONE;
}
MenuRecord *Menu::getMenuAt(int x) {
for (int ctr = 0; ctr < NUM_MENUS; ++ctr)
if ((x >= _menus[ctr]->hsxstart()) && (x <= _menus[ctr]->hsxend()))
return _menus[ctr];
return NULL;
}
uint8 Menu::getIndexAt(uint16 x, uint16 y) {
if (!_selectedMenu) return 0;
int ys = MENUBAR_Y_SIZE + Surface::textY();
int ye = MENUBAR_Y_SIZE + (_surfaceMenu->height() - Surface::textY());
if ((y < ys) || (y > ye)) return 0;
uint16 yRelative = y - ys;
uint8 index = (uint8) (yRelative / 8) + 1;
if (index > _selectedMenu->numEntries()) index = _selectedMenu->numEntries();
return index;
}
#define MENUBAR_SELECTED_COLOUR 0xf7
void Menu::toggleHighlight(MenuRecord *menuRec) {
const byte colourList[4] = {4, 2, 0, 0xf7};
const byte *colours = LureEngine::getReference().isEGA() ? &colourList[0] : &colourList[2];
byte *addr = _menu->data();
for (uint16 y=0; y<MENUBAR_Y_SIZE; ++y) {
for (uint16 x=menuRec->hsxstart(); x<=menuRec->hsxend(); ++x) {
if (addr[x] == colours[0]) addr[x] = colours[1];
else if (addr[x] == colours[1]) addr[x] = colours[0];
}
addr += FULL_SCREEN_WIDTH;
}
}
void Menu::toggleHighlightItem(uint8 index) {
const byte colourList[4] = {EGA_DIALOG_TEXT_COLOUR, EGA_DIALOG_WHITE_COLOUR,
VGA_DIALOG_TEXT_COLOUR, VGA_DIALOG_WHITE_COLOUR};
const byte *colours = LureEngine::getReference().isEGA() ? &colourList[0] : &colourList[2];
byte *p = _surfaceMenu->data().data() + (Surface::textY() +
((index - 1) * FONT_HEIGHT)) * _surfaceMenu->width() + Surface::textX();
int numBytes =_surfaceMenu->width() - Surface::textX() * 2;
for (int y = 0; y < FONT_HEIGHT; ++y, p += _surfaceMenu->width()) {
byte *pTemp = p;
for (int x = 0; x < numBytes; ++x, ++pTemp) {
if (*pTemp == colours[0]) *pTemp = colours[1];
else if (*pTemp == colours[1]) *pTemp = colours[0];
}
}
_surfaceMenu->copyToScreen(_selectedMenu->xstart(), MENUBAR_Y_SIZE);
}
/*--------------------------------------------------------------------------*/
uint16 PopupMenu::ShowInventory() {
Resources &rsc = Resources::getReference();
StringData &strings = StringData::getReference();
uint16 numItems = rsc.numInventoryItems();
uint16 itemCtr = 0;
char **itemNames = (char **) Memory::alloc(sizeof(char *) * numItems);
uint16 *idList = (uint16 *) Memory::alloc(sizeof(uint16) * numItems);
HotspotDataList::iterator i;
for (i = rsc.hotspotData().begin(); i != rsc.hotspotData().end(); ++i) {
HotspotData *hotspot = *i;
if (hotspot->roomNumber == PLAYER_ID) {
idList[itemCtr] = hotspot->hotspotId;
char *hotspotName = itemNames[itemCtr++] = (char *) malloc(MAX_HOTSPOT_NAME_SIZE);
strings.getString(hotspot->nameId, hotspotName);
}
}
uint16 result = Show(numItems, const_cast<const char **>(itemNames));
if (result != 0xffff) result = idList[result];
for (itemCtr = 0; itemCtr < numItems; ++itemCtr)
free(itemNames[itemCtr]);
delete itemNames;
delete idList;
return result;
}
#define MAX_NUM_DISPLAY_ITEMS 20
uint16 PopupMenu::ShowItems(Action contextAction, uint16 roomNumber) {
Resources &res = Resources::getReference();
ValueTableData &fields = res.fieldList();
RoomDataList &rooms = res.roomData();
HotspotDataList &hotspots = res.hotspotData();
