aboutsummaryrefslogtreecommitdiff
path: root/engines/lure/scripts.cpp
blob: ab89b8a9b1b71679e9ee928c819cc5d18ab450c2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "lure/animseq.h"
#include "lure/fights.h"
#include "lure/game.h"
#include "lure/res.h"
#include "lure/room.h"
#include "lure/screen.h"
#include "lure/scripts.h"
#include "lure/sound.h"
#include "common/stack.h"
#include "common/endian.h"

namespace Lure {

// This list of hotspot Ids are used by sequence method #5 to deallocate a set 
// of hotspot Ids at once
static const uint16 dealloc_list_1[] = {0x13F2, 0x418, 0x2711, 0x2712, 0x40D, 0x3EA, 0x411, 0};
static const uint16 dealloc_list_2[] = {0x2729, 0x272A, 0x272B, 0x272C, 0x272E, 0x272E, 0x272F, 0};
static const uint16 dealloc_list_3[] = {0x3EF, 0x3E9, 0x3EB, 0x3EC, 0x3ED, 0x3EE, 0x3F0, 0x3F1, 
	0x420, 0x429, 0x436, 0x2715, 0x2716, 0x2717, 0x2718, 0x2719, 0x271A, 0x271E, 
	0x271F, 0x2720, 0x2721, 0x2722, 0x2725, 0x2726, 0};
static const uint16 *hotspot_dealloc_set[4] = {&dealloc_list_1[0], &dealloc_list_2[0],
	&dealloc_list_3[1], &dealloc_list_3[0]};

/*------------------------------------------------------------------------*/
/*-  Script Method List                                                  -*/
/*-                                                                      -*/
/*------------------------------------------------------------------------*/

// activateHotspot
// Activates a hotspot entry for active use

void Script::activateHotspot(uint16 hotspotId, uint16 v2, uint16 v3) {
	Resources::getReference().activateHotspot(hotspotId);
}

// setHotspotScript
// Sets a hotspot's animation script offset from a master table of offsets

void Script::setHotspotScript(uint16 hotspotId, uint16 scriptIndex, uint16 v3) {
	Resources &res = Resources::getReference();
	uint16 offset = res.getHotspotScript(scriptIndex);
	Hotspot *hotspot = res.getActiveHotspot(hotspotId);

	if (hotspot != NULL) {
		hotspot->setHotspotScript(offset);
	} else {
		HotspotData *hs = res.getHotspot(hotspotId);
		assert(hs);
		hs->hotspotScriptOffset = offset;
	}
}

void Script::addSound2(uint16 soundIndex, uint16 v2, uint16 v3) {
	Sound.addSound2(soundIndex);
}

// Sets the bitmask indicating what group of rooms/hotspots to display when the
// player is issuing commands via the "Tell" action

void Script::setHotspotFlagMask(uint16 maskVal, uint16 v2, uint16 v3) {
	ValueTableData &fields = Resources::getReference().fieldList();
	fields.hdrFlagMask() = (uint8) maskVal;
}

// Clears the sequence delay list

void Script::clearSequenceDelayList(uint16 v1, uint16 scriptIndex, uint16 v3) {
	Resources::getReference().delayList().clear();
}

// Deactivates a set of predefined of hotspots in a given list index

void Script::deactivateHotspotSet(uint16 listIndex, uint16 v2, uint16 v3) {
	if (listIndex > 3) 
		error("Script::deactiveHotspotSet - Invalid list index");
	Resources &res = Resources::getReference();
	const uint16 *hotspotId = hotspot_dealloc_set[listIndex];

	while (*hotspotId != 0) {
		res.deactivateHotspot(*hotspotId);
		++hotspotId;
	}
}

// Resets the pathfinder

void Script::resetPathfinder(uint16 v1, uint16 v2, uint16 v3) {
	// Reset the pathfinding for any characters
	Resources &res = Resources::getReference();

	for (uint16 charId = PLAYER_ID + 1; charId < FIRST_NONCHARACTER_ID; ++charId) {
		Hotspot *charHotspot = res.getActiveHotspot(charId);
		if (charHotspot) charHotspot->pathFinder().clear();
	}
}

// deactivates the specified hotspot from active animation

void Script::deactivateHotspot(uint16 hotspotId, uint16 v2, uint16 v3) {
	Resources &rsc = Resources::getReference();
	if (hotspotId < START_NONVISUAL_HOTSPOT_ID) 
		rsc.deactivateHotspot(hotspotId);
	HotspotData *hs = rsc.getHotspot(hotspotId);
	hs->roomNumber = 0xffff;
	hs->flags |= 0x20;
	if (hotspotId < START_NONVISUAL_HOTSPOT_ID) 
		hs->layer = 0xff;
}

// Sets the offset for the table of action sequence offsets for the given hotspot

void Script::setDesc(uint16 hotspotId, uint16 descId, uint16 v3) {
	Resources &res = Resources::getReference();
	HotspotData *hotspot = res.getHotspot(hotspotId);
	assert(hotspot);
	hotspot->descId = descId;
}

// Add a sequence to be executed after a specified delay

void Script::addDelayedSequence(uint16 seqOffset, uint16 delay, uint16 canClear) {
	SequenceDelayList &list = Resources::getReference().delayList();
	list.add(delay, seqOffset, canClear != 0);
}

// Stops the specified sound

void Script::killSound(uint16 soundNumber, uint16 v2, uint16 v3) {
	Sound.musicInterface_Stop(soundNumber);
}

// Checks whether the given character is in the specified room, and stores
// the result in the general value field

void Script::characterInRoom(uint16 characterId, uint16 roomNumber, uint16 v3) {
	Resources &res = Resources::getReference();
	uint16 result = 0;
	if (characterId >= PLAYER_ID) {
		HotspotData *hotspot = res.getHotspot(characterId);
		if (hotspot->roomNumber == roomNumber)
			result = 1;
	}

	res.fieldList().setField(GENERAL, result);
}

// Changes the given hotspot's name to a new name

void Script::setHotspotName(uint16 hotspotId, uint16 nameId, uint16 v3) {
	HotspotData *hotspot = Resources::getReference().getHotspot(hotspotId);
	hotspot->nameId = nameId;
}

