1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef LURE_ROOM_H
#define LURE_ROOM_H
#include "common/scummsys.h"
#include "lure/disk.h"
#include "lure/res.h"
#include "lure/memory.h"
#include "lure/surface.h"
#include "lure/screen.h"
#include "lure/hotspots.h"
namespace Lure {
#define RECT_SIZE 32
#define NUM_HORIZ_RECTS 10
#define NUM_VERT_RECTS 6
#define FULL_HORIZ_RECTS 18
#define FULL_VERT_RECTS 14
#define NUM_EDGE_RECTS 4
#define GRID_SIZE (FULL_VERT_RECTS * FULL_HORIZ_RECTS)
class RoomLayer: public Surface {
private:
bool _cells[FULL_VERT_RECTS][FULL_HORIZ_RECTS];
public:
RoomLayer(uint16 screenId, bool backgroundLayer);
bool isOccupied(byte cellX, byte cellY) {
return _cells[cellY][cellX];
}
};
enum CursorState {CS_NONE, CS_ACTION, CS_SEQUENCE, CS_TALKING, CS_BUMPED};
class Room {
private:
RoomData *_roomData;
Screen &_screen;
uint16 _roomNumber;
uint16 _descId;
uint16 _hotspotId;
uint16 _hotspotNameId;
uint16 _destRoomNumber;
bool _isExit;
char _hotspotName[MAX_HOTSPOT_NAME_SIZE + MAX_ACTION_NAME_SIZE];
char _statusLine[MAX_DESC_SIZE];
HotspotData *_hotspot;
bool _showInfo;
uint8 _numLayers;
RoomLayer *_layers[MAX_NUM_LAYERS];
TalkDialog *_talkDialog;
int16 _talkDialogX, _talkDialogY;
CursorState _cursorState;
void checkRoomHotspots();
CursorType checkRoomExits();
void loadRoomHotspots();
void addAnimation(Hotspot &h);
void addLayers(Hotspot &h);
void addCell(int16 xp, int16 yp, int layerNum);
void blockMerge();
public:
RoomPathsDecompressedData tempLayer;
Room();
~Room();
static Room &getReference();
void update();
void nextFrame();
void checkCursor();
uint16 roomNumber() { return _roomNumber; }
void setRoomNumber(uint16 newRoomNumber, bool showOverlay = false);
void leaveRoom();
uint8 numLayers() { return _numLayers; }
uint16 hotspotId() { return _hotspotId; }
uint16 destRoomNumber() { return _destRoomNumber; }
uint16 isExit() { return _isExit; }
uint32 hotspotActions() { return _hotspot->actions & 0x10ffffff; }
uint8 hotspotFlags() { return (_hotspot->actions >> 24) & 0xfe; }
HotspotData &hotspot() { return *_hotspot; }
uint16 descId() { return _descId; }
bool showInfo() { return _showInfo; }
CursorState cursorState() { return _cursorState; }
void setShowInfo(bool value) { _showInfo = value; }
void setTalkDialog(uint16 srcCharacterId, uint16 destCharacterId, uint16 usedId, uint16 stringId);
TalkDialog *talkDialog() { return _talkDialog; }
void setCursorState(CursorState state) { _cursorState = state; }
bool isDialogActive() { return _talkDialog != NULL; }
bool checkInTalkDialog();
char *statusLine() { return _statusLine; }
void saveToStream(Common::WriteStream *stream);
void loadFromStream(Common::ReadStream *stream);
};
} // end of namespace Lure
#endif
|