StringData &strings = StringData::getReference();
Room &room = Room::getReference();
Screen &screen = Screen::getReference();
Mouse &mouse = Mouse::getReference();
RoomDataList::iterator ir;
HotspotDataList::iterator ih;
uint16 entryIds[MAX_NUM_DISPLAY_ITEMS];
uint16 nameIds[MAX_NUM_DISPLAY_ITEMS];
char *entryNames[MAX_NUM_DISPLAY_ITEMS];
int numItems = 0;
int itemCtr;
uint32 contextBitflag = 1 << (contextAction - 1);
// Loop for rooms
for (ir = rooms.begin(); ir != rooms.end(); ++ir) {
RoomData *roomData = *ir;
// Pre-condition checks for whether to skip room
if ((roomData->hdrFlags != 15) && ((roomData->hdrFlags & fields.hdrFlagMask()) == 0))
continue;
if (((roomData->flags & HOTSPOTFLAG_MENU_EXCLUSION) != 0) || ((roomData->flags & HOTSPOTFLAG_FOUND) == 0))
continue;
if ((roomData->actions & contextBitflag) == 0)
continue;
// Add room to list of entries to display
if (numItems == MAX_NUM_DISPLAY_ITEMS) error("Out of space in ask list");
entryIds[numItems] = roomData->roomNumber;
nameIds[numItems] = roomData->roomNumber;
entryNames[numItems] = (char *) Memory::alloc(MAX_HOTSPOT_NAME_SIZE);
strings.getString(roomData->roomNumber, entryNames[numItems]);
++numItems;
}
// Loop for hotspots
for (ih = hotspots.begin(); ih != hotspots.end(); ++ih) {
HotspotData *hotspot = *ih;
if ((hotspot->headerFlags != 15) &&
((hotspot->headerFlags & fields.hdrFlagMask()) == 0))
continue;
if (((hotspot->flags & HOTSPOTFLAG_MENU_EXCLUSION) != 0) || ((hotspot->flags & HOTSPOTFLAG_FOUND) == 0))
// Skip the current hotspot
continue;
// If the hotspot is room specific, skip if the character will not be in the specified room
if (((hotspot->flags & HOTSPOTFLAG_ROOM_SPECIFIC) != 0) &&
(hotspot->roomNumber != roomNumber))
continue;
// If hotspot does not allow action, then skip it
if ((hotspot->actions & contextBitflag) == 0)
continue;
// If a special hotspot Id, then skip displaying
if ((hotspot->nameId == 0x17A) || (hotspot->nameId == 0x147))
continue;
// Check if the hotspot's name is already used in an already set item
itemCtr = 0;
while ((itemCtr < numItems) && (nameIds[itemCtr] != hotspot->nameId))
++itemCtr;
if (itemCtr != numItems)
// Item's name is already present - skip hotspot
continue;
// Add hotspot to list of entries to display
if (numItems == MAX_NUM_DISPLAY_ITEMS) error("Out of space in ask list");
entryIds[numItems] = hotspot->hotspotId;
nameIds[numItems] = hotspot->nameId;
entryNames[numItems] = (char *) Memory::alloc(MAX_HOTSPOT_NAME_SIZE);
strings.getString(hotspot->nameId, entryNames[numItems]);
++numItems;
}
if (numItems == 0)
// No items, so add a 'nothing' to the statusLine
strcat(room.statusLine(), "(nothing)");
room.update();
screen.update();
mouse.waitForRelease();
if (numItems == 0)
// Return flag for no items to ask for
return 0xfffe;
// Display items
uint16 result = Show(numItems, const_cast<const char **>(entryNames));
if (result != 0xffff) result = entryIds[result];
// Deallocate display strings
for (itemCtr = 0; itemCtr < numItems; ++itemCtr)
Memory::dealloc(entryNames[itemCtr]);
return result;
}
static int entryCompare(const char **p1, const char **p2) {
return strcmp(*p1, *p2);