// Unsure about this method, but at the moment I think it plays a sound

void Script::addSound(uint16 soundIndex, uint16 v2, uint16 v3) {
	Sound.addSound(soundIndex);
}

void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) {
	Screen &screen = Screen::getReference();
	Mouse &mouse = Mouse::getReference();
	Events &events = Events::getReference();
	AnimationSequence *anim;

//	screen.paletteFadeOut();
	Sound.killSounds();
	mouse.cursorOff();

	Palette p(ENDGAME_PALETTE_ID);
	anim = new AnimationSequence(screen, *g_system, ENDGAME_ANIM_ID, p, false);
	anim->show();
	delete anim;

	anim = new AnimationSequence(screen, *g_system, ENDGAME_ANIM_ID + 2, p, false);
	anim->show();
	events.interruptableDelay(8000);
	delete anim;

	anim = new AnimationSequence(screen, *g_system, ENDGAME_ANIM_ID + 4, p, false);
	anim->show();
	events.interruptableDelay(30000);
	delete anim;	
	
	events.quitFlag = true;
}

// Setup the pig fight in the cave

void Script::setupPigFight(uint16 v1, uint16 v2, uint16 v3) {
	debugC(ERROR_BASIC, kLureDebugFights, "Beginning fight with cave pig");
	Fights.setupPigFight();
}

// Displays the given string resource Id in a dialog

void Script::displayDialog(uint16 stringId, uint16 v2, uint16 v3) {
	Dialog::show(stringId);
}

// Setup the Skorl fight

void Script::setupSkorlFight(uint16 v1, uint16 v2, uint16 v3) {
	debugC(ERROR_BASIC, kLureDebugFights, "Beginning fight with Skorl");
	Fights.setupSkorlFight();
}

// Flags for remotely viewing a room

void Script::remoteRoomViewSetup(uint16 v1, uint16 v2, uint16 v3) {
	Hotspot *player = Resources::getReference().getActiveHotspot(PLAYER_ID);

	player->setTickProc(NULL_TICK_PROC_ID);
	Resources::getReference().fieldList().setField(OLD_ROOM_NUMBER,
		player->roomNumber());
}

// Starts a character speaking out loud to themselves (ie. no destination character)

void Script::startSpeakingToNoone(uint16 characterId, uint16 stringId, uint16 v3) {
	Resources &res = Resources::getReference();
	Hotspot *charHotspot = res.getActiveHotspot(characterId);
	assert(charHotspot);

	charHotspot->converse(NOONE_ID, stringId, true);
}

// Stops playing the specified sound index

void Script::stopSound(uint16 soundIndex, uint16 v2, uint16 v3) {
	Sound.stopSound(soundIndex);
}

// Gets the current blocked state for the given door and stores it in the
// general value field

void Script::getDoorBlocked(uint16 hotspotId, uint16 v2, uint16 v3) {
	Resources &res = Resources::getReference();
	RoomExitJoinData *joinRec = res.getExitJoin(hotspotId);
	res.fieldList().setField(GENERAL, joinRec->blocked);
}

// Checks whether the Skorl is in the cell

void Script::isSkorlInCell(uint16 v1, uint16 v2, uint16 v3) {
	Resources &res = Resources::getReference();
	HotspotData *hotspot = res.getHotspot(SKORL_ID);
	uint16 v = (hotspot->roomNumber == 1) ? 0 : 1;
	res.fieldList().setField(GENERAL, v);
}

// Called by the script when Ratpouch is pushing the bricks in the Outer Cell

void Script::ratpouchPushBricks(uint16 v1, uint16 v2, uint16 v3) {
	Resources &res = Resources::getReference();

	// Mark the bricks exit as now open
	RoomExitJoinData *joinRec = res.getExitJoin(BRICKS_ID);
	joinRec->blocked = 0;

	// Set Ratpouch moving through the new exit to room #7
	Hotspot *ratpouchHotspot = res.getActiveHotspot(RATPOUCH_ID);
	ratpouchHotspot->setActions(0); // Make sure he can't be interrupted
	ratpouchHotspot->currentActions().clear();
	ratpouchHotspot->currentActions().addBack(DISPATCH_ACTION, 7);
}

// Causes the current character to change to the specified room and position

void Script::characterChangeRoom(uint16 y, uint16 x, uint16 roomNumber) {
	Resources &res = Resources::getReference();
	ValueTableData &fields = res.fieldList();
	Hotspot *charHotspot = res.getActiveHotspot(fields.getField(CHARACTER_HOTSPOT_ID));
	assert(charHotspot);

	uint16 newRoomNumber = roomNumber & 0xff;
	Direction newDirection = (Direction)(roomNumber >> 8);

	Support::characterChangeRoom(*charHotspot, newRoomNumber, 
		(int16) (x - 0x80), (int16) (y - 0x80), newDirection);
}

// Pauses Ratpouch for a long period (as good as idefinite)

void Script::pauseRatpouch(uint16 v1, uint16 v2, uint16 v3) {
	Resources &res = Resources::getReference();
	Hotspot *ratpouch = res.getActiveHotspot(RATPOUCH_ID);
	assert(ratpouch);
	ratpouch->setCharacterMode(CHARMODE_PAUSED);
	ratpouch->setDelayCtr(0x7fff);
}

// Sets a character to a given hotspot script, and sets the character's current 
// action to executing a script

void Script::setBlockingHotspotScript(uint16 charId, uint16 scriptIndex, uint16 v3) {
	Resources &r = Resources::getReference();
	uint16 offset = r.getHotspotScript(scriptIndex);

	Hotspot *hs = r.getActiveHotspot(charId);
	hs->setHotspotScript(offset);
	hs->currentActions().top().setAction(EXEC_HOTSPOT_SCRIPT);
	hs->setOccupied(true);
}

