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MODULE := engines/lure
MODULE_OBJS := \
animseq.o \
debugger.o \
decode.o \
detection.o \
disk.o \
events.o \
game.o \
hotspots.o \
intro.o \
lure.o \
memory.o \
menu.o \
palette.o \
res.o \
res_struct.o \
room.o \
screen.o \
scripts.o \
strings.o \
surface.o
# This module can be built as a plugin
ifdef BUILD_PLUGINS
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
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