}
typedef int (*CompareMethod)(const void*, const void*);
Action PopupMenu::Show(uint32 actionMask) {
StringList &stringList = Resources::getReference().stringList();
int numEntries = 0;
uint32 v = actionMask;
int index;
int currentAction;
uint16 resultIndex;
Action resultAction;
for (index = 1; index <= EXAMINE; ++index, v >>= 1) {
if (v & 1) ++numEntries;
}
const char **strList = (const char **) Memory::alloc(sizeof(char *) * numEntries);
int strIndex = 0;
for (currentAction = 0; currentAction < (int)EXAMINE; ++currentAction) {
if ((actionMask & (1 << currentAction)) != 0) {
strList[strIndex] = stringList.getString(currentAction);
++strIndex;
}
}
// Sort the list
qsort(strList, numEntries, sizeof(const char *), (CompareMethod) entryCompare);
// Show the entries
resultIndex = Show(numEntries, strList);
resultAction = NONE;
if (resultIndex != 0xffff) {
// Scan through the list of actions to find the selected entry
for (currentAction = 0; currentAction < (int)EXAMINE; ++currentAction) {
if (strList[resultIndex] == stringList.getString(currentAction)) {
resultAction = (Action) (currentAction + 1);
break;
}
}
}
Memory::dealloc(strList);
return resultAction;
}
Action PopupMenu::Show(int numEntries, Action *actions) {
StringList &stringList = Resources::getReference().stringList();
const char **strList = (const char **) Memory::alloc(sizeof(char *) * numEntries);
Action *actionPtr = actions;
for (int index = 0; index < numEntries; ++index)
strList[index] = stringList.getString(*actionPtr++);
uint16 result = Show(numEntries, strList);
delete strList;
if (result == 0xffff) return NONE;
else return actions[result];
}
uint16 PopupMenu::Show(int numEntries, const char *actions[]) {
if (numEntries == 0) return 0xffff;
Events &e = Events::getReference();
Mouse &mouse = Mouse::getReference();
OSystem &system = *g_system;
Screen &screen = Screen::getReference();
Rect r;
bool isEGA = LureEngine::getReference().isEGA();
byte bgColour = isEGA ? EGA_DIALOG_BG_COLOUR : 0;
byte textColour = isEGA ? EGA_DIALOG_TEXT_COLOUR : VGA_DIALOG_TEXT_COLOUR;
byte whiteColour = isEGA ? EGA_DIALOG_WHITE_COLOUR : VGA_DIALOG_WHITE_COLOUR;
uint16 oldX = mouse.x();
uint16 oldY = mouse.y();
const uint16 yMiddle = FULL_SCREEN_HEIGHT / 2;
#ifndef LURE_CLICKABLE_MENUS
mouse.cursorOff();
mouse.setPosition(FULL_SCREEN_WIDTH / 2, yMiddle);
// Round up number of lines in dialog to next odd number
uint16 numLines = (numEntries / 2) * 2 + 1;
if (numLines > 5) numLines = 5;
#else
mouse.pushCursorNum(CURSOR_ARROW);
// In WinCE, the whole menu is shown and the items are click-selectable
uint16 numLines = numEntries;
#endif
// Figure out the character width
uint16 numCols = 0;
for (int ctr = 0; ctr < numEntries; ++ctr) {
int len = strlen(actions[ctr]);
if (len > numCols)
numCols = len;
}
// Create the dialog surface
Common::Point size;
Surface::getDialogBounds(size, numCols, numLines, false);
Surface *s = new Surface(size.x, size.y);
s->createDialog(true);
int selectedIndex = 0;
bool refreshFlag = true;
r.left = Surface::textX();
r.right = s->width() - Surface::textX() + 1;
r.top = Surface::textY();