// Decrements the number of inventory itemst he player has

void Script::decrInventoryItems(uint16 v1, uint16 v2, uint16 v3) {
	// module doesn't use a static counter for the number of
	// inventory items, so don't do anything
}

void Script::setTalking(uint16 characterId, uint16 destHotspot, uint16 messageId) {
	Hotspot *hotspot = Resources::getReference().getActiveHotspot(characterId);
	if (hotspot)
		hotspot->converse(destHotspot, messageId, true, false);	
}

// Sets the current action ctr value for the given hotspot

void Script::setActionCtr(uint16 hotspotId, uint16 value, uint16 v3) {
	HotspotData *hotspot = Resources::getReference().getHotspot(hotspotId);
	assert(hotspot);
	hotspot->actionCtr = value;
}

// Starts the designated character speaking the given message to a given dest hotspot

void Script::startSpeaking(uint16 characterId, uint16 destHotspot, uint16 messageId) {
	Hotspot *hotspot = Resources::getReference().getActiveHotspot(characterId);
	hotspot->converse(destHotspot, messageId, false, false);
}

// Disables the given hotspot from being highlighted by the cursor

void Script::disableHotspot(uint16 hotspotId, uint16 v2, uint16 v3) {
	HotspotData *hotspot = Resources::getReference().getHotspot(hotspotId);
	hotspot->flags |= 0x20;	
}

// Called when the sack is cut with the knife

void Script::cutSack(uint16 hotspotId, uint16 v2, uint16 v3) {
	Resources &res = Resources::getReference();
	HotspotData *data = res.getHotspot(SACK_ID);
	data->startY = 138;
	Hotspot *activeHotspot = res.getActiveHotspot(SACK_ID);
	if (activeHotspot)
		activeHotspot->setPosition(data->startX, data->startY);
}

// Increase the player's number by the specified amount

void Script::increaseNumGroats(uint16 v1, uint16 numGroats, uint16 v3) {
	ValueTableData &fields = Resources::getReference().fieldList();
	fields.numGroats() += numGroats;
}

// Enables the flags for the given hotspot for it to be actively highlighted

void Script::enableHotspot(uint16 hotspotId, uint16 v2, uint16 v3) {
	HotspotData *hotspot = Resources::getReference().getHotspot(hotspotId);
	// Clear flag 0x20 and add flag 0x80
	hotspot->flags = (hotspot->flags & 0xdf) | 0x80;
}

// Display a message

void Script::displayMessage2(uint16 messageId, uint16 hotspotId, uint16 v3) {
	Hotspot *hotspot = Resources::getReference().getActiveHotspot(hotspotId);
	assert(hotspot);
	hotspot->showMessage(messageId);
}

void Script::startOilBurner(uint16 v1, uint16 v2, uint16 v3) {
	Hotspot *hotspot = Resources::getReference().getActiveHotspot(OIL_BURNER_ID);
	assert(hotspot);
	hotspot->setPosition(152, hotspot->y());
	hotspot->setTickProc(STANDARD_ANIM_TICK_PROC);
}

// Transforms the player

void Script::transformPlayer(uint16 v1, uint16 v2, uint16 v3) {
	Resources &res = Resources::getReference();
	HotspotData *hotspot = res.getHotspot(TRANSFORM_ID);
	HotspotData *player = res.getHotspot(PLAYER_ID);

	hotspot->roomNumber = player->roomNumber;
	hotspot->startX = player->startX - 14;
	hotspot->startY = player->startY - 10;
	
	Hotspot *activeHotspot = res.addHotspot(TRANSFORM_ID);
	activeHotspot->setActionCtr(0);
	activeHotspot->setHotspotScript(0x630);
}

// Marks the jail door in room 14 for closing

void Script::jailClose(uint16 v1, uint16 v2, uint16 v3) {
	RoomExitJoinData *joinRec = Resources::getReference().getExitJoin(0x2719);
	joinRec->blocked = 1;
}

// Sets the sequence result to 1 if the given secondary description for a 
// hotspot is empty (for inventory items, this gives the description before
// the item is initially picked up)

void Script::checkRoomNumber(uint16 hotspotId, uint16 roomNumber, uint16 v3) {
	Resources &res = Resources::getReference();
	HotspotData *hotspot = res.getHotspot(hotspotId);
	assert(hotspot);
	uint16 seqResult = (hotspot->roomNumber == roomNumber) ? 1 : 0;
	res.fieldList().setField(SEQUENCE_RESULT, seqResult);
}

// Makes Goewin a follower

void Script::makeGoewinFollow(uint16 v1, uint16 v2, uint16 v3) {
	Resources &res = Resources::getReference();
	Hotspot *hotspot = res.getActiveHotspot(GOEWIN_ID);
	hotspot->setTickProc(FOLLOWER_TICK_PROC_2);
	hotspot->currentActions().clear();
	CharacterScheduleEntry *entry = res.charSchedules().getEntry(GOEWIN_CAVE_SUPPORT_ID);
	hotspot->currentActions().addFront(DISPATCH_ACTION, entry, ROOMNUM_CAVE);
	
	hotspot->setActions(hotspot->resource()->actions | (1 << (TELL - 1)));
	hotspot->setActionCtr(0);
	hotspot->setDelayCtr(0);
	hotspot->setCharacterMode(CHARMODE_NONE);
}

// Marks the given door hotspot for closing

void Script::doorClose(uint16 hotspotId, uint16 v2, uint16 v3) {
	RoomExitJoinData *joinRec = Resources::getReference().getExitJoin(hotspotId);
	if (!joinRec) error("Tried to close a non-door");
	joinRec->blocked = 1;
}

// Fixes Goewin back to standard operation

void Script::fixGoewin(uint16 v1, uint16 v2, uint16 v3) {
	Resources &res = Resources::getReference();
	Hotspot *hotspot = res.getActiveHotspot(GOEWIN_ID);
	assert(hotspot);
	hotspot->setTickProc(STANDARD_CHARACTER_TICK_PROC);
	
	CharacterScheduleEntry *entry = res.charSchedules().getEntry(GOEWIN_STANDARD_SUPPORT_ID);
	assert(entry);
	hotspot->currentActions().clear();
	hotspot->currentActions().addFront(DISPATCH_ACTION, entry, hotspot->roomNumber());

	hotspot->setActions(hotspot->resource()->actions & !(1 << (TELL - 1)));
	hotspot->setActionCtr(0);
	hotspot->setDelayCtr(0);
	hotspot->setCharacterMode(CHARMODE_NONE);
}

// Marks the given door hotspot for opening

void Script::doorOpen(uint16 hotspotId, uint16 v2, uint16 v3) {
	RoomExitJoinData *joinRec = Resources::getReference().getExitJoin(hotspotId);
	if (!joinRec) error("Tried to close a non-door");
	joinRec->blocked = 0;
}

// Makes the specified NPC wait for the player to walk to them

void Script::npcWait(uint16 hotspotId, uint16 v2, uint16 v3) {
       Hotspot *hotspot = Resources::getReference().getActiveHotspot(hotspotId);
       assert(hotspot);
       hotspot->setCharacterMode(CHARMODE_WAIT_FOR_INTERACT);
       hotspot->setDelayCtr(130);
}

// Called during talking to Minnow to see whether the Skorl "Brenda" should be alerted

void Script::checkWakeBrenda(uint16 v1, uint16 v2, uint16 v3) {
	Resources &res = Resources::getReference();
	ValueTableData &fields = res.fieldList();
	Room &room = Room::getReference();

	if ((fields.getField(TALK_INDEX) < 3) && 
		(room.roomNumber() == ROOMNUM_DINING_HALL) &&
		(fields.getField(67) == 0)) 
		// Wake up Brenda
		Script::execute(0x1E15);
}

// Lookup the given message Id for the specified character and display in a dialog

void Script::displayMessage(uint16 messageId, uint16 characterId, uint16 unknownVal) {
	Hotspot *hotspot = Resources::getReference().getActiveHotspot(characterId);
	if (hotspot != NULL)
		hotspot->showMessage(messageId);
}

// Creates a new dispatch action with the given support data entry

void Script::setNewSupportData(uint16 hotspotId, uint16 index, uint16 v3) {
	Resources &res = Resources::getReference();
	uint16 dataId = res.getCharOffset(index);
	CharacterScheduleEntry *entry = res.charSchedules().getEntry(dataId);

	Hotspot *h = res.getActiveHotspot(hotspotId);
	h->setBlockedFlag(false);
	h->currentActions().addFront(DISPATCH_ACTION, entry, h->roomNumber());
	h->setActionCtr(0);
}

// Replaces the existing current action with a new dispatch data entry

void Script::setSupportData(uint16 hotspotId, uint16 index, uint16 v3) {
	Resources &res = Resources::getReference();
	
	// WORKAROUND: In room #45, the script for the Skorl noticing you gets
	// the parameters back to front. If this the case, just ignore it
	if (index == CASTLE_SKORL_ID) return;

	uint16 dataId = res.getCharOffset(index);
	CharacterScheduleEntry *entry = res.charSchedules().getEntry(dataId);
	assert(entry != NULL);

	Hotspot *h = res.getActiveHotspot(hotspotId);
	assert(h);
	assert(!h->currentActions().isEmpty());
	h->currentActions().pop();
	h->currentActions().addFront(DISPATCH_ACTION, entry, h->roomNumber());
}

// Assign the given hotspot item to the player's inventory

void Script::givePlayerItem(uint16 hotspotId, uint16 v2, uint16 v3) {
	HotspotData *hotspot = Resources::getReference().getHotspot(hotspotId);
	hotspot->roomNumber = PLAYER_ID;
	hotspot->flags |= 0x80;
}

// Decrease the number of graots the player has

void Script::decreaseNumGroats(uint16 characterId, uint16 numGroats, uint16 v3) {
	ValueTableData &fields = Resources::getReference().fieldList();
	fields.numGroats() -= numGroats;
}

// Makes Goewin work 

void Script::makeGoewinWork(uint16 v1, uint16 v2, uint16 v3) {
	Resources &res = Resources::getReference();
	Hotspot *goewin = res.getActiveHotspot(GOEWIN_ID);
	assert(goewin);
	goewin->updateMovement();
	goewin->currentActions().addBack(EXEC_HOTSPOT_SCRIPT, 34);
	goewin->setHotspotScript(0x616);
	goewin->setDelayCtr(1500);
	goewin->setTickProc(GOEWIN_SHOP_TICK_PROC);
}

// Sets a character moving to the player's room (if they're not already there)

void Script::moveCharacterToPlayer(uint16 characterId, uint16 v2, uint16 v3) {
	Resources &res = Resources::getReference();
	Hotspot *playerHotspot = res.getActiveHotspot(PLAYER_ID);
	Hotspot *charHotspot = res.getActiveHotspot(characterId);
	assert(charHotspot); 

	// If character in same room as player, then no need to do anything
	if (!charHotspot->currentActions().isEmpty() &&
		(charHotspot->currentActions().top().roomNumber() == playerHotspot->roomNumber()))
		return;

	uint16 destRoom = playerHotspot->roomNumber();
	const RoomTranslationRecord *rec; 
	for (rec = &roomTranslations[0]; rec->srcRoom != 0; ++rec) {
		if (rec->srcRoom == destRoom) {
			destRoom = rec->destRoom;
			break;
		}
	}

	if (charHotspot->currentActions().isEmpty())
		charHotspot->currentActions().addFront(DISPATCH_ACTION,  destRoom);
	else
		charHotspot->currentActions().top().setRoomNumber(destRoom);
}

// Sets the tick handler for the village Skorl to an alternate handler

void Script::setVillageSkorlTickProc(uint16 v1, uint16 v2, uint16 v3) {
	Resources &res = Resources::getReference();
	Hotspot *skorlHotspot = res.getActiveHotspot(WAYNE_ID);
	assert(skorlHotspot);
	skorlHotspot->setTickProc(JAILOR_TICK_PROC_ID);
}

// Free Goewin from captivity

void Script::freeGoewin(uint16 v1, uint16 v2, uint16 v3) {
	HotspotData *goewin = Resources::getReference().getHotspot(GOEWIN_ID);
	goewin->actions = 0x820C00;   // Enable Talk To, Give, Bribe, and Ask for
	goewin->actionCtr = 1;
}