r.bottom = s->height() - Surface::textY() + 1;
for (;;) {
if (refreshFlag) {
// Set up the contents of the menu
s->fillRect(r, bgColour);
for (int index = 0; index < numLines; ++index) {
#ifndef LURE_CLICKABLE_MENUS
int actionIndex = selectedIndex - (numLines / 2) + index;
#else
int actionIndex = index;
#endif
if ((actionIndex >= 0) && (actionIndex < numEntries)) {
s->writeString(Surface::textX(), Surface::textY() + index * FONT_HEIGHT,
actions[actionIndex], true,
#ifndef LURE_CLICKABLE_MENUS
(index == (numLines / 2)) ? whiteColour : textColour,
#else
(index == selectedIndex) ? whiteColour : textColour,
#endif
false);
}
}
s->copyToScreen(0, yMiddle-(s->height() / 2));
system.updateScreen();
refreshFlag = false;
}
while (e.pollEvent()) {
if (e.quitFlag) {
selectedIndex = 0xffff;
goto bail_out;
} else if (e.type() == Common::EVENT_WHEELUP) {
// Scroll upwards
if (selectedIndex > 0) {
--selectedIndex;
refreshFlag = true;
}
} else if (e.type() == Common::EVENT_WHEELDOWN) {
// Scroll downwards
if (selectedIndex < numEntries - 1) {
++selectedIndex;
refreshFlag = true;
}
} else if (e.type() == Common::EVENT_KEYDOWN) {
uint16 keycode = e.event().kbd.keycode;
if (((keycode == Common::KEYCODE_KP8) || (keycode == Common::KEYCODE_UP)) && (selectedIndex > 0)) {
--selectedIndex;
refreshFlag = true;
} else if (((keycode == Common::KEYCODE_KP2) || (keycode == Common::KEYCODE_DOWN)) &&
(selectedIndex < numEntries-1)) {
++selectedIndex;
refreshFlag = true;
} else if ((keycode == Common::KEYCODE_RETURN) || (keycode == Common::KEYCODE_KP_ENTER)) {
goto bail_out;
} else if (keycode == Common::KEYCODE_ESCAPE) {
selectedIndex = 0xffff;
goto bail_out;
}
#ifdef LURE_CLICKABLE_MENUS
} else if (e.type() == Common::EVENT_LBUTTONDOWN || e.type() == Common::EVENT_MOUSEMOVE) {
int16 x = mouse.x();
int16 y = mouse.y() - yMiddle + (s->height() / 2);
if (r.contains(x, y)) {
selectedIndex = (y - r.top) / FONT_HEIGHT;
if (e.type() == Common::EVENT_LBUTTONDOWN)
goto bail_out;
else
refreshFlag = true;
}
#else
} else if ((e.type() == Common::EVENT_LBUTTONDOWN) ||
(e.type() == Common::EVENT_MBUTTONDOWN)) {
//mouse.waitForRelease();
goto bail_out;
#endif
} else if (e.type() == Common::EVENT_RBUTTONDOWN) {
mouse.waitForRelease();
selectedIndex = 0xffff;
goto bail_out;
}
}
#ifndef LURE_CLICKABLE_MENUS
// Warping the mouse to "neutral" even if the top/bottom menu
// entry has been reached has both pros and cons. It makes the
// menu behave a bit more sensibly, but it also makes it harder
// to move the mouse pointer out of the ScummVM window.
if (mouse.y() < yMiddle - POPMENU_CHANGE_SENSITIVITY) {
if (selectedIndex > 0) {
--selectedIndex;
refreshFlag = true;
}
mouse.setPosition(FULL_SCREEN_WIDTH / 2, yMiddle);
} else if (mouse.y() > yMiddle + POPMENU_CHANGE_SENSITIVITY) {
if (selectedIndex < numEntries - 1) {
++selectedIndex;
refreshFlag = true;
}
mouse.setPosition(FULL_SCREEN_WIDTH / 2, yMiddle);
}
#endif
system.delayMillis(20);
}
bail_out:
#ifndef LURE_CLICKABLE_MENUS
mouse.setPosition(oldX, oldY);
mouse.cursorOn();
#else
mouse.popCursor();
#endif
screen.update();
return selectedIndex;
}
} // end of namespace Lure
|