// Barman serving the player

void Script::barmanServe(uint16 v1, uint16 v2, uint16 v3) {
	Resources &res = Resources::getReference();
	Hotspot *player = res.getActiveHotspot(PLAYER_ID);
	BarEntry &barEntry = res.barmanLists().getDetails(player->roomNumber());
	
	for (int index = 0; index < NUM_SERVE_CUSTOMERS; ++index) {
		if (barEntry.customers[index].hotspotId == PLAYER_ID) {
			barEntry.customers[index].serveFlags |= 5;
			break;
		}
	}
}

// Stores the current number of groats in the general field

void Script::getNumGroats(uint16 v1, uint16 v2, uint16 v3) {
	ValueTableData fields = Resources::getReference().fieldList();
	fields.setField(GENERAL, fields.numGroats());
}

void Script::checkHasBook(uint16 v1, uint16 v2, uint16 v3) {
	Resources &res = Resources::getReference();
	HotspotData *bookHotspot = res.getHotspot(BOOK_ID);
	res.fieldList().setField(SEQUENCE_RESULT, (bookHotspot->roomNumber == PLAYER_ID) ? 1 : 0);
}
	
// Enables the talk action on the two gargoyles

void Script::enableGargoylesTalk(uint16 v1, uint16 v2, uint16 v3) {
	Resources &res = Resources::getReference();
	HotspotData *g1 = res.getHotspot(0x42C);
	HotspotData *g2 = res.getHotspot(0x42D);
	g1->actions = 1 << (TALK_TO - 1);
	g2->actions = 1 << (TALK_TO - 1);
}

// Normal handling for Goewin

void Script::normalGoewin(uint16 v1, uint16 v2, uint16 v3) {
	Resources &res = Resources::getReference();
	Hotspot *hotspot = res.getActiveHotspot(GOEWIN_ID);
	assert(hotspot);

	if (!hotspot->currentActions().isEmpty())
		hotspot->currentActions().top().setAction(DISPATCH_ACTION);
	hotspot->setCharacterMode(CHARMODE_NONE);
	hotspot->setDirection(UP);
	hotspot->setTickProc(STANDARD_CHARACTER_TICK_PROC);
}

// Flags the player as dead

void Script::killPlayer(uint16 v1, uint16 v2, uint16 v3) {
	Game &game = Game::getReference();
	game.setState(GS_RESTORE_RESTART);
}

// Loads the specified animation, completely bypassing the standard process
// of checking for a load proc/sequence

void Script::animationLoad(uint16 hotspotId, uint16 v2, uint16 v3) {
	Resources::getReference().addHotspot(hotspotId);
}

// Adds the passed actions to the available actions for the given hotspot

void Script::addActions(uint16 hotspotId, uint16 actions, uint16 v3) {
	HotspotData *hotspot = Resources::getReference().getHotspot(hotspotId);
	hotspot->actions |= actions;
}

// Generates a random number and stores it in the general field

void Script::randomToGeneral(uint16 maxVal, uint16 minVal, uint16 v3) {
	Common::RandomSource rnd;
	g_system->getEventManager()->registerRandomSource(rnd, "lureScripts");
	uint16 v = minVal + rnd.getRandomNumber(maxVal - minVal);
	Resources::getReference().fieldList().setField(GENERAL, v);
}

// Checks the status of the cell door, and starts music depending on it's state

void Script::checkCellDoor(uint16 v1, uint16 v2, uint16 v3) {
	Resources &res = Resources::getReference();
	RoomExitJoinData *joinRec = res.getExitJoin(CELL_DOOR_HOTSPOT_ID);

	if ((joinRec->blocked == 0) && (res.fieldList().getField(TORCH_HIDE) != 0))
		Sound.addSound(0x15);
}

// Checks if a sound is running

void Script::checkSound(uint16 soundNumber, uint16 v2, uint16 v3) {
	Sound.tidySounds();

	SoundDescResource *rec = Sound.findSound(soundNumber);
	Resources::getReference().fieldList().setField(GENERAL, (rec != NULL) ? 1 : 0);
}

typedef void(*SequenceMethodPtr)(uint16, uint16, uint16);

struct SequenceMethodRecord {
	uint8 methodIndex;
	SequenceMethodPtr proc;
};

static const SequenceMethodRecord scriptMethods[] = {
	{0, Script::activateHotspot}, 
	{1, Script::setHotspotScript},
	{2, Script::addSound2},
	{3, Script::setHotspotFlagMask},
	{4, Script::clearSequenceDelayList},
	{5, Script::deactivateHotspotSet},
	{6, Script::deactivateHotspot},
	{7, Script::resetPathfinder},
	{8, Script::addDelayedSequence},
	{9, Script::killSound},
	{10, Script::characterInRoom},
	{11, Script::setDesc},
	{12, Script::setHotspotName},
	{13, Script::addSound},
	{14, Script::endgameSequence},
	{15, Script::setupPigFight},
	{16, Script::displayDialog},
	{17, Script::setupSkorlFight},
	{18, Script::remoteRoomViewSetup},
	{19, Script::startSpeakingToNoone},
	{20, Script::checkCellDoor},
	{21, Script::stopSound},
	{22, Script::getDoorBlocked},
	{23, Script::isSkorlInCell},
	{24, Script::ratpouchPushBricks},
	{25, Script::characterChangeRoom},
	{26, Script::pauseRatpouch},
	{27, Script::setBlockingHotspotScript},
	{28, Script::decrInventoryItems},
	{29, Script::setTalking},
	{30, Script::setActionCtr},
	{31, Script::startSpeaking},
	{32, Script::disableHotspot},
	{33, Script::cutSack},
	{34, Script::increaseNumGroats},
	{35, Script::enableHotspot},
	{36, Script::displayMessage2},
	{37, Script::startOilBurner},
	{38, Script::transformPlayer},
	{39, Script::jailClose},
	{40, Script::checkRoomNumber},
	{41, Script::makeGoewinFollow},
	{42, Script::doorClose},
	{43, Script::fixGoewin},
	{44, Script::doorOpen},
	{45, Script::npcWait},
	{46, Script::checkWakeBrenda},
	{47, Script::displayMessage},
	{48, Script::setNewSupportData},
	{49, Script::setSupportData},
	{50, Script::givePlayerItem},
	{51, Script::decreaseNumGroats},
	{52, Script::makeGoewinWork},
	{53, Script::moveCharacterToPlayer},
	{54, Script::setVillageSkorlTickProc},
	{55, Script::freeGoewin},
	{56, Script::barmanServe},
	{57, Script::getNumGroats},
	{58, Script::checkHasBook},
	{59, Script::enableGargoylesTalk},
	{60, Script::normalGoewin},
	{61, Script::killPlayer},
	{62, Script::animationLoad},
	{63, Script::addActions},
	{64, Script::randomToGeneral},
	{65, Script::checkCellDoor},
	{66, Script::checkSound},
	{0xff, NULL}};

static const char *scriptOpcodes[] = {
	"ABORT", "ADD", "SUBTRACT", "MULTIPLY", "DIVIDE", "EQUALS", "NOT_EQUALS",
		"LT", "GT", "LTE", "GTE", "AND", "OR", "LOGICAL_AND", "LOGICAL_OR",
		"GET_FIELD", "SET_FIELD", "PUSH", "SUBROUTINE", "EXEC", "END",
		"COND_JUMP", "JUMP", "ABORT2", "ABORT3", "RANDOM"
};

static const char *scriptMethodNames[67] = {
	"ACTIVATE HOTSPOT", "SET HOTSPOT SCRIPT", "ADD SOUND 2", "SET HOTSPOT FLAG MASK", 
	"CLEAR SEQUENCE DELAY LIST", "DEACTIVATE HOTSPOT SET", "DEACTIVATE HOTSPOT", 
	"RESET PATHFINDER",	"ADD DELAYED SCRIPT", "KILL SOUND",

	"IS CHARACTER IN ROOM", "SET HOTSPOT DESC", "SET HOTSPOT NAME",
	"ADD SOUND", "ENDGAME SEQUENCE", "SETUP PIG FIGHT", "DISPLAY DIALOG", "SETUP SKORL FIGHT", 
	"REMOTE ROOM VIEW SETUP", "SET CHAR SPEAKING TO ITSELF",

	"CHECK CELL DOOR", "PLAY MUSIC", "IS DOOR BLOCKED", "IS SKORL IN CELL",
	"PUSH BRICKS", "CHARACTER CHANGE ROOM", "PAUSE RATPOUCH", "SET BLOCKING HOTSPOT SCRIPT", 
	"DECREMENT # INVENTORY ITEMS", "SET TALKING",

	"SET ACTION CTR", "START SPEAKING", "DISABLE HOTSPOT", "CUT SACK",
	"INCREASE # GROATS", "ENABLE HOTSPOT", "DISPLAY MESSAGE 2", "START OIL BURNER",
	"TRANSFORM PLAYER", "JAIL CLOSE",

	"CHECK DROPPED DESC", "MAKE GOEWIN FOLLOW", "CLOSE DOOR", "FIX GOEWIN", "OPEN DOOR", 
	"NPC WAIT", "BRENDA BODGE",	"DISPLAY MESSAGE", "SET NEW ACTION SUPPORT DATA", 
	"SET ACTION SUPPORT DATA",
	
	"GIVE PLAYER ITEM", "DECREASE # GROATS", "MAKE GOEWIN WORK", "MOVE CHAR TO PLAYER",
	"SET VILLAGE SKORL TICK PROC", "FREE GOEWIN", "BARMAN SERVE", "GET # GROATS", 
	"CHECK HAS BOOK", "ENABLE GARGOYLE TALK",

	"NORMAL GOEWIN", "KILL PLAYER", "ANIMATION LOAD", "ADD ACTIONS", "RANDOM TO GENERAL", 
	"CHECK CELL DOOR", "METHOD 66"
};


/*------------------------------------------------------------------------*/
/*-  Script Execution                                                    -*/
/*-                                                                      -*/
/*------------------------------------------------------------------------*/

uint16 Script::execute(uint16 startOffset) {
	Resources &r = Resources::getReference();
	ValueTableData &fields = r.fieldList();
	MemoryBlock *scriptData = r.scriptData();
	byte *scripts = scriptData->data();
	Common::Stack<uint16> stack;
	Common::Stack<uint16> methodStack;
	byte opcode;
	bool hasParam;
	uint16 param, v1, v2;
	uint16 param1, param2, param3;
	uint16 fieldNum;
	uint32 tempVal;
	SequenceMethodPtr ptr;
	const SequenceMethodRecord *rec;
	char debugInfo[MAX_DESC_SIZE];

	uint16 offset = startOffset;
	bool breakFlag = false;

	param = 0;
	fields.setField(SEQUENCE_RESULT, 0);

	debugC(ERROR_BASIC, kLureDebugScripts, "Executing script %xh", startOffset);
	strcpy(debugInfo, "");

	while (!breakFlag) {
		if (offset >= scriptData->size()) 
			error("Script failure in script %d - invalid offset %d", startOffset, offset);

		if (gDebugLevel >= ERROR_DETAILED)
			sprintf(debugInfo, "%xh - ", offset);

		// Get opcode byte and separate into opcode and has parameter bit flag
		opcode = scripts[offset++];
		hasParam = (opcode & 1) != 0;
		opcode >>= 1;

		if (gDebugLevel >= ERROR_DETAILED)
			strcat(debugInfo, (opcode > S_OPCODE_RANDOM) ? "INVALID" :
				scriptOpcodes[opcode]);

		if (hasParam) {
			// Flag to read next two bytes as active parameter
			if (offset >= scriptData->size()-2) 
				error("Script failure in script %d - invalid offset %d", startOffset, offset);

			param = READ_LE_UINT16(scripts + offset);
			offset += 2;

			if (gDebugLevel >= ERROR_DETAILED)
				sprintf(debugInfo + strlen(debugInfo), " [%d]", 
					((opcode == S_OPCODE_GET_FIELD) || (opcode == S_OPCODE_SET_FIELD)) ?
					param >> 1 : param);
		}

		if (gDebugLevel >= ERROR_DETAILED) {
			switch (opcode) {
			case S_OPCODE_ADD:
			case S_OPCODE_SUBTRACT:
			case S_OPCODE_MULTIPLY:
			case S_OPCODE_DIVIDE:
			case S_OPCODE_EQUALS:
			case S_OPCODE_NOT_EQUALS:
			case S_OPCODE_LT:
			case S_OPCODE_GT:
			case S_OPCODE_LTE:
			case S_OPCODE_GTE:
			case S_OPCODE_AND:
			case S_OPCODE_OR:
			case S_OPCODE_LOGICAL_AND:
			case S_OPCODE_LOGICAL_OR:
				sprintf(debugInfo + strlen(debugInfo), 
					" %d, %d", stack[stack.size() - 1], stack[stack.size() - 2]);
				break;
			
			case S_OPCODE_SET_FIELD:
				sprintf(debugInfo + strlen(debugInfo), " <= ST (%d)", stack[stack.size() - 1]);
				break;

			default:
				break;
			}
		}

		switch (opcode) {
		case S_OPCODE_ABORT:
		case S_OPCODE_ABORT2:
		case S_OPCODE_ABORT3:
			methodStack.clear();
			break;

		case S_OPCODE_ADD:
			stack.push(stack.pop() + stack.pop());
			break;

		case S_OPCODE_SUBTRACT:
			v1 = stack.pop();
			v2 = stack.pop();
			stack.push(v2 - v1);
			break;

		case S_OPCODE_MULTIPLY:
			tempVal = stack.pop() * stack.pop();
			stack.push(tempVal & 0xffff);
			param = (uint16) (tempVal >> 16);
			break;

		case S_OPCODE_DIVIDE:
			v1 = stack.pop();
			v2 = stack.pop();
			stack.push(v2 / v1);
			param = v2 % v1;      // remainder
			break;

		case S_OPCODE_EQUALS:
			stack.push((stack.pop() == stack.pop()) ? 1 : 0);
			break;

		case S_OPCODE_NOT_EQUALS:
			stack.push((stack.pop() != stack.pop()) ? 1 : 0);
			break;

		case S_OPCODE_LT:
			v1 = stack.pop();
			v2 = stack.pop();
			stack.push(v2 < v1 ? 1 : 0);
			break;

		case S_OPCODE_GT:
			v1 = stack.pop();
			v2 = stack.pop();
			stack.push(v2 > v1 ? 1 : 0);
			break;

		case S_OPCODE_LTE:
			v1 = stack.pop();
			v2 = stack.pop();
			stack.push(v2 <= v1 ? 1 : 0);
			break;

		case S_OPCODE_GTE:
			v1 = stack.pop();
			v2 = stack.pop();
			stack.push(v2 >= v1 ? 1 : 0);
			break;

		case S_OPCODE_AND:
			stack.push(stack.pop() & stack.pop());
			break;

		case S_OPCODE_OR:
			stack.push(stack.pop() | stack.pop());
			break;

		case S_OPCODE_LOGICAL_AND:
			v1 = stack.pop();
			v2 = stack.pop();
			stack.push(((v1 != 0) && (v2 != 0)) ? 1 : 0);
			break;

		case S_OPCODE_LOGICAL_OR:
			v1 = stack.pop();
			v2 = stack.pop();
			stack.push(((v1 != 0) || (v2 != 0)) ? 1 : 0);
			break;

		case S_OPCODE_GET_FIELD:
			fieldNum = param >> 1;
			v1 = fields.getField(fieldNum);
			stack.push(v1);
			break;

		case S_OPCODE_SET_FIELD:
			fieldNum = param >> 1;
			v1 = stack.pop();
			fields.setField(fieldNum, v1);
			break;

		case S_OPCODE_PUSH:
			stack.push(param);
			break;

		case S_OPCODE_SUBROUTINE:
			methodStack.push(offset);
			offset = param;
			break;

		case S_OPCODE_EXEC:
			// Search for the method in the method list
			rec = &scriptMethods[0];
			while ((rec->methodIndex != 0xff) && (rec->methodIndex != param))
				++rec;

			if (gDebugLevel >= ERROR_DETAILED) {
				// Set up the debug string for the method call
				if (rec->methodIndex == 0xff) strcat(debugInfo, " INVALID INDEX");
				else if (scriptMethodNames[param] == NULL) strcat(debugInfo, " UNKNOWN METHOD");
				else {
					strcat(debugInfo, " ");
					strcat(debugInfo, scriptMethodNames[param]);
				}

				// Any params
				if (stack.size() >= 3)
					sprintf(debugInfo + strlen(debugInfo), " (%d,%d,%d)",
						stack[stack.size()-1], stack[stack.size()-2], stack[stack.size()-3]);
				if (stack.size() == 2)
					sprintf(debugInfo + strlen(debugInfo), " (%d,%d)",
						stack[stack.size()-1], stack[stack.size()-2]);
				else if (stack.size() == 1)
					sprintf(debugInfo + strlen(debugInfo), " (%d)", stack[stack.size()-1]);
				strcat(debugInfo, ")");
				
				debugC(ERROR_DETAILED, kLureDebugScripts, debugInfo);
			}

			param1 = 0; param2 = 0; param3 = 0;
			if (!stack.empty()) param1 = stack.pop();
			if (!stack.empty()) param2 = stack.pop();
			if (!stack.empty()) param3 = stack.pop();

			if (rec->methodIndex == 0xff) 
				warning("Undefined script method %d", param);
			else {
				ptr = rec->proc;
				ptr(param1, param2, param3);
			}
			break;

		case S_OPCODE_COND_JUMP:
			v1 = stack.pop();
			if (v1 == 0) offset += (int16) param;
			break;

		case S_OPCODE_JUMP:
			offset += (int16) param;
			break;

		case S_OPCODE_RANDOM:
			param = r.random() >> 8; // make number between 0 to 255
			break;

		case S_OPCODE_END:
			// Signal to end the execution
			if (!methodStack.empty()) 
				offset = methodStack.pop();
			else
				breakFlag = true;
			break;

		default:
			error("Unknown script opcode %d", opcode);
			break;
		}

		if ((gDebugLevel >= ERROR_DETAILED) && (opcode != S_OPCODE_EXEC)) {
			switch (opcode) {
			case S_OPCODE_ADD:
			case S_OPCODE_SUBTRACT:
			case S_OPCODE_MULTIPLY:
			case S_OPCODE_DIVIDE:
			case S_OPCODE_NOT_EQUALS:
			case S_OPCODE_EQUALS:
			case S_OPCODE_GT:
			case S_OPCODE_LT:
			case S_OPCODE_LTE:
			case S_OPCODE_GTE:
			case S_OPCODE_AND:
			case S_OPCODE_OR:
			case S_OPCODE_LOGICAL_AND:
			case S_OPCODE_LOGICAL_OR:
			case S_OPCODE_GET_FIELD:
				sprintf(debugInfo + strlen(debugInfo), " => ST (%d)", stack[stack.size()-1]);
				break;

			case S_OPCODE_PUSH:
				strcat(debugInfo, " => ST");
				break;

			default:
				break;
			}

			debugC(ERROR_DETAILED, kLureDebugScripts, debugInfo);
		}
	}

	uint16 result = fields.getField(SEQUENCE_RESULT);
	debugC(ERROR_DETAILED, kLureDebugScripts, "Script result = %d", result); 
	return result;
}

/*------------------------------------------------------------------------*/
/*-  Hotspot Script Handler                                              -*/
/*-                                                                      -*/
/*------------------------------------------------------------------------*/

int16 HotspotScript::nextVal(MemoryBlock *data, uint16 &offset) {
	if (offset >= data->size() - 1) 
		error("Script failure - invalid offset");
	int16 value = READ_LE_UINT16(data->data() + offset);
	offset += 2;
	return value;
}

bool HotspotScript::execute(Hotspot *h) {
	Resources &r = Resources::getReference();
	Room &room = Room::getReference();
	MemoryBlock *scriptData = r.hotspotScriptData();
	uint16 offset = h->hotspotScript();
	int16 opcode = 0;
	int16 param1, param2;
	uint32 actions;
	bool breakFlag = false;

	debugC(ERROR_BASIC, kLureDebugScripts, "Executing hotspot %xh script pos=%xh", 
		h->hotspotId(), offset);

	while (!breakFlag) {
		opcode = nextVal(scriptData, offset);

		switch (opcode) {
		case S2_OPCODE_FRAME_CTR:
			param1 = nextVal(scriptData, offset);
			debugC(ERROR_DETAILED, kLureDebugScripts, "SET FRAME_CTR = %d", param1);

			h->setFrameCtr(param1);
			h->setHotspotScript(offset);
			breakFlag = true;
			break;

		case S2_OPCODE_POSITION:
			param1 = nextVal(scriptData, offset);
			param2 = nextVal(scriptData, offset);
			debugC(ERROR_DETAILED, kLureDebugScripts, "SET POSITION = (%d,%d)", 
				param1 - 0x80, param2 - 0x80);

			h->setPosition(param1 - 0x80, param2 - 0x80);
			break;
			
		case S2_OPCODE_CHANGE_POS:
			param1 = nextVal(scriptData, offset);
			param2 = nextVal(scriptData, offset);
			debugC(ERROR_DETAILED, kLureDebugScripts, "CHANGE POSITION BY = (%d,%d)", 
				param1, param2);

			h->setPosition(h->x() + param1, h->y() + param2);
			break;

		case S2_OPCODE_UNLOAD:
			debugC(ERROR_DETAILED, kLureDebugScripts, "UNLOAD HOTSPOT");
			breakFlag = true;
			break;

		case S2_OPCODE_DIMENSIONS:
			param1 = nextVal(scriptData, offset) << 4;
			param2 = nextVal(scriptData, offset);
			debugC(ERROR_DETAILED, kLureDebugScripts, "SET SIZE = (%d,%d)",
				param1, param2);

			h->setSize((uint16) param1, (uint16) param2);
			break;

		case S2_OPCODE_JUMP:
			offset = (uint16) nextVal(scriptData, offset);
			debugC(ERROR_DETAILED, kLureDebugScripts, "JUMP OFFSET = %xh", offset);
			break;

		case S2_OPCODE_ANIMATION:
			param1 = nextVal(scriptData, offset);
			debugC(ERROR_DETAILED, kLureDebugScripts, "SET ANIMATION ID = %xh", param1);

			h->setAnimation(param1);
			break;

		case S2_OPCODE_PLAY_SOUND:
			param1 = nextVal(scriptData, offset);
			param2 = nextVal(scriptData, offset);

			if ((param2 == 0) || (room.roomNumber() == param2)) {
				debugC(ERROR_DETAILED, kLureDebugScripts, "PLAY_SOUND(%d,%d)", param2, param1);
				Sound.addSound2((uint8)param1);
			}
			break;

		case S2_OPCODE_STOP_SOUND:
			param1 = nextVal(scriptData, offset);
			debugC(ERROR_DETAILED, kLureDebugScripts, "STOP_SOUND()");
			Sound.stopSound((uint8)param1);
			break;

		case S2_OPCODE_ACTIONS:
			param1 = nextVal(scriptData, offset);
			param2 = nextVal(scriptData, offset);
			actions = (uint32) param1 | ((uint32) param2 << 16);

			debugC(ERROR_DETAILED, kLureDebugScripts, "SET ACTIONS = %xh", actions);
			h->setActions(actions);
			break;

		default:
			// Set the animation frame number
			debugC(ERROR_DETAILED, kLureDebugScripts, "SET FRAME NUMBER = %d", opcode);

			h->setFrameNumber(opcode);
			h->setHotspotScript(offset);
			breakFlag = true;
			break;
		}
	}

	return (opcode == S2_OPCODE_UNLOAD);
}

} // end of namespace